I am sad for the Sigil developers, and especially, Andy Collins, who lost their jobs and their project. Losing employment in this economic moment is pretty grim. This news is an unmitigated tragedy for them. I wish them all good luck and future prosperity.
Hasbro c-suite only understands their products through analogy, not actual knowledge. It doesn't matter if it is a GI Joe figure for the collector market or a new expansion for MtG, they are all widgets devoid of meaning. A 3DVTT sounds good in these terms. It can sell virtual widgets without shipping problems, raw materials, and tariffs. These RPG people loved the virtual widget of BG3, they will love our virtual widget place too. Make a virtual widget place! So they think of the digital assets they can sell as the same as the physical assets they sell. They don't understand software development or the timeline of adoption of a new medium. What software has Hasbro produced in-house that has been a success? I am seriously asking, The Google is very vague. DDB was purchased after it was developed. I believe MtG Arena was not in-house either. Dark Alliance? Hasbro wants results but does not have the patience to build up a platform. Hasbro learned nothing from its time working with Larian. BG3 was not universally loved in beta. It took a lot of refinement to get to Game of the Year, a lot of listening to player feedback. Just 10 months ago, they were touting investing $1 Billion into Digital Gaming. But spread across how many projects? How much of that billion was to Sigil? DDB? New IP?
The thought is only for short term gains. Quarterly thinking. I do not see any leadership to change this. Definitely not with Chris 'Bullish about A.I.' Cocks at the helm.