D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)


log in or register to remove this ad




This whole thread just confirms why we have a referee.

It can be solved in entirety by being the DM your party deserves, not the DM they want.
Or that gm could recognize the complete failure to advocate for and consider the gm in 2024d&d's ruleset. After recognizing that they could simply run something else that does better at not using the gm as a backstop forskipping basic playtesting/sanity checking so the freed up mental bandwidth towards running a better game
 
Last edited:


Yup, could sort through all of these issues as a DM. But why pay money to give myself more issues to sort through? I can give myself issues to sort through for free.
Because they’re corner cases and exploits easily fixed by just saying no.

When your player tells you he wants to use two weapon fighting with a shield in the other hand tell, give a little laugh of incredulity and then tell them to knock it off. Same for buff slapping.

Struggling to see anything on this list that response wouldn’t work for.

it seems to me that almost all the things on the list are there for a good reason. These are just the exploitative means that twist the rules. It’s obvious when a Pc is doing it. Just tell them no.
 
Last edited:

Because they’re corner cases and exploits easily fixed by just saying no.

When your player tells you he wants to use two weapon fighting with a shield in the other hand tell, give a little laugh of incredulity and then tell them to knock it off. Same for buff slapping.

Struggling to see anything on this list that response wouldn’t work for.

it seems to me that almost all the things on the list are there for a good reason. These are just the exploitative means that twist the rules. It’s obvious when a Pc is doing it. Just tell them no.
None of them are convoluted enough to be "corner cases". Nearly the entire list is simply using base functionality as designed and stuff like the save on
Every.
Single.

Attack.

Is.

A.

Big.

Part.

Of.

Why.

The.

Spiked

Chain.

Builds.

Were.

Murdered.
 

Because they’re corner cases and exploits easily fixed by just saying no.

When your player tells you he wants to use two weapon fighting with a shield in the other hand tell, give a little laugh of incredulity and then tell them to knock it off. Same for buff slapping.

Struggling to see anything on this list that response wouldn’t work for.

it seems to me that almost all the things on the list are there for a good reason. These are just the exploitative means that twist the rules. It’s obvious when a Pc is doing it. Just tell them no.

The main issues seem the same type of stuff as the peasant railgun.

  1. Hire a small city's worth of peasants
  2. Have them line up and ready actions to pass a broken ladder to the next peasant when it's handed to them.
  3. Hand the first person in line the broken ladder.
  4. They use their readied action to pass it to the next peasant.
  5. Repeat.
  6. By the last peasant in line you have a piece of wood going over a thousand miles per hour because each readied action happens on the same turn of 6 seconds.
link: https://knightsdigest.com/what-exactly-is-the-peasant-railgun-in-dd-5e/

I'm not worried about exploits like this, it's why we have DMs.
 


Remove ads

Top