D&D (2024) D&D 2024 Rules Oddities (Kibbles’ Collected Complaints)


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using the Leomund's hut as a bunker or various cheese grater tactics are not that. They're just obvious tactics created by plain reading of the rules.
I've never seem Leomund's bunker successful used as an exploit, even with my tactically minded table. They tried.

But with a 1 minute casting time requires you to set it up ahead of time, and then your party is immobilized. Gotta hope an enemy passes by, and even then, they can just walk around it and raid the village. Or get reinforcement. Or set up their own traps.

Not much better than sanctuary.

Best use I've seen was sticking it at the entrance of a cave. And all that did was let them safely retreat to take a rest. Which is kind of the point of the spell. Though the enemies also got their rest too, and set up some extra spikes.


Though I did add that the old one was removed if you cast it again. So you can't slowly crawl though the dungeon with overlapping domes.
 


5 issue
  • Posion when you deal damage (including Graze), but lasting until you hit.
Not something you want to try to do, but it's clearly not intended.
I know I've previously agreed to write off debating the list point by point in the interest of time and the likely futility of that task... but I have to ask...

Are we really counting being able to move while stunned as an intended change? All the evidence points to that not being intentional (like the functionality of stunning strike).

Or are you not counting things likely to get errata'd as issues? In that case, yeah, a bunch of this stuff is just mistakes that will probably fixed in errata, I'd agree, but that means the list is "5 issues + a bunch of mistakes to be errata'd + kibbles opinions" at least, surely!

Reasonable people can disagree on many things (...like if a mount counts as forced movement or not), but I struggle to see the reasonable argument for things like moving while stunned.
 

shamefully hides BG3 playthrough under the rug
I think this is an important thing that some people (and maybe WotC) didn't quite grasp. That it works like that in BG3 is probably a good thing. That it would work like that in the table top, however, is probably a bad thing.

That BG3 does not have exact rules parity makes a lot of sense. It's a video game, and it doesn't really care if you cheese grater its monsters, because its just you playing and doing what you find fun. It doesn't have to account for the DM trying to run the game or the other players nearly as much.

In several cases though it really does seem like they used BG3 as inspiration on the rules, which isn't inherently bad, but I think they maybe didn't appreciate the reasons something would be different in a video game and a table top in some cases. At least that's the impression I get.
 
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I don't care how you run your game. But if you're saying something is broken because by a strict reading of the rules an exploit is possible, apply that strict reading of the rules when it shuts down an exploit as well. Anything else is hypocritical, either follow the rules precisely as written or do not.

Personally I will just tell someone the dual wielding exploit doesn't work in my game, same with grappling someone and moving them into spike growth. Which, as far as I can tell, is not anything new.
I like the spike growth thing as it makes sense, but as a DM would not allow full control of the grappled resisting foe, dragging beside in the spike growth with the dragger being safe. The dragger would have to make checks and risk entering adjusting depending on the circumstances.
 

I don't care how you run your game. But if you're saying something is broken because by a strict reading of the rules an exploit is possible, apply that strict reading of the rules when it shuts down an exploit as well.
not really, because the rules do not differentiate between ‘enter’ and ‘move into’, that was you making it up, not you following the rules to the letter


Personally I will just tell someone the dual wielding exploit doesn't work in my game, same with grappling someone and moving them into spike growth. Which, as far as I can tell, is not anything new.
oh, I agree, I will tell them for the dual wield, for the grapple I’d say you are in the same square, so you do you. I still would prefer rules that do not cause these cases by a plain reading, esp since WotC always encourages us to use RAW
 


not really, because the rules do not differentiate between ‘enter’ and ‘move into’, that was you making it up, not you following the rules to the letter



oh, I agree, I will tell them for the dual wield, for the grapple I’d say you are in the same square, so you do you. I still would prefer rules that do not cause these cases by a plain reading, esp since WotC always encourages us to use RAW

I assume English is your primary language?* Moving into something is different than being moved into something, the different tense changes the meaning an description of the action.

I'm not making anything up. Just pointing out that it's always been an exploit in 5E and if we're going to use a literalist word parsing interpretation it applies to all rules.

We'll just have to disagree.

*edit: I have no idea what where you are from or what your primary language is. But English is kind of f****d up, active and passive tense may not make sense to some people.
 
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