Emerikol
Legend
For me, I have been able to play old school style from 1e all the way into 4e though I found 4e to be very hard. It got progressively hard period so even 3e was harder than 2e which was harder than 1e. I didn't play 5e mostly because of mechanical objections not style but I suspect it may have gotten at least a little easier.
One aspect of my games is fear. So to the degree defeating the monsters is easy, I have to work harder to make sure it isn't so easy. Sometimes it's just not playing the monsters like idiots and other times it's having the monsters react after the PCs leave and return. I also like aspects of D&D monsters that have all disappeared because players apparently don't like those features. e.g. level drain, stat drain, etc... And while I've pondered it back and forth a good bit, I've kind of come around to liking gold for x.p.
One thing I don't see much when people describe their games is resource management fear. My wizards would never drop a spell on a pack of goblins the fighters can handle easily. Of course if it's an unlimited cantrip they would do that. I don't like unlimited magic. The fighters never felt useless or worthless in my campaigns. Thieves could use some work but I think I know what to do there.
One aspect of my games is fear. So to the degree defeating the monsters is easy, I have to work harder to make sure it isn't so easy. Sometimes it's just not playing the monsters like idiots and other times it's having the monsters react after the PCs leave and return. I also like aspects of D&D monsters that have all disappeared because players apparently don't like those features. e.g. level drain, stat drain, etc... And while I've pondered it back and forth a good bit, I've kind of come around to liking gold for x.p.
One thing I don't see much when people describe their games is resource management fear. My wizards would never drop a spell on a pack of goblins the fighters can handle easily. Of course if it's an unlimited cantrip they would do that. I don't like unlimited magic. The fighters never felt useless or worthless in my campaigns. Thieves could use some work but I think I know what to do there.