D&D (2024) 2024 Players Handbook reveal: "New Crafting Rules"

My own intention is a homemade update of other crafting feats from 3.5: tatoos, runes and talismans, like single-use magic item. Why not? They shouldn't break the power balance. Talismans could be used in cold zones were the potions may be to frozen to be drank. A magic tatoo could be used when you need a feather fall for an emergency.

Could you craft a crossbow with legs (and it reloaded itself) as a construct monster companion?

How would you add simbiont craft?
 

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ne a good chunk of 5E DMs, have already been working on homegrown crafting rules and am curious how they'll compare. I don’t think mine are terribly complex, but I'll be surprised if the new rules are anything more than "spend x days and y gold to craft z".

More interesting to me from this video is that there are rules for the tools and items in the PHB. This really should have been something included from day one instead of an addition made after a whole decade, but better late than never, I guess.
 

Not sure if actually trying or another 'rules not rulings' dodge /Fry meme.

We really could have used some examples to make it clear if these are crafting rules or 'a hammer can be used to build chairs'.
 

I just want to be able to make more than a butter knife or at least be able to craft THE Excalibur and not a 5E discount version.

Or something like a straight up Moonblade.
 


"...and it will also let players stretch their gold further assuming they have enough time between adventures to actually spend on crafting"

man i hope crafting doesn't turn out to be primarily a downtime activity system, being able to craft a basic longsword over a three weeks downtime with smith's tools is not something useful or engaging to do with tools.
 

I really hope that the new crafting rules don't allow players to effectively freely pick the magic items they want. There's too many magic items which break things to allow players to choose items off the complete list.
I don't think that we'll have to worry about that. They might make it so that it's possible for PCs to build magic items, but I'm sure that it'll be under DM purview. We'll see.
 

ne a good chunk of 5E DMs, have already been working on homegrown crafting rules and am curious how they'll compare. I don’t think mine are terribly complex, but I'll be surprised if the new rules are anything more than "spend x days and y gold to craft z".

More interesting to me from this video is that there are rules for the tools and items in the PHB. This really should have been something included from day one instead of an addition made after a whole decade, but better late than never, I guess.
To be fair, some of that was already in Xanathar's guide.
 


I really hope that the new crafting rules don't allow players to effectively freely pick the magic items they want. There's too many magic items which break things to allow players to choose items off the complete list.
They won't, I'm pretty certain. I'm looking at the "Replicate Magic Item" rules in the Artificer in Tasha's, and I'd be surprised if they enabled anything that powerful before level 10. There, they had a handful of level-capped specific items available at levels 2, 6, 10, and 14.
 

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