Right there are no stats. Then you declared what it meant with specific stats. Hence inventing.
Aaaand I've already shown how to be a threat with commoners. My point is that militia would be a bit better, because while it's minimal, they do train where commoners don't.
Yes it is, it requires proficiency they do not have, and gold they do not have, and both of those are stated i the rules.
It does not require proficiency that they do not have, since commoners by "RAW" have proficiency in any weapon they use per the DM's decision. So by "RAW" they will have it in the scenario. And you have not stated any rule that says that NPCs have to spend even a single gold piece. Not one. You've only shown the PC rules. NPCs do not have to follow PC rules. I can in fact have a baker with +12 skill with baking tools, 5 hit points, +0 to hit in battle, etc.
Show me the rule that explicitly says that NPCs have to buy their weapons.
The proficiency in the commoner entry
There is no proficiency in the commoner entry. None. Not even with clubs. Commoners are proficient by "RAW" with any weapon the deem decides that they are, and equipped with any weapon the DM chooses. Hell, the knight isn't even proficient with his weapons if you are looking at the stat block only.
This is also in the NPC section that you are grabbing commoners out of. I already shows you the "RAW" from the beginning of the book on changing weapons and proficiency, but the actual NPC section repeats it.
"Armor and Weapon Swaps. You can upgrade or downgrade an NPC's armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC's challenge rating, as explained in the Dungeon Master's Guide."
Note that changing the only the damage from 1-4 to 1-6 doesn't alter the challenge rating. It's not enough on its own.
and the gold in the DMG for unskilled labor daily wages. The professions under commoner match the unskilled labor. So we have rules for both, and you've decided to override them.
Nope! Those are the rules PCs have to follow, not NPCs. You're the one inventing rules here. Stop inventing rules that NPCs have to conform to PC rules when being created. They don't unless the DM opts into that particular design strategy, which of course means that he's also rolling 4d6-L for the commoners and giving them starting gold since he's creating them like PCs.
There are NOT guidelines for a militia for a town. None.
And yet militia exist in D&D "RAW".
They have listed proficiency with a club, ownership of a club, and not enough gold to buy much else. There are crafting rules for how much it costs to make items, how much it costs for a crafter to make the items, and they cannot afford either. There is no rule at all saying they just gain proficiency and weapons for free. You had to make it up to try and craft your argument once faced with actual numbers from the books to challenge your silly claim about a town of peasants defeating a dragon.
Stop inventing fiction. There is no rule anywhere that says you have to buy the materials to make the bow. You can cut it off of a tree for free. The mayor can give you the wood for free. The party rogue can steal it from a supplier for free. There is no rule that says you have to pay. Since you are having difficulties I will quote you the rule.
"In addition to the appropriate tools for the item to be crafted, a character needs raw materials worth half of the item's selling cost."
Not one word there about buying the material. Only that it needs to be WORTH half. That bow stave cut from a tree for free is worth half.
I am using the ordinary word definition of militia - which is just the able bodied peoples of a town grabbing whatever weapons they have available. In D&D unless it's a defined term it's expected to mean just the ordinary English language meaning of that thing.
You're inventing again. There's no good reason to think that they 1) wouldn't have bows available when bows are free to make, or 2) that the local township would have bows on loan to those designated as militia members.
There is no such thing. It's not a formal military concept, it's an informal thing you just call up in a emergency. You're not a "member" you're just "able bodied person with a pitchfork or bucket responding to a bell of emergency."
It's a quasi military concept. Militias trained for a few days a year and drew from people who had bows to hunt with, which included farmers and others.
Right that's circular logic. I can equip Dragons with anything I like to but that's not what you said. They don't get equipment even first level PCs have a hard time affording and they surely don't get proficiency in things many classes don't even get. This is you cheating the scenario. I asked you to stop.
"RAW" =/= cheating, no matter how many times you repeat the mantra. Nor is using "RAW" circular logic. They do in fact get whatever equipment the DM sees fit to give them, though if you put them in half plate and give them greatswords the significant increase in both damage and AC will raise their challenge rating.
Giving them the very logical short bows, which would be free by "RAW" since there is no requirement to pay for materials, is not cheating or circular.
But OK Max, you want to try and invent an "I win" button so you don't have to admit your scenario was questionable? Fine. You win. Equip your peasants with firearms and proficiency in them while you're at it. I know when to walk away from a guy who is playing a game I don't want to play, and this conversation has become a game to you. Adios.
Ciao. The only "cheater" or "I win button" user here is you, though. You're the only one inventing rules and requirements that aren't in the game. I'm using "RAW" for everything.