GobHag
Adventurer
The issue is that I--the circus troupe character player--don't see this as a problem at all.Part of the problem with races other than human is that there are no players that are non-human.
The issue is that I--the circus troupe character player--don't see this as a problem at all.Part of the problem with races other than human is that there are no players that are non-human.
Yeah, I’m not that much of a role player to concern myself with whether I can get into the head of a non-human character, and I’m not gonna really try. I’m going to have fun playing the character I want to play, first and foremost.The issue is that I--the circus troupe character player--don't see this as a problem at all.
This isn't a valid point in any way. Every argument ever made always comes with a caveat of "there is some exception somewhere."
And, the point never was to say "everyone must agree to this need".
The question is boiled down to: "why are things this way?" and "how did we get here" and "Are we stuck here or is there opportunity?"
The topic came up as "Here are reasons to avoid Golarion/Forgotten Realms" esque settings... generic fantasy settings. Even more so (maybe?) in the "D&D mechanic" arena...
ergo... "why are things this way?" and "how did we get here" and "Are we stuck here or is there opportunity?"
Again, as I stated earlier, there is by and large the most desired part of ttrpg can be seen as Lore... which not only isn't refuted, but is backed up by an overwhelming majority of games having Lore (and some even having mechanics to back it up).
You can say the same for every species in every setting in every genre.For me (trying to explain my own insanity here, lol) , and this is just my own thoughts of why Forgotten Realms/Golarion very much made matters worse....
Let's look at the Tengu.
There is absolutely nothing about their lore that could not be swapped out with humans from country X. The fact they lay eggs, and have feathers = absolutely of no consequence or value to their 1000+ years of culture, evolution, and purpose in the world.
You can remove this race entirely and nothing of the world even notices.
To you, is pretty key. You seem to ignore quite a bit of whats available. Though, I think that outlines a large missing piece of the puzzle. A lot of what makes species unique is what folks bring to the table. I dont think the setting material itself can actually deliver something that matters.So the game has to become more generic, such that Tengu can live amongst humans, fit into human architecture, and have no function aside from whatever other people are up to.
This incredible lack of limitation or defining purpose is the very thing I rail against in fantasy.
They just don't matter.
And adding a hundred new things that don't matter is not adding depth or fun to a game. to me.
If thats what you got, then you didnt look closely enough.....
Entire ecosystems are build around how birds seed habitats, how eggs create predatory chains, how feathers determine species practices and habits - all surface things that underlay what should come next but never does for fantasy = ok but why?
Why Tengu? because we want humans decorated to look like birds, that's why.![]()
If they're in a game with dozens of class and race options, then they're most likely there for people who want dozens of class and race options and they matter to those people simply by dint of their existence.Let's look at the Tengu.
There is absolutely nothing about their lore that could not be swapped out with humans from country X. The fact they lay eggs, and have feathers = absolutely of no consequence or value to their 1000+ years of culture, evolution, and purpose in the world.
That's why I became a fan of The Most Generic Fantasy Setting Ever (tm). Someone upthread made a comment about how using generic elves and dwarves makes it easier to get players on board and it's totally true. If I can explain the lore of a race by saying it's just like the most common version of the race, that everyone knows, then it's super easy to get people on board with the tropes of the setting. If I have to spend an hour explaining why "my elvez are different and kewl" then I'm probably gonna watch most folks eyes glaze over a few minutes into the explanation. I know amongst YT DMs there is a definite prevalence for the idea that in order to be a "good DM" you absolutely must have your own homebrew setting. The problem is most of the settings are not very interesting, and alot of them are virtually nonsensical. It's like its a competition to make the weirdest, hardest to follow/understand, setting. Then they do an AP and nobody watches it because the amount of lore you need to learn just to have the slightest idea what's going on is not the kind of thing anyone other than the people participating in the game is willing to do. I was never the hugest fan of Forgotten Realms (not at all really) and I liked Greyhawk only marginally better (don't know the lore as well) but at least I could have a conversation with other GMs about the setting. Nowadays there is no discussion about setting, just a comparison about how that persons setting makes even less sense, or is "kewler" or more innovative (not at all) than the "generic" ones. Give me a generic setting any day over a bespoke one, at least I can explain it to people quickly and get to gaming instead of needing hours of explanation of how it's different, and not at all better or more interesting in any real way.I sure have seen a lot of Homebrew Setting Fatigue in the last year or so. So many DMs over the last 20 or so years have really doubled down on the idea of making "their perfect setting". The DM takes the default fantasy setting and then tweaks things to their whims. The "My elves are so different" trope.
Ask ten DMs about their custom settings, and you get ten wild crazy "how my setting is different". It's enough to get whiplash. Every setting is now "ok, so your elves are what?" and players struggle to remember all the details, even more so when the players jump games a lot.
I'm actually someone that is very much capable of making something that is attached to the (canon) settings and to fulfill those kind of Roleplaying; It's just that I don't see 'the other races act non-human' as one of those fulfillments.Yeah, I’m not that much of a role player to concern myself with whether I can get into the head of a non-human character, and I’m not gonna really try. I’m going to have fun playing the character I want to play, first and foremost.
Mod Note:If thats what you got, then you didnt look closely enough.