So basically "A town can beat a dragon provided I can change the terms of the town to be non-average but prepared to fight a dragon." That seems like a very circular argument to me. A town can beat a dragon because you created the town to beat the dragon therefore the town can beat the dragon.I agree, remote farmers far away might not train in military.
But we are talking about a town itself, where its citizens are required by law to train military, while growing up.
(Heh, in the Viking Period, kids start training for battle from around the age of 9, both male and female. It would be unthinkable to be untrained if ablebodied. Being part of the extended family militia to defend the family is a fundamental ethic.)
Of course. These are citizens who are running out of their homes and shops with a weapon in hand when a dragon arrives. It is an emergency situation.I also saw that the trained folk of a town would often be out of town on patrol, so many wouldn't even be in town ready to battle a dragon suddenly swooping in for an attack on the town.
I think the claim that a medievalesque town is incapable of defending itself to be bizarre.So basically "A town can beat a dragon provided I can change the terms of the town to be non-average but prepared to fight a dragon." That seems like a very circular argument to me. A town can beat a dragon because you created the town to beat the dragon therefore the town can beat the dragon.
Citizens required by law to train in the military while growing up GO OFF TO THE MILITARY. They are not in town - if they survive (most do not) they return only in their old age. That was the point of the warrior class civilizations like that. Too much food needs to be grown to support the town and those militaries to have everyone leave off in the military and somehow come back to the town too.
To fight ordinary threats. Not armies. Not dragons. A band of brigands, some wolves, that they could fight. They could not fight off major threats - the nation level actual military had to deal with those, not the town level. 1000 people just isn't much. 900 of those people need to be growing food to support 1000. Of the remaining 100, some of them, most of them in fact, do jobs other than train and fight. Some will be religious figures, some merchants, some artisans, some transport, some builders, etc.. A 1000 person town just is not equipped to deal with a major threat. They flee major threats or get wiped out or someone bigger comes in and helps them.I think the claim that a medievalesque town is incapable of defending itself to be bizarre.
The whole point of a "town" is walls and self-defense.
I'm just going to cite this ~7 year old tweet here....Of course. These are citizens who are running out of their homes and shops with a weapon in hand when a dragon arrives. It is an emergency situation.
In a fantasy setting, dragons are "ordinary threats", especially if they inhabit nearby.To fight ordinary threats. Not armies. Not dragons. A band of brigands, some wolves, that they could fight. They could not fight off major threats - the nation level actual military had to deal with those, not the town level. 1000 people just isn't much. 900 of those people need to be growing food to support 1000. Of the remaining 100, some of them, most of them in fact, do jobs other than train and fight. Some will be religious figures, some merchants, some artisans, some transport, some builders, etc.. A 1000 person town just is not equipped to deal with a major threat. They flee major threats or get wiped out or someone bigger comes in and helps them.
Wait what?a Rogue is quite often backed up by a STR base class, usually a Fighter or Paladin (less often a Barbarian, but only because no one thinks of a Barbarian as a team player).
This is very bad history.So basically "A town can beat a dragon provided I can change the terms of the town to be non-average but prepared to fight a dragon." That seems like a very circular argument to me. A town can beat a dragon because you created the town to beat the dragon therefore the town can beat the dragon.
Citizens required by law to train in the military while growing up GO OFF TO THE MILITARY. They are not in town - if they survive (most do not) they return only in their old age. That was the point of the warrior class civilizations like that. Too much food needs to be grown to support the town and those militaries to have everyone leave off in the military and somehow come back to the town too.
And hey those Vikings, that was a warrior class civilization which was raiding other civilizations to grab their food because they didn't have the population to grow enough of their own food because too many were off training or waring. That's not an average example of a "town". Most towns didn't have many trained soldiers. They were doing everything they could to just grow enough food.
When I imagine how many "town guards" there are in a 1,000-person town, I imagine a sheriff and their deputy militia... That's not a lot of people. And even if frontier families craft and train in the use of longbows, they are still low HD commoners who will scatter from dragonfear.From what I was able to find on various message boards, the best argument I found on your end of the spectrum was, "the percentage of people in an army is roughly 5%, and increases up to a maximum of 10% during wartime. This means in a town of 1000, not currently fighting any wars, there should be approximately 50 trained guards. "
I then also saw, "The statistic is, in a medieval society, you're looking at about 90% of the population being subsistence farmers. 5% of the population being full-time military would mean that every other non-farmer is a guard. Remember that a town of 1000 people is actually not very big at all, and in an age where taxation is woefully unreliable, the government is fairly small. You'd be lucky to get 5 guards."
So the estimate seems to range from 5 to 50 for a town of 1000. They're not beating an adult Red Dragon.