Scotley's Tomb of Horrors 3.5

Grackle "Grubeater" Granitetop, gnome sorcerer 9

The gnome looks around as everyone talks about making camp for the night and whatnot. No one bothers to answer him, so he forgets about it and just wanders over to a comfy-looking spot to set up his bedroll. But he's just too restless....

So Grackle starts gibbering and pointing at various weeds and bushes, zapping them with magical bolts of fire and acid, giggling after each. He runs around splashing swamp water on anything that's still burning after he zaps it, but not until he's had a chance to watch it burn for a minute or two. Grackle finds some bugs to munch on out here, as a snack before bed.

His pet weasel scurries out to go eat some stuff nearby, then returns and finds Grackle curled up in his bedroll. The weasel pounces on him and chitters madly, swatting him in the face a few times with its tail and paws, until he gets up. Then it stands up on one of Grackle's knees and points a tiny claw at him, squeaking out something accusatory and angry.

Grackle looks confused, so he focuses for a moment and then starts chittering and squeaking at the weasel, somehow, and it talks back to him in kind. This ends a minute later with Grackle saluting the weasel, and saying in Common "Aye aye, Admiral Fuzzington, sir!" with a chastised look on his face.

The weasel hops down and crosses its forelegs, still standing on its rear legs, as Grackle mutters some more gibberish and pats a few torn spots on his clothing, which magically sew themselves back together. The weasel nods once in the affirmative, then Grackle goes back to lying down and trying to fall asleep. The weasel scurries over to the bedroll, and curls up in the relative safety of Grackle's arms, while the gnome sniffles and slowly falls asleep.

[sblock=ooc]Grackle uses up all of his cantrips for the day on Mage Hands to carry water over the small fires he starts, to help him put them out, and on 2 Mendings to fix parts of his clothing that got torn by the falling ceiling rocks earlier.

He uses up 6 out of 7 of his 2nd-level slots for the day on Scorching Rays and Acid Arrows while goofing around.

Then he uses his Speak With Animals racial ability to converse with his weasel familiar, arguing over his wasteful use of magic today and how he hasn't even bothered to fix the tears in his clothing yet, let alone renew his personal ward before going to sleep out here in a dangerous swamp.

So Grackle uses up the aforementioned Mendings, and then casts Mage Armor on himself again to replace the earlier casting, to last another 9 hours while he rests. The weasel familiar benefits as well, staying in contact with him for now.

Altogether, Grackle has 0/6 0-level slots, 5/7 1st-level slots, 1/7 2nd-level slots, 7/7 3rd-level slots, and 1/5 4th-level slots remaining. Prestidigitation and Speak With Animals spell-like abilities expended for today.[/sblock]
 

log in or register to remove this ad

(ooc: Grackle told the earth elementals to search the wall and the floor near it, and tell him where any holes are around there. Basically so he'd know where pits or other empty spaces inside the wall and floor would be. That'll help us locate any such secret spaces and investigate them. Grackle intends to crawl down some holes and see what they hold, with his Cloak of Arachnida.)

Last night his friends told him that there is a door hidden behind the fresco that illustrates an iron door that evidently confines some sort of a horrid creature (its clawed and scaled hands grasp the bars of its small window) that can be loosed to torment prisoners. It might be necessary to bust out the plaster to access it.

OOC: See the image in this post:

http://www.enworld.org/forum/playing-game/222238-scotleys-tomb-horrors-3-5-a-27.html#post4536432

The relevant part is just past the jackle-headed figures.

They also reveal that there is a pit under Jillian's feet that has something interesting in it.
 
Last edited:

The night passes without incident. It seems the various predators of the swamp avoid this place. The path in the mosaic floor tiles leads to two other features of interest. One fork of the red tile path leads directly to a leering devil face set in the mosaic at the corridor’s end. The devil’s mouth gapes wide and empty—in fact it is dead black, emitting no hint of light and allowing none entry.

A section of the red tile path leads into a mist-filled
stone archway. Three large stones are embedded in
the arch. Each has a different hue—yellow on the
lower left, bluish at the top of the arch, and orange
on the lower right.
 

Attachments

  • Gate of mist.jpg
    Gate of mist.jpg
    96.2 KB · Views: 98
  • Great Green Devil.jpg
    Great Green Devil.jpg
    93.1 KB · Views: 111
Last edited:

Logan Lightbringer, Cleric9, AC28,FF27T17,HP76/76, DR3/-, F+9,R+4,W+11

OOC: So this archway is the only apparent way to go deeper into the tomb? Where are the archway and the black orb located in relation to the way that we came in?

Logan pauses, deep in thought, looking fist toward the arch, then turning tward the devil's face. "Hmmmmm." He turns back again. "Hmmmm." He turns once again. "I just don't know. What do you think, Grackle? What do you make of it, Harrison?"
 
Last edited:

OOC: It depends on Grackle revealing what he's learned. The 60' corridor you entered has a red path along the floor. Near the end of that corridor, the path branches to the face on your left (the east) or continues straight south to the end where the mist filled arch is.
 

Grackle "Grubeater" Granitetop, gnome sorcerer 9

Grackle rises in the morning with a yawn, tossing the weasel aside inadvertently, waking up the enraged rodent. It jumps at him and claws at his face a few times, then swats him in the nose with its tail. Grackle's chin quivers and he almost cries, but skulks away to go sit under a gnarled swamp tree instead, moping for a few hours.

When he returns, though, he's regained what semblence of composure the gnome ever has, and has focused on drawing in more magic for today. The weasel stands around expectently by Grackle's backpack, tapping a foot, as Grackle slowly picks up his things and stows them away, donning the backpack and his cross-striped cloak when finished.

With a squeak from the weasel, Grackle hurries up and gibbers again, renewing his protective ward, then follows the others inside, again at a safe distance.

When the group makes their way back inside to the colorful room, the weasel squeaks again, and Grackle takes out a wand, gibbering and tapping it to his forehead. Grackle's face goes slack when the healy-man with the glowy hands asks him a question. "Uh?" is all he says for a minute.

Then, "Why ask Grackle? I not builds it. I