BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Mulch - Cleric

At the sight of the beetle, Mulch let's out a loud, disgusted grunt, and goes charging at it as fast he can, bumping past his companions. As soon as he gets in range, he will bring his greatsword crashing down on the beetles back.
 

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Fixit Warforged Artificer

Fixit quickly glances over his shoulder to where the mass of beetles scuttles before turning back to the immediate threat. Bringing his previously loaded and prepared crossbow up to eye level he states mechanicly "We had better watch our backs" sighting down the length of the bow he takes aim at the giant bug "Maybe someone, better equipped than I, could pour some oil on the floors and walls around yon corridor's lip in case our noise alerts this ones smaller cousins?" he suggests as he squeezes the trigger and lets loose a feathered bolt at the giant bug before reaching for a new bolt and reloading his weapon.

[sblock]Light x-bow, +1, 1d8 , 19-20/x2 80'[/sblock]
 


Kerwin charges forward to a position in front of the statue (10' from beetle) "More damn bugs!" he says swinging his chains at it in a whirling arc.

[ooc: spiked chain +3 (2d4+4/x2) Reach 10';]
 


"Does this cairn have any other stuff apart from bugs?" Meldain asks, tossing one of his daggers at the beast. (OOC: Draw dagger; dagger attack 11 + 3 – 4 (cover) = 10, miss)

Kerwin charges forward to a position in front of the statue (10' from beetle) "More damn bugs!" he says swinging his chains at it in a whirling arc. (OOC: charge attack 18 + 3 + 2 (charge) = 23, hit! Damage 2d4 + 4 = 8 hp; due to the charge Kerwin’s AC is 14 until the beginning of his next turns) As he strikes at the creature he feels a sudden, unnatural wave of fatigue rush over him. More than anything else in the world he just wants to lie down on one of these comfy-looking slabs and fall asleep. (OOC: Will save 1, automatic failure, Kerwin becomes fatigued )

At the sight of the beetle, Mulch let's out a loud, disgusted grunt, and goes charging at it as fast he can, bumping past his companions. As soon as he gets in range, he will bring his greatsword crashing down on the beetles back. As he steps into the room, he all of a sudden feels incredibly tired, but is able to shake it off. (OOC: As you had allies obstructing you, you couldn’t charge, so I double-moved you instead; FortWill save 17 + 5 = 22, success!)

Fixit quickly glances over his shoulder to where the mass of beetles scuttles before turning back to the immediate threat. Bringing his previously loaded and prepared crossbow up to eye level he states mechanically "We had better watch our backs" sighting down the length of the bow he takes aim at the giant bug "Maybe someone, better equipped than I, could pour some oil on the floors and walls around yon corridor's lip in case our noise alerts this ones smaller cousins?" he suggests as he squeezes the trigger and lets loose a feathered bolt at the giant bug before reaching for a new bolt and reloading his weapon. (OOC: crossbow attack 11 + 1 – 4 (cover) – 4 (firing into melee) = 4, miss; reload crossbow)

Zan draws his crossbow and loads it.

The beetle arches its back and shoots a cone of greenish-brown liquid at Kerwin through a proboscis-like appendage in its head. With great skill and quite a bit of luck, the psychic warrior deflects the spray with his spiked chain. Wherever the liquid falls, it makes a small hissing noise. (OOC: Fort save 16 + 3 = 19, success!)

Sniffer moves after the beetle, hopping up on one of the stone slabs, and fires his arrow which is still in the bow. (OOC: Jump check 14 + 2 = 16 vs. DC 10, success! longbow attack 18 + 3 – 4 (firing into melee) = 17, hit! Damage 1d8 = 4 hp; so far the beetle has taken 12 hp of damage)


Initiative:
~Round 2~
Rial 23
Meldain 23
Kerwin 16
Mulch 9
Fixit 8
Zan 5
Beetle 5
Sniffer 3
 

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Zan will take a 5' step for a better shot and fire at the beatle (+2 1d8 19-20x2, possibly -4 for firing into melee)
 

Bront said:
Zan will take a 5' step for a better shot and fire at the beatle (+2 1d8 19-20x2, possibly -4 for firing into melee)
OOC: Bront, also note that if the beetle stays behind the stone slab it also has cover against you, giving you a -8 penalty to fire (i.e. only a "natural 20" will hit it).
 

Mulch - Cleric

Mulch brings his sword down with great force, aiming to cleave the beetle in two with one mightly blow.

As he does so, he shouts out to the companions hanging back at the entrance. "The room has some kind of charm. It will cause you to fall asleep if you are not careful."

OOC: Sorry about the confusion. I was aware that I could not do a proper charge, and was just describing Mulch's actions. If I ever intend to use some kind of special attack, like a charge or a power attack, i will include it in the OOC. But I will often leave my actions a bit vague, like i will usually not give an exact square for my movements, since someone might move there before me. I will leave it to you to make an exact move, based on the general info i give. if it's ever unclear, just let me know.
 

Branding Opportunity said:
OOC: Bront, also note that if the beetle stays behind the stone slab it also has cover against you, giving you a -8 penalty to fire (i.e. only a "natural 20" will hit it).
OOC: Well... um... Zan will let the other combatants fight it out, but if it ever comes out from cover, he'll take a shot.
 

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