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D&D 5E Baldur's Gate 3 will allow us to explore the whole city of Baldur's Gate Seamlessly

"Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s.[4]: 11  Schick created White Plume Mountain in 1979, an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the World of Greyhawk Fantasy Game Setting (1980).[4]: 24  White Plume Mountain was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons."[5]

In 1981, he contributed to Chaosium's multi-system box set Thieves' World based on Robert Lynn Asprin's anthology series of the same title.[6] The following year, he coauthored the TSR science fiction RPG Star Frontiers with David "Zeb" Cook.[7]

Schick wrote the book Heroic Worlds: A History and Guide to Role-Playing Games, which was published in 1991.[8]

Schick has written many other games during his career. Schick is a former executive with America Online.[2] In May 2009, Schick joined ZeniMax Online Studios as the lead content designer for The Elder Scrolls Online.[citation needed] In 2010, he was promoted to lead writer,[citation needed] and he became lead loremaster in 2011.[citation needed] He left ZeniMax Online in 2019.[9] He has also been working on writing a mobile game for WarDucks in Dublin, Ireland.[10] Since 2021, he has worked at Larian Studios' Dublin office as an Expert Writer for the upcoming Baldur's Gate III.[11]"

"Lawrence Schick is an author and game designer who wrote for multiple Dungeons & Dragons modules originally published between 1979 and 1981, as well as one of the contributors to the Fiend Folio. He is credited with the creation of the aarakocra, the kelpie, the khargra, and the tabaxi.[1]"
 

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"Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s.[4]: 11  Schick created White Plume Mountain in 1979, an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the World of Greyhawk Fantasy Game Setting (1980).[4]: 24  White Plume Mountain was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons."[5]

In 1981, he contributed to Chaosium's multi-system box set Thieves' World based on Robert Lynn Asprin's anthology series of the same title.[6] The following year, he coauthored the TSR science fiction RPG Star Frontiers with David "Zeb" Cook.[7]

Schick wrote the book Heroic Worlds: A History and Guide to Role-Playing Games, which was published in 1991.[8]

Schick has written many other games during his career. Schick is a former executive with America Online.[2] In May 2009, Schick joined ZeniMax Online Studios as the lead content designer for The Elder Scrolls Online.[citation needed] In 2010, he was promoted to lead writer,[citation needed] and he became lead loremaster in 2011.[citation needed] He left ZeniMax Online in 2019.[9] He has also been working on writing a mobile game for WarDucks in Dublin, Ireland.[10] Since 2021, he has worked at Larian Studios' Dublin office as an Expert Writer for the upcoming Baldur's Gate III.[11]"

"Lawrence Schick is an author and game designer who wrote for multiple Dungeons & Dragons modules originally published between 1979 and 1981, as well as one of the contributors to the Fiend Folio. He is credited with the creation of the aarakocra, the kelpie, the khargra, and the tabaxi.[1]"
Good guy!
 


I'm concerned that in modern games size and detail substitute for actually being interesting and enjoyable. Compare Cyberpunk 2077 with Planescape: Torment. One includes a whole, massively detailed city, the other includes a couple of streets of a massive city. One is dull and repetitive, the other is gripping from start to finish.

Larian is known for density of interesting things to do in its towns and cities.

The funny thing is, alot of people are like well they must mean only part of the city is accessible, but seemless no loading screens, and Larian is like nope, if you can see it, you can go there, its 100% of the city, Act 2 (which is set in Baldur's Gate) is 5 times as big as they had originally planned. The city is so big that its going half way around Mount Baldur.

This is going to he insane.
 


Holy crap on a cracker, they confirmed you'll be able to explore the Upper City, Lower City, and Outer City seemlessly.

Also over a thousand individual characters in city of Baldur's Gate alone.

At the Panel From Hell they will announce all of the classes and races (I have a feeling Artificer will be announcec and some other stuff like Aasimar, maybe even Warforged l, the Nautiliod the party comes from means kidnapped Warforged from Eberron makes sense).

Btw Baldur's Gate is only Act 2 as massive as it is (although its the biggest Act) and there is a huge part of Act 1 that hasn't made it into EA, the Moonrise Towrrs and beyond section, which I think is anywhere from between a third to half the Act 1. No one knows what's in Act 3 yet, but its expected to be the size of Act 1.
 
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At least BG3 and Starfield are different genres, so the overlap wouldn't be as bad compared to two highly anticipated space exploration games or two big fantasy RPGs coming out around the same time. And for an Xbox player like myself, I don't even have the choice of both so BG3 is a miss for me.
That is unfortunate for Xbox folks, but it looks like BG3 will come to them eventually according to the makers. Just no solid date yet.

To play devil's advocate against myself: BG3 has been in early access for 3 years and has already sold millions of copies. Starfield is doing all of 5 days of early access for premium editions. Bethesda must feel confident that their sales won't be impacted enough to matter.
 

That is unfortunate for Xbox folks, but it looks like BG3 will come to them eventually according to the makers. Just no solid date yet.

To play devil's advocate against myself: BG3 has been in early access for 3 years and has already sold millions of copies. Starfield is doing all of 5 days of early access for premium editions. Bethesda must feel confident that their sales won't be impacted enough to matter.

When word gets out, BG3 will have millions of more sales coming mark my words.
 

At the Panel From Hell they will announce all of the classes and races (I have a feeling Artificer will be announcec and some other stuff like Aasimar, maybe even Warforged l, the Nautiliod the party comes from means kidnapped Warforged from Eberron makes sense).
Honestly, as iconic as warforged are to Eberron, they're functionally just a kind of sentient golem...

I've never seen any reason that they can't plausibly be treated as setting neutral, and indeed, it actually irks me a bit that they weren't in Monsters of the Multiverse alongside changeling and shifter.
 

Larian is known for density of interesting things to do in its towns and cities.

The funny thing is, alot of people are like well they must mean only part of the city is accessible, but seemless no loading screens, and Larian is like nope, if you can see it, you can go there, its 100% of the city, Act 2 (which is set in Baldur's Gate) is 5 times as big as they had originally planned. The city is so big that its going half way around Mount Baldur.

This is going to he insane.
Hopefully they've got the pacing right. In Divinity Original Sin 2, getting to the big city in the late game was where my playthrough petered out.
 


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