FitzTheRuke
Legend
Oh yeah. Those are kind of fun. They don't remotely step on the Monk's toes. (Dancing, get it? Nudge nudge).I'm assuming he means the College of Dance from playtest packet #6.
Oh yeah. Those are kind of fun. They don't remotely step on the Monk's toes. (Dancing, get it? Nudge nudge).I'm assuming he means the College of Dance from playtest packet #6.
I'm not entirely sure how to respond to this because you've done your best to set it up as a "trap" scenario. I mean, obviously you're a clever storyteller and you've used your cleverness to come up with the hardest thing you could think of to make it as difficult as possible to make Background Features work. Congratulations!Okay. Stranger in a strange land scenario like I asked about above. The group is transported to a different timeline, one where they never existed like It's a Wonderful Life. Nobody knows the folk hero, the noble's house doesn't exist or if it does there's no proof the PC is part of it, the sailor has never sailed with anyone.
How would those backgrounds work without changing the basic premise of the fiction? I just don't see it.
As is your right!
... But your reasons make little sense. For One, we don't really know for sure how the Monk or the Bard (and its subclasses) are going to look. The playtest is a playtest. Nothing we've seen is 100% set in stone.
AND from what you've wrote, I'm not sure that you read all the playtests? I mean, have you SEEN the latest Monk? If it goes in the 2024 PHB with no changes (which I doubt) it will be overpowered (though not as much, IMO, as some people think). And I have no idea what Bard Subclass you're talking about. There was a Fighter subclass that was unarmed (the Brawler) which has already been said to be out.
Care to expand on your thoughts? I might sound like I want to argue with you (and I suppose that I might) but I'm curious as to where you get those ideas from.
Given how extensively the monk was reworked in the 8th PHB playtest packet, you might want to make some specific claims about what the unaddressed problems were.
Yes, that one.I'm assuming he means the College of Dance from playtest packet #6.
Keep in mind that this is a thread where someone literally looked at a comment stating. "There are a great many times when a player's background feature would be absolutely bonkers to apply." responded "why does the gm get to decide if [a background feature] is relevant" while another complained that they were talking about Barovia not ravenloft when an answer explained how Ravenloft works Barovia is in ravenloft ...Yeah, that was a counter to the idea that one had to be okay with illogical scenarios to find a way to make them work. I take issue with that idea. Might have gotten a bit testy, though not as much as it sounds. As usual, I meant it as a friendly barb at worst.
True but this very much seems like an example of working together that is also within the normal play loopIt's both. Both player and DM work together. Sometimes you might have a player try it like you describe it, I guess. "I'm a (background) so I get my contact to do X". But then, I would think that the DM would have an actual NPC who IS that contact, a method by which they contact each other, and go over that scene with the player?
Bless your sheltered heartIs there anyone who uses any feature in the game as simply "I use feature X" without it then being reflected in the greater narrative?
Most of them started prior to 5e? Ime that tends to be limited to players who started long ago and players who also try to author how the targets react.I don't even have players say "I cast Fireball" without one or the other of us then describing more about what that looks like and what happens afterward!
My quibble is that there is an awful lot of focus on what the gm needs to do and even the very idea that the player might need to take a step is frequently swatted down suggesting that the GM should describe and point out the step available to the quantum action granted by backgroundIt's a back-and-forth that requires effort from both. The Players say they want to do something. The DM provides the tools and story framework. The Players interact with those tools and story framework. The DM reacts to their interactions.
I guarantee you that while it's likely that you and I (and Oofta) have slightly different playstyles, that it's not a night-and-day thing. Our games probably look very similar, they just get there jumping through different hoops.
That's fine. It would be unnecessary.
I'm not entirely sure how to respond to this because you've done your best to set it up as a "trap" scenario. I mean, obviously you're a clever storyteller and you've used your cleverness to come up with the hardest thing you could think of to make it as difficult as possible to make Background Features work. Congratulations!
