D&D (2024) Dungeon Master's Guide Bastion System Lets You Build A Stronghold

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The Dungeon Master's Guide's brand new Bastion System has been previewed in a new video from Wizards of the Coast.

Characters can acquire a bastion at 5th-level. Each week, the bastion takes a turn, with actions including crafting, recruiting, research, trade, and more.

A bastion also contains a number of special facilties, starting with two at 5th-level up to 6 at 17th-level. These facilities include things like armories, workshops, laboratories, stables, menageries, and more. In total there are nearly thirty such facilities to choose from.

 

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I "love" double stadard where we justify the bastion being off-limits for the dm by toxic dm behavior and that is apparently fine, but being wary of this very rule being abused by toxic players is either "made up hypothetical" or fault of individuals that cannot be used to justify general attitude towards something.
Who has time for that? If it is a minigame for players, why does it waste pages in dmg?



Maybe because the usage of bastions is ultimately a DM decision...
 
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That off-limits to the DM thing is pretty new though.
We do not really know how "off limits" it really is. It is the DMG, which is normally the sole purview of DMs and we know that allowed in play it is intended to be run by the players without the DMs sticking their oar in but nothing more. Although it seems to be thing the DM can award along with items, boon, blessing and the like.

So, at the minimal it is up to the DM to make it available, and I probably would not offer it without the players being at least interested in the concept.
 


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