D&D (2024) Do you think they will add more races to PHB2024 to make up for dropping other stuff?

You know what, screw it. I want every different two race combinations in the to be a unique stat-block. Every combination. No combo left out. If you want to play a dragonborn/halfling, there is a unique mechanic for that.

I figure every combination should only take up about 100 pages (with lore and art). They can cut some spells or classes or something to fit it.

Now people can have their half elf/human. And halfc elf/dwarf, and half elf/halfling, and half elf/gnome, and half elf/tieflng...

Dibs on playing the half-halfing half tiefling "Halftie!" (as long as you don't call it a ling-ling).

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Dibs on playing the half-halfing half tiefling "Halftie!" (as long as you don't call it a ling-ling).

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That would be a Wispling. ;)

 

There would be some risk if they did so. If they kept too many of the bolder changes and no one liked them, they would have another 4e situation on their hands. The last thing WoTC would want is a portion of the D&D fan base seeking an alternative and bolstering a rival work's popularity. That's how we got Pathfinder. ;) And now Level Up.
Weak attitude.
 


All we need is an option saying "Take the traits from your character's parent species and pick X traits from among them according to these guidelines...", then set some rules to try and curb the most blatant abuses and a note making it clear the final trait list is subject to DM approval.

That's all it would take - barely more than a modest revision to the existing "Pick a Parent" sidebar and basically just a formalization of the system Critical Role uses in Tal'dorei Reborn.

It's not hard, we're just shackled by cries of "Suffer not the min-maxer!!!"
The problem is that the traits of each species aren't remotely balanced enough to do that. Every race has a primary "marquee" feature (flight, breath weapon, spells, shapechanging, stonecunning, lucky) and a bunch of features that are ribbon or weaker (free skills, darkvision, fey ancestry, energy resistance). The amount of the latter depends on the strength of the former.

Now, let's take a PHB option: the dragonborn/tieflng. According to the playtest, they each gain the following:

Dragonborn: darkvision, breath weapon, energy resistance, limited flight at 5th
Tieflng; darkvision, thaumaturgy, fiendish legacy (bonus spells plus energy resistance).

That's what you have to work with. Build a hybrid that isn't more powerful than its parents.

Hmm. Hard to do, isn't it? Darkvision is shared by both species, so that's a given. You can't give both spells AND breath weapons (the marquee feature of both races) and they both get energy resistance of some type. So the dragonborn tieflng is a dragonborn that trades limited flight for thaumaturgy? That's a bad trade. How about a tieflng that gets dragon flight at 5th for the cost of a vanity cantrip? Well, that's a strict upgrade to the tieflings kit, every tieflng will want a dragonborn baby momma. That said, you're still mostly at tieflng until 5th level, not very dragon/fiend, don't you think? I guess you could rip the bandage off and let them have breath weapon and free spells, making them superior to both dragonborn and tieflng, ensuring everyone who wants to play either race picks the hybrid option and full blood versions are relegated to NPCs.

And I picked two of the weaker options in the game. Good luck balancing changeling, aarakroca, aasimar, yuan ti, fairy, eladrin and other one trick pony races. The only way this works is dedicated stat blocks for each hybrid option to make sure they don't end up OP or redundant.

Or what WotC has already proposed.
 

reading that made me think, is resistances stacking to immunities and then absorbtion not a thing in 5e? if not, why? that seemed like a cool feature
 



You know what, screw it. I want every different two race combinations in the to be a unique stat-block. Every combination. No combo left out. If you want to play a dragonborn/halfling, there is a unique mechanic for that.

I figure every combination should only take up about 100 pages (with lore and art). They can cut some spells or classes or something to fit it.

Now people can have their half elf/human. And halfc elf/dwarf, and half elf/halfling, and half elf/gnome, and half elf/tieflng...

Thats the 'kill a fly with a rocket launcher' approach I suppose.
 


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