grimmgoose
Adventurer
Radical edition changes were only beneficial to corporate number crunches, purely cynical business moves. By moving the monetization strategies to online digital minis and dice, the actual rules are free to not be radically altered willy-nilly to juice sales.
That's funny, because I have the exact view of minimal edition changes.
I'm having a really hard time understanding what the "pitch" is for 5.5, other than:
- Official errata'ing of broken builds/unintended effects
- Hasbro has noticed the line go down, and line must go up
Some of the 5.5 changes feel "willy nilly" to justify "yeah, we changed stuff!" I don't feel the creative intent, is what I guess I'm getting at.