D&D (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

Each day this week, Wizards of the Coast will be releasing a new live-streamed preview video based on the upcoming Player's Handbook. The first is entitled Everything You Need To Know and you can watch it live below (or, if you missed it, you should be able to watch it from the start afterwards). The video focuses on weapon mastery and character origins.


There will be new videos on Wednesday, Thursday, and Friday this week, focusing on the Fighter, the Paladin, and the Barbarian, with (presumably) more in the coming weeks.
 

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My guess is they’re thinking in terms of how complex building a character of each class is, rather than how complex playing a character of that class. Warlock is kind of an odd duck, because it has the most decision points during initial creation and leveling up of any class in 5e, which in some ways makes it the most complex class. But it has fewer turn-by-turn decisions and less resource management than other casters, making it the least complex of the casters to play.
I mean, at lower levels that's probably true. But I can see the argument that resource management is more complicated for a mid-level warlock because those choices are more impactful. Burning a spell slot to cast shield is no big deal for a wizard, but a very big deal for a warlock with two spell slots.

Having played both, I agonize over my warlock choices while generally just burning a slot whenever see opportunities as a wizard. Which is why I like the warlock better.
 

They're far more new-player-friendly than the way Wizard spells and spellbooks work. There's not even any real way to argue otherwise.
Spellbound don't invite planning multiple Levels ahead for talent trees the way Invocstions do. And at Level 1, the Warlock also has to choose Spells.
 







I mean, at lower levels that's probably true. But I can see the argument that resource management is more complicated for a mid-level warlock because those choices are more impactful. Burning a spell slot to cast shield is no big deal for a wizard, but a very big deal for a warlock with two spell slots.

Having played both, I agonize over my warlock choices while generally just burning a slot whenever see opportunities as a wizard. Which is why I like the warlock better.
I mean, this just goes back to the “how difficult is it to get a short rest at your table?” argument. For me, any short rest resource is generally a pretty small commitment, as in my experience it’s usually quite easy to get a short rest when you want one. YMMV.
 

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