Only if you invent "militia" to mean something new. Just like I "invented" a new range for the Dragon's breath. There are NO GUIDELINES FOR MILITIA. It's just an ordinary word, not an entry in anything.
That's false. I quoted it to you from the DMG earlier. It's an entry in the village of 1000 people or less. There are no stats, just like there aren't stats on 10,000 other professions.
Gee if you make commoners more powerful, then yeah I make Dragons more powerful. Imagine that. If you cheat to fiat around the inherent barriers of the presented scenario then yeah I'd need to respond in kind. Because that's what you're doing - cheating the scenario.
There is no "more powerful" by giving them short bows. It's just a weapon that does damage just like any other. There's also no fiat involved. I quoted to you the guidelines, which you keep calling rules. So in your parlance, RAW is that any NPC can have any weapon and proficiency as part of who and what they are. Opting to use an available "rule" is not making anything more powerful. That power is already there to be used.
It doesn't, anywhere, say the 5e town does what you claim it does. At this point, you're being rude. Please stop.
How about you stop with these house rules that NPCs have to buy bows or use PC crafting optional rules. NPCs and PCs are not the same. What PCs have to do does not apply to NPCs. Stop with the house rule that you have to use stat blocks exactly as presented when "RAW" says otherwise.
Commoner is an entry with a description. It's description was given to you earlier in this thread. Those you just named do not have that description.
And stop with the house rule that militia members are the commoner stat block. Commoners as written in the statblock are only peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Anything else is your house rule.
See, I can also keep accusing people of making up house rules. The difference is that I'm using what is written and you are actually inventing things.
There are no types. It's an MM entry. It's a specific thing.
You really need to look at the commoner entry closer then. You've missed the types of people who are written as commoners, and the list doesn't include farmers or militia. If you're going to limit us to exactly what is written, we cannot use the commoner statblock for militia members.
The rules say it's not free.
No. No they do not. In fact they only say that the material has to be worth X value, not that you have to pay X value. If your fighter finds a bunch of scrap metal in a dungeon worth half the value of plate mail, he can craft plate mail without paying for the materials. Stop making up house rules.
Please, for F's sake, stop inventing rules to try and "be right". It's not cute. It's not clever. It's rude at this point. You can't change the scenario with houserules based on how you wish the game worked and DMs inventing stuff.
Quite literally you are the only one inventing house rules. I have shown quotes that back me up on everything.
Fact #1: Towns have militias.
Fact #2: The commoner entry does not show militia as one of the types of commoners.
Fact #3: You can equip commoners or any other NPCs with any weapon you like and give them proficiency.
Fact #4: You do not need to pay for the materials used in crafting. You only need the materials to have X value where X is half of retail.
Fact #5: NPCs do not need to pay for the weapons used, nor do they need to follow the PC crafting rules.
Fact #6:
A village, using only existing statblocks, rules and guidelines as written, can threaten even the oldest dragons as they are written.
You don't get to deny me the use of existing written rules and guidelines, especially when they don't increase the power of commoners, since as written, any commoner can own and be proficient with any weapon.