Yaarel
🇮🇱 🇺🇦 He-Mage
It is "lowlight" vision for nocturnal animals, including wolves that hunt at night and twilight. It isnt because of the forest.Animals have darkvision. That’s why their eyes shine.
It is "lowlight" vision for nocturnal animals, including wolves that hunt at night and twilight. It isnt because of the forest.Animals have darkvision. That’s why their eyes shine.
Since 5e lumped everything together low light vision is darkvision.It is "lowlight" vision for nocturnal animals, including wolves that hunt at night and twilight. It isnt because of the forest.
Not exactly. For example, the 5e Wolf statblock lacks "Darkvision", even tho reallife wolves see well at night. Even the Cat statblock lacks Darkvision.Since 5e lumped everything together low light vision is darkvision.
that is not dark vision that is reflection also it is not hard for a human to see in the darkAnimals have darkvision. That’s why their eyes shine.
Basically, 3e is the outlier here. Every other version had elves with infravision and even 3e gave them low light vision. 4e took darkvision from pretty much all the races AIR.I had 3e Elf, in mind. The Elf lacks Darkvision.
4e Elf also lacks Darkvision.
Well 3e and 4e, so that is 14 years of the D&D Elf clearly lacking Darkvision.Basically, 3e is the outlier here. Every other version had elves with infravision and even 3e gave them low light vision. 4e took darkvision from pretty much all the races AIR.
My argument is the Human-Elf lacks a need for special mechanics, when the 2024 method can reproduce the 2014 mechanics. I am in favor of the DMs Guide facilitating species trait swaps for various reasons, including multispecies characters. I would love for swaps to be in the Players Handbook but this requires rigorous balancing. (The Swordcoast setting Half-Elf swaps were laughably unbalanced.)But, wasn't your argument that 5e is somehow changing the elf?
The fact that the Elf of recent D&D editions lacks Darkvision emphasizes how unnecessary it is for the Elf species to have it.Why talk about how elves were presented in the past as if something was being lost?
Personally, I honestly don't care about specific mechanics, I prefer to discus tropes, vibes, and the like. Because, if we're going to talk about the mechanics...How about this then:
That might be YOUR main feeling. But, again, that has nothing to do with D&D. After all, 3e elves still had Low Light Vision. It's not like they couldn't see in the dark.The main feeling is. There is too much Darkvision. Also, Darkvision is boring, but could be interesting if rare.
Most Elf cultures have nothing to do with Darkvision, and it is weird from them to have it.
Probably the ONLY elven cultures that would benefit from Darkvision are the Uda Drow culture (but not Aeven or Loren Drow cultures), and ... maybe ... the Wood culture if actually nocturnal hunters but seems they arent.
Ok, yeah. Sorry, I stepped into a conversation that I have no business being in. You have a nice day now.My argument is the Human-Elf lacks a need for special mechanics, when the 2024 method can reproduce the 2014 mechanics. I am in favor of the DMs Guide facilitating species trait swaps for various reasons, including multispecies characters. I would love for swaps to be in the Players Handbook but this requires rigorous balancing. (The Swordcoast setting Half-Elf swaps were laughably unbalanced.)
My argument is also that there would be no change in trait, only in the method of gaining the trait. Darkvision should be a 2024 cantrip, and for character concepts where Darkvision might make sense the player can use one of the Elf cantrips to have it. But other Elves shouldnt have it, and can pick a cantrip that makes more sense.
The fact that the Elf of recent D&D editions lacks Darkvision emphasizes how unnecessary it is for the Elf species to have it.
Wait, what? In the revision, you simply pick one parent or the other for mechanics. You are basically saying that either elves or humans are the worst mechanical choice. How does that make sense?So, that's where the half-elf is in 5.5e right now. In dire need of a reimagining, because mechanically its in pretty bad shape.
Note that the first half is entirely cultural - diplomats and wanderers especially. The two worlds bit isn't literal, since the half-elf is not necessarily from the Feywild. But if instead we're talking just "the child of two peoples," that again is cultural - because its assuming those two peoples are culturally distinct. What if this was Ravnica, where elves and humans live side by side in the same culture? Then the bridge of two worlds isn't a thing. Name lists are cultural - a half-elf from the far parts of Toril will not pick the same name as one from the Sword Coast.With respect, this is incredibly not compelling.
The half-elf in the PHB has a huge amount of detail and identity to it. A description about them being from two worlds, their common roles in society as diplomats and wanderers, names lists, a differing age range and descriptions, they are all fey ancestry, they have a long list of variants like Aquatic, Drow. High, Mark variants, Wood, etc.. there is a full identity to the Half-elf.