D&D General (+) Duelist Gameplay Should Feel Like Playing Zelda or Soul Calibur (Abilities of The Master/Kensei/Diestro/Alt Monk)

You can also get a flurry in Zelda by dodging at the right time.

This is very similar to how my Assassin does a parry-riposte modeled on the assassin) creed games.
 

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I don't know if it matches your particular take, but I did write up a duelist class for my home games. Brief description:
  • Duelist – An urbane dextrous warrior wielding repartee as deftly as a blade. Based on the AD&D duelist fighter variant, the 3.5e prestige class, with stances adapted from 3e Tome of Battle: Book of Nine Swords, and touches from the 3e urban ranger from Unearthed Arcana. Subclasses include Dashing Popinjay, Sellsword, and Vengeful Blueblood.
 

I don't know if it matches your particular take, but I did write up a duelist class for my home games. Brief description:
  • Duelist – An urbane dextrous warrior wielding repartee as deftly as a blade. Based on the AD&D duelist fighter variant, the 3.5e prestige class, with stances adapted from 3e Tome of Battle: Book of Nine Swords, and touches from the 3e urban ranger from Unearthed Arcana. Subclasses include Dashing Popinjay, Sellsword, and Vengeful Blueblood.
More swashbuckler than I’m going for, but it does sound rad!
 

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