No, I'm saying "improbable nonsense" will be dependent on context, as well as on personal taste. One scenario might demand it, one might tolerate it, one might reject it. I'm also saying that even if the scenario kinda demands it, it's still at least very likely to need to be consistent with what has come before, what has already been established; I'm also saying that maintaining that consistency is the creative challenge a GM who allows such things is accepting.
As it happens, I personally do not prefer games that specifically allow the players to add such things in play, though as GM I very much enjoy asking them for things I can use, that I then have to make fit.
It seems to me that you're anticipating nothing but bad-faith, exploitative play from the players, and I'm expecting at least more of a range. If a player made a choice at chargen that enables them to establish contacts in places, I see no problem with with allowing the player to establish contacts in places. As a GM, I might ask them for those contacts before play entered places ... "So, y'all are about to go into Embernook, first time y'all have been there as a group. I-know-a-guy Guy, who's your contact here?" Of course, I'm not really good at tracking PC abilities, so I might forget a time or three, but I might tell the player that they're much more likely to have the sort of contacts they want if they establish them that sort of not-in-play way.then I am not really sure what your point is, that is not really that far from where I am. Nothing was established, all there was was a poorly worded character background and a maximal interpretation by the player to be able to say ‘Would you look at this, I just spotted my old buddy deus ex machina over there. I wonder what he is up to, maybe he can even help us with the situation we find ourselves in. I go over to talk to him’…
Normally when I see expectations of or complaints about bad-faith, exploitative play, the problem usually boils down to a given GM not wanting the players to have any say in the setting. This is plausibly OK, I know there are tables that have lots of fun that way, I just wish people would be more honest--with themselves, even--about that.
I'm so glad you agree that consistency and player input don't conflict.we agree on this one
works for me