But I've answered this already. They'd have to make new contacts. Yes, if your "win scenario" is that there'd be a time where their background features are "off-line" or simply "can't be played as-written" - then I'll grant you your victory!
But that was never my point. My point was only ever that it's (TO ME) extremely easy to make them work for a player, a table, or a DM who wants them to. It's still easy in your scenario. Have the PCs make new NPC "friends". There's got to be NPCs around that are cut from similar cloth, and if their isn't, why not? And I mean that why not both as "shrug, what difference does it make" and as "I can't imagine why there would need to not be any".
Obviously there'd be roleplaying involved. Does anyone think that there would not be any roleplaying on the part of the Players? I'd be very surprised to find that was true.
Okay. Stranger in a strange land scenario like I asked about above. The group is transported to a different timeline, one where they never existed like It's a Wonderful Life. Nobody knows the folk hero, the noble's house doesn't exist or if it does there's no proof the PC is part of it, the sailor has never sailed with anyone.
How would those backgrounds work without changing the basic premise of the fiction? I just don't see it.
I do agree that when the applicability is uncertain it's on the player to find a justification.Keep in mind that this is a thread where someone literally looked at a comment stating. "There are a great many times when a player's background feature would be absolutely bonkers to apply." responded "why does the gm get to decide if [a background feature] is relevant" while another complained that they were talking about Barovia not ravenloft when an answer explained how Ravenloft works Barovia is in ravenloft ...
True but this very much seems like an example of working together that is also within the normal play loop
Trouble is that there is a very loud push to say or imply that the gm saying anything shy of yes done as a failure to "work with" the player
- Players: I want to reach out to my contact to do x
- Gm: You are hundreds of miles away/on another continent/in ravenloft /did stuff to light that bridge on fire and salt the ashes
- maybe the player is unaware or had not considered the implications
- Player:well can I... Hmm.... [Alternate idea like finding the seedy tavern]
- Gm:sure but ... Play evolves and the party is untrusted but can be tested with adventure...
Bless your sheltered heartI've seen it so often and suffered the frustrated ramping up of adversarial play so often that it's often rarely worth asking heretical questions like "how" or "well you know that x is a problem?"
Most of them started prior to 5e? Ime that tends to be limited to players who started long ago and players who also try to author how the targets react.
My quibble is that there is an awful lot of focus on what the gm needs to do and even the very idea that the player might need to take a step is frequently swatted down suggesting that the GM should describe and point out the step available to the quantum action granted by background
it's what's considered 'at all plausible' where we're having issues though.I do agree that when the applicability is uncertain it's on the player to find a justification.
Although I would also say that it's on the GM to find a reason to say yes wherever it's at all plausible.
I get that. But IRL I have only rarely experienced situations where an appropriate justification can't be found. In these sorts of threads it seems that some people are vetoing these powers on a much more regular basis.it's what's considered 'at all plausible' where we're having issues though.
Sure, but that requires one adheres to a narrative point of view, which is neither a guarantee nor an assumption for all games.Ever watch a show where the main character, no matter where they go, ends up in a situation that suits their skill set? I believe the trope is called a Busman's Holiday. Illogical or not, it's oft the basis for many entertaining plots.
Take the non-canon James Bond film, Never Say Never Again (a remake of Thunderball). Early on, there are concerns about Bond's age and health so he's sent to a spa. While he's there, he just so happens to stumble onto a SPECTRE conspiracy in action! Nobody complains about how illogical this is, because it's entertaining.
Strange coincidences abound in fiction, often in some very classic stories. Prisoner of Zenda-style plots where you encounter someone who looks almost exactly like another character, dramatic twists that tie character motivations to the main plot, and so on. Or heck, as the Fighter's Handbook put it:
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So the idea that a character could encounter old allies (or enemies) or other circumstances where their background comes up in strange situations is perfectly cromulent, especially in a fantasy game.