Tonguez
A suffusion of yellow
I dont know fabula ultima but Aspects are the core of the FATE system - an aspect is a narrative phrase that establishes a fact in the world which both players and DMs can then use (invoke) in game. The whole mechanics of Fate is built on them.What is an aspect? Is this an idea from a specific system? I'm thinking of putting together a fabula ultima game for my friends and it includes shared world building so I'm currently interested in different ways the world can be shared.
Most Aspects a used to define characters eg my character is “Exiled Warrior Zealot of the Storm-Bear Clan” - which establishes at least 3 facts 1. Warrior Zealots exist and 2.the Storm-Bear clan exists and 3. My character was exiled.
Aspects can also be applied to scenes and also campaigns
Eg I converted Keep on the Borderland
Setting: beleaguered keep: last bastion against the wild frontier
Trouble: “unrelenting raids from a squabbling coalition of monsters”
*the squabbling coalition of monsters indicates the DM can use different monsters but also that are there are factions of monsters the PCs might be able to manipulate.
the real fun happens when PCs interact with the setting with aspects like “dedicated defender of the Keep” Or “I escaped from the monsters lair before ”
The important bit now is during play that character can say “because I escaped from the monsters lair before I get advantage (+2) when trying to sneak through monster territory”