Alzrius
The EN World kitten
I'm honestly always confused by all of the "new players hate lore" posts that I see, because it contradicts seemingly everything about not just D&D, but contemporary fandom altogether. We're living in the age of the wiki, when lore has never been more prevalent and accessible, and it seems like every media property is gung-ho to define their own universe, and fans eagerly take it all in. Hence why tie-ins among various big name series (Star Wars, Star Trek, Dr. Who, the MCU, and about a thousand others) putting out limited series for easier consumption, but which still reference other limited series of the same brand, are all the rage today.It's really weird claim that a number of people have made over the last 10 years, and I've never seen a shred of actual support for it.
Indeed, on the precise contrary, I've seen a ton of evidence that a lot of players get in D&D "lore-first", rather than because they think the rules are cool or something. People don't become obsessed with Critical Role despite the lore - it's a big part of why they do. Even before that, novels and games and so on, often interest people in D&D settings because of the settings and the lore, not because of the D&D rules.
I don't think everyone does - but I don't think anyone has made any kind of logical or supportable case that "kids today" or "new players" don't like lore. I would continue to suggest the contrary, based on the people I've seen wanting to play D&D. It's about the same proportion as ever.
Even the Forgotten Realms, WotC's default setting, became the default setting in the first place because of all of the novels and sourcebooks that were made for it, beating out other "generic high fantasy" D&D worlds such as Greyhawk and Mystara. Less is not more where lore is concerned; more is more, and that's what the majority of people seem to want.