D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.0%
  • Nope

    Votes: 232 47.0%

Sure, I mean, the DM gets to decide. But I think that was just them trying to point out that the feature is a PC feature, and therefore the player should be invoking it (to save the DM's headspace, not to usurp their power).


Yeah, that's an odd argument to make.



That seems like how it ought to go to me.


That's simply not how "working WITH" a person... works. There's back-and-forth. Anyone who can't handle that ought to go find something else to do with their time. That's not gatekeeping. If you can't play well with others, you shouldn't play games. Or more correctly: If you can't learn to. Making mistakes is okay. Never fixing them is not.



I mean, I won't say that I've never seen it happen. I've played with about a thousand people all told, over ~37 years. But I've never seen them 1) Refuse to learn to play nice with others OR 2) Not figure out that sort of spit is not going to fly.

They'll learn, or quit playing (with me, at least!)

I've never even needed to kick anyone out. They learn to play nice with others, or they leave.


This is where you and I differ. I never think of a suggestion of "A DM ought to do X" as meaning "And players don't have to do anything!". Players ALSO have things that they ought to do too. The #2 thing (after "play nice with others" would be "Ultimately accept whatever the DM decides. You can make your case, but it is YOUR job to back down.".

If I was playing, say Oofta's game, and I was zapped off to some other world or time, while playing my Sailor, and I said, "Can I find any sailors to carouse with and make a contact" and he responded with "No, that's silly. This is a desert world". And I couldn't get anywhere with, "Howabout a lesser connection with that guy that ships freight on Mastodon-back? That's similar to a sailor, but without the ocean." And he said, "Nope. They think your sailor-ways are weird and standoffish. No contacts for you!" Well, I'd simply have to suck it up.

That's playing nice with others.

If you're playing a sailor in the desert, it's likely because of party choice to go to the desert. Beyond that you likely have better knowledge of certain aspects related to sailing and shipping, you just don't get any background feature benefits.
 

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Depends on the group. As fsr as the rules are concerned, the player makes it clear they want to make a diplomacy check.
What would you do if the player doesn't say what their character says, or describe how they approach the NPC?

What would you do if the NPC is unconscious?
 

What would you do if the player doesn't say what their character says, or describe how they approach the NPC?

What would you do if the NPC is unconscious?
A PC can't take action if they are unconscious. How the group decides to handle things like diplomacy checks is up to the group, options are given in the DMG but it is not set in stone.

What would you do if the question is in no way relevant to my opinion of background features?
 

A PC can't take action if they are unconscious. How the group decides to handle things like diplomacy checks is up to the group, options are given in the DMG but it is not set in stone.

What would you do if the question is in no way relevant to my opinion of background features?
I said NPC not PC. The NPC is the one that's unconscious.

I am trying to illustrate to you that making skill checks and using background traits both require a certain level of fictional positioning and negotiation by the participants in order for them to make sense.
 

Sure, I mean, the DM gets to decide. But I think that was just them trying to point out that the feature is a PC feature, and therefore the player should be invoking it (to save the DM's headspace, not to usurp their power).
That's the trouble with coming into the thread late or sporadically, it wasn't one edge case post.
Yeah, that's an odd argument to make.



That seems like how it ought to go to me.


That's simply not how "working WITH" a person... works. There's back-and-forth. Anyone who can't handle that ought to go find something else to do with their time. That's not gatekeeping. If you can't play well with others, you shouldn't play games. Or more correctly: If you can't learn to. Making mistakes is okay. Never fixing them is not.



I mean, I won't say that I've never seen it happen. I've played with about a thousand people all told, over ~37 years. But I've never seen them 1) Refuse to learn to play nice with others OR 2) Not figure out that sort of spit is not going to fly.

They'll learn, or quit playing (with me, at least!)

I've never even needed to kick anyone out. They learn to play nice with others, or they leave.


This is where you and I differ. I never think of a suggestion of "A DM ought to do X" as meaning "And players don't have to do anything!". Players ALSO have things that they ought to do too. The #2 thing (after "play nice with others" would be "Ultimately accept whatever the DM decides. You can make your case, but it is YOUR job to back down.".

If I was playing, say Oofta's game, and I was zapped off to some other world or time, while playing my Sailor, and I said, "Can I find any sailors to carouse with and make a contact" and he responded with "No, that's silly. This is a desert world". And I couldn't get anywhere with, "Howabout a lesser connection with that guy that ships freight on Mastodon-back? That's similar to a sailor, but without the ocean." And he said, "Nope. They think your sailor-ways are weird and standoffish. No contacts for you!" Well, I'd simply have to suck it up.

That's playing nice with others.
That bold bit is the critical part that the background features, and much of 5e, completely omit. Unfortunately it's incredibly hard for the GM to reverse course once a player starts down the path of expecting the GM to do it for them without painting themselves with negative stereotypes. "Alice let Bob play his own character & stop trying to tell him how to play" is such a well worn flavor of unreasonable behavior that I'm not even sure if it has an accepted name like rules lawyer munchkin wall flower etc & the GM is almost guaranteed to immediately don that particular cap the instant a player starts pushing back against those efforts because the background feature is clear about both success & result
 

I'm definitely not saying that 5e is well written! I'm not quite sure I understand what you're getting at here, apologies.
In 1590 you talked about adding rolls & adjusting how some of the most explicitly written abilities in the game can be altered to add what is either pointless fluff or GM oversight to... What specific rules are you resting that case on. Imagine that you are having to use the rules you select to make a case for a player who feels that the default expectation for players is "don't expect anything from me" who believes that you are 100% in the wrong for wanting to do anything other than fast forward to tomorrow when they say "I use rustic hospitality/position of prestige, we are safe for the night".
 

In 1590 you talked about adding rolls & adjusting how some of the most explicitly written abilities in the game can be altered to add what is either pointless fluff or GM oversight to... What specific rules are you resting that case on. Imagine that you are having to use the rules you select to make a case for a player who feels that the default expectation for players is "don't expect anything from me" who believes that you are 100% in the wrong for wanting to do anything other than fast forward to tomorrow when they say "I use rustic hospitality/position of prestige, we are safe for the night".
OK. I agree that the rules don't say anywhere that this kind of fictional positioning (aka 'roleplaying') is required for background features to work. But I don't think the rules require this stuff for skill use or attack rolls either. So either we are all playing very flat mechanical games where players just say 'I attack the orc', 'I diplomacy the guard', and 'I noble background trait the Duke', or we are accepting there is a need to add more detail and description to those actions beyond what is strictly required by the game text.
 

OK. I agree that the rules don't say anywhere that this kind of fictional positioning (aka 'roleplaying') is required for background features to work. But I don't think the rules require this stuff for skill use or attack rolls either. So either we are all playing very flat mechanical games where players just say 'I attack the orc', 'I diplomacy the guard', and 'I noble background trait the Duke', or we are accepting there is a need to add more detail and description to those actions beyond what is strictly required by the game text.

I dislike several of the background features as written in the PHB. Therefore I let people know that in a session 0. That doesn't mean backgrounds are useless in my campaign, and I like what I've seen of the new backgrounds. It just means that if you're using an old background we'll work on how to make it useful. I simply care more about in world logic and consistency than I do the letter of the rules.
 

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