Congratulations, but even if you are playing to 20, your argument is still poor.
If you are not then you have no argument.
If you don;t play at high level then how can you even make a rational judgement about high-level play?
From level 1 til level 10 or 11, the Ranger gets the ability to cast Hunter's Mark for free. If they don't want to cast it to concentrate on another spell.... I don't see the problem.
Well I mean even at this level, if they wanted to use primal awareness or favored foe they are SOL.
I don't see a problem with a Cleric casting bless instead of deciding to concentrate on Shield of Faith.
Cleric's do not get a free casting of either, and if they got a free cast of SOF instead of say heavy armor proficiency and then in addition they got 3 more class features over the levels, including a capstone that worked with SOF and required casting SOF, then yes it would be a big deal!
This is a great example, because like HM, SOF is a mediocre spell at low level, it is a bonus action to cast and it requires concentration.
So let's build a cleric:
Level 1: Divine order - Protector you get martial weapons and a free casting of SOF instead of heavy armor
Level 14: No blessed strikes, instead damage no longer breaks concentration on SOF
Level 20: Instead of Greater Divine Intervention, now SOF improves AC by 4 instead of 2.
That would be roughly equivalent to what we have for the Ranger class!
You told me that Primal awareness didn't matter for your characters.
That is NOT what I said. What I said is
"I do miss using those spells but no the bad design is having 4 separate class abilities centered around a specific spell"
If you are going to make a claim about what I said, please be sure it is accurate.
You told me that one of them never made attack rolls (so couldn't use Favored Foe) and the other didn't use it til late game and only rarely.4
Again no I didn't. What I said was one of them rarely made attack rolls and the other neve made an attack after level 15.
You never mentioned Vanish as something any of your characters.
So what? That doesn't mean I did not use it. It is a bonus action.
And finally, moving something to later isn't taking it away.
It is taking it away at the levels you don't have it, and I will add one of those levels is level 10, which is a level people supposedly play a lot.
And therefore having the attack action conflicts with casting Summon Fey or Spike Growth, and the fact that both of those are concentration and actions mean that those conflict. And bonus action potions conflict with dual-wielding and... by that point literally everything in the game is a "conflict" with other things that use the same action.
yes. But only one of those things is a specific class feature at FOUR different levels.
I don't count that as a conflict. It is extra options. Especially now since Nick removes the only major sticking point on this whole bonus action issue.
Okl let me be clear here. It is something that I can't do if I use Hunter's Mark. I call that a conflict. You call it something else, but I can use it with the 2014 favored foe.
Also nick does not "remove" anything. Nick only applies IF you have a weapon with the nick property and IF your character has mastery on that weapon and even IF that is the potential bonus action attack from dual wielding would still not be allowed (since 'conflict' means something else) with the other attack from light.
Your Drudic Warrior is going to be fighting with a club or a staff!
Call it a 'conflict', call it not a 'conflict'. The FACT is if you cast hunter's mark you can't Misty Step, Nature's Viel or use a TWF bonus action attack. What you want to call that interference is irrelevant .... and those are not the only things!
Yeah, and most people have their rangers make more than 5 attacks a day. Again, a 2024 dual-wielding ranger can end up making 4 attacks in a single round of combat. Facts being facts.
At high level, when not concentrating on another spell? I don't think that is true. It may be true at low level, but I don't think it is true at high level.
Also... why bring up a short rest?
I don't think I did.
You are free to have that opinion. That doesn't mean it is necessarily true.
There are more powerful Ranger spells available than Hunter's Mark at high level. That much is fact, not opinion (even with the buffs to HM).
Still have Druidic warrior in 2024, it is right there in the Fighting style description.
Yes and you are discouraged from a playstyle that uses spells based on multiple abilities that leverage attacks. Also FWIW two of the spell options 'conflict' (am I using that term right with your definition?) with Hunter's Mark since they are concentration.
And, no. Favored Foe did not make the character you wanted to play possible, because Favored Foe was designed for a ranger who makes attack rolls. If it was meant to be used the way you used it, then it wouldn't have been concentration. Their intent was a spell-less, once per turn damage boost. You used it and dropped concentration to end and re-use it, which was exploiting the rule, not using it as intended.
Whatever. It was MUCH better than HM at level. That is all that really matters to this discussion. I would not be that upset with losing it, but replacing it with HM is not a boost, it is a nerf for that playstyle.
Didn't do the math for a 20th level ranger, so the math isn't wrong.
Well you responded to a post where I mentioned damge at 20th level, so I don't know what other level matters in that discussion ..... but yes your math is wrong at ANY level.
Again, not going to deny that the capstone is bad. It is bad. I have a preferred fix already for it.
Sure. My prefered fix for all those HM abilities is to change them, as I mentioned in my original post.
You can say that, but unless you provide a reference or a photocopy of a page from the book, I will go with what is reported online by the sources I have used.
You specifically told me that we weren't talking about Primal Awareness spells.
Please do not misquote me. I said losing primal awarness is not what made the Ranger a bad design.
But now that I'm following your argument and dismissing the things you dismissed as not mattering.
I never said it did not matter. I said removing it was not what made the new class a poor design.
Two different things.
What makes the class a poor design is having 4 separate class features focused on Hunters Mark when there are 40 concentration spells (plus more from subclasses).
... I'm lying. Maybe make up your mind about what you are actually upset about before telling people they are lying because you didn't like their first argument, but now it is convenient for your second.
Yes. When you claim they lost nothing you are factually either misinformed or lying. That is an objective statement you made that is factually untrue. Pick which applies - you didn't know or you lied. EDIT: 3rd option - the reports on the PHB are wrong and the Ranger actually actually still has all those abilities.
Whether I am upset about those lost abilities or not does not change the facts, nor do my personal feelings really have any bearing on whether it is a poor class design.
Which is still a 100% viable and possible playstyle. You barely used Favored Foe by your own admission.
I used it more than I used HM and it was one first level ability.
You didn't seem to care a lot about the loss of the Primal Awareness spells.
So you think this even though I explicitly said otherwise on this very thread?
So the only thing is, you feel bad seeing free castings of Hunter's Mark at level 1, because at level 5 you don't want to cast Hunter's Mark, but since you have some free castings of it, you have no possible choice except to use it.
No that is not what I said at all. Read what I posted in several posts above, then make another post about what I
"feel bad seeing".