This thread is to discuss the new fighter.
So all in all, pretty solid. First, the bonus to indomitable is great! Its not quite auto-pass like I was hoping but it gets pretty close at high levels. Also the ability at higher levels to combine an indomitable and heal is very nice!
On the masteries, I think they will be nice editions, although I do think WOTC doesn't understand that more masteries really isn't a benefit. You get 3 at the start and you can swap them with a long rest....I mean what else do you need? That's 2 melee and a ranged weapon right there. Getting to 4th and 5th weapons for masteries, that seems like a complete ribbon at that point. Obviously using multiple masteries on the same weapon is cool.
And of course the greatest flavor victory, giving Persuasion to the fighter! While there have already been a number of ways to do this through backgrounds and the like, its nice that WOTC acknowledges the Fighter is often the leader of the group in flavor, and needs to have a bit of persuasive charisma to get the job done at times.
In terms of the Champion, the new powers are both simple and generally quite useful. Another skill....absolutely. More heroic inspiration, can always use more of that. I appreciated that they focused a bit more on the breadth here, giving the champion options that can be used in combat, or more out of combat stuff if they want to.
Will this fighter be equal power to a high level caster, eh probably not. Is it a step in the right direction and overall an improvement to the original concept? It is indeed.
So all in all, pretty solid. First, the bonus to indomitable is great! Its not quite auto-pass like I was hoping but it gets pretty close at high levels. Also the ability at higher levels to combine an indomitable and heal is very nice!
On the masteries, I think they will be nice editions, although I do think WOTC doesn't understand that more masteries really isn't a benefit. You get 3 at the start and you can swap them with a long rest....I mean what else do you need? That's 2 melee and a ranged weapon right there. Getting to 4th and 5th weapons for masteries, that seems like a complete ribbon at that point. Obviously using multiple masteries on the same weapon is cool.
And of course the greatest flavor victory, giving Persuasion to the fighter! While there have already been a number of ways to do this through backgrounds and the like, its nice that WOTC acknowledges the Fighter is often the leader of the group in flavor, and needs to have a bit of persuasive charisma to get the job done at times.
In terms of the Champion, the new powers are both simple and generally quite useful. Another skill....absolutely. More heroic inspiration, can always use more of that. I appreciated that they focused a bit more on the breadth here, giving the champion options that can be used in combat, or more out of combat stuff if they want to.
Will this fighter be equal power to a high level caster, eh probably not. Is it a step in the right direction and overall an improvement to the original concept? It is indeed.