But a list of distinct powers? No. That belongs in optional variant features and subclasses, when it comes to the martial classes
Ive always felt that "powers" need to be things that are actually unique and distinctive to the particular class/subclass you're playing.
Having powers for "Trip" or "Smash Skull" is kind of like needing spell slots to breath lol.
Tables that just don't even play martials because spells are always "the correct answer", I don't think I've ever seen, in that time.
Ive played 3 separate Rangers in 5e and never once cast a spell with any of them, and two of those were even the PHB Rangers. Spells aren't the end all be all and definitely weren't missed.
i had hoped this thread might've managed to go on a little longer on it's original premise before devolving into the usual martial vs caster nonsense
Its its own little Godwins Law I like to think lmao.