clearstream
(He, Him)
Yes, that seems like the most obvious initial theory, but how many game texts make it a principle that the effects of mechanics on the fiction must have such parity?Because they're both game elements? They should at least both be things the players can understand, in the sense of knowing what they can rely on.
When I focus on the fiction being created around the table and the norms for what is admitted to that fiction, it seems not especially outre to say of "magical effects" that "it's magic" and find that enough. In sci-fi games sometimes "it's high-tech" has the same result. I'm wondering what makes us bound to apply the same tests for what we accept into the fiction given that folk can have different norms of acceptance for "magic" and "high-tech" compared with "mundane"?
Your second point -- let's call it foreseeability -- is easily addressed: here is what to expect for the magical, here is what to expect for the mundane. (And both are equally down to a web of largely unstated norms!) I'm not saying one can't assert a principle of parity or that it would be wrong to do so; but if it is as I am alleging not often stated, then -- with my focus on the fiction -- it seems reasonable to wonder what makes it apply?
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