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D&D (2024) What is your oppinion of 5.24 so far?

I suspect they didn't because the design ethos of 5.5 is minimum changes. They didn't want the work of major system changes, the idea is to simply refresh things to sell the same books over again.
would not have really created an incompatibility, no adventure uses the 6-8 encounters anyway, nor do the tables / D&D players

So we won't see any significant design changes until at least 2030 when they start making rumbles about 6.0. However if its the same people, I won't hold my breath, as they'll just video gamify the game more. Utterly forgetting that RPGs do not play like videogames, and we don't want them to.
yeah, that we will not see any medium or larger changes anytime soon has been made clear by WotC.

As to when that is, not before 2030 for sure, but really not before 5e loses sales for good, just like all the other times. Not sure I will like 6e any better however, they are not really moving in a direction I like all that much. 2024 is treading water as far as I am concerned, some slight improvements, some slight negatives, overall very little movement
 
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Exactly. D&D has always been designed for attrition-based play and 5e is no different.
And the argument is that this is a flaw, it’s time to rethink that model.

And 4e started to, where a sizable portion of your power came from encounter or at will powers, and a 5 minute short rest got you back to full hp. Yes there is still attrition, but far less than the editions before it.
 

would not have really made created an incompatibility, no adventure uses the 6-8 encounters anyway, nor do the tables / D&D players
This to me is the real question mark. We all can argue how it actually works at each others tables, but we just do not know (wotc might through marketing and user feedback).

But we can look at modules and adventures as “officially this is how WOTC intends for people to play dnd”.

So how does it work in modules? (I don’t run any myself). Are they generally 6-8 mediums, 1-2 hard or deadly?
 



no adventure uses the 6-8 encounters anyway
This to me is the real question mark. We all can argue how it actually works at each others tables, but we just do not know (wotc might through marketing and user feedback).

But we can look at modules and adventures as “officially this is how WOTC intends for people to play dnd”.

So how does it work in modules? (I don’t run any myself). Are they generally 6-8 mediums, 1-2 hard or deadly?
I don't know why people say this, when D&D books are full of Dungeons with 6-8 Medium Encounters or equivalent...?
 

And the argument is that this is a flaw, it’s time to rethink that model.

And 4e started to, where a sizable portion of your power came from encounter or at will powers, and a 5 minute short rest got you back to full hp. Yes there is still attrition, but far less than the editions before it.
No, it's fine. If you want full HP and abilities in 10 minutes play PF2E. I have. It's fun. 5e is a different animal.
 

And the argument is that this is a flaw, it’s time to rethink that model.

And 4e started to, where a sizable portion of your power came from encounter or at will powers, and a 5 minute short rest got you back to full hp. Yes there is still attrition, but far less than the editions before it.

The current edition is the most popular TTRPG ever and has from day 1 exceeded sales expectations. Nobody really knows what combination of things allowed that to happen or why previous WotC editions did not. Other systems may work better for you, but the one we have works for millions.

You don't reinvent the wheel when it's the best wheel you've ever had, you make small improvements to it and hope you don't screw it up.
 


The very first part of the very first official adventure, the goblin hideout in Lost Mines, has Six encounters...
Yeah, exactly, and it is far from unique. The voks are full of them, and the DMG has guidelines to build them, amd the Adventure Day allows for measuring the equivalent of that amount of challenge irregardless of the Dungeon environment (if yoy are into that sort of thing).

Maybe people would be leaving confused by "Adventure day" if they called it "Metric Dungeon Equivalent"?
 

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