mellored
Legend
Experience points is already a perverse incentive, IMO.I do like this, though.
You'd just have to be really careful to not create perverse incentives. 'No don't stabilize me yet, I just need to fail one more death save to get Tough!', or combat starting and everyone trying to climb a tree for those Athletics checks.
Save the farmers son from the goblins by killing every goblin, collect the quest reward, then kill the farmer and all his animals for even more XP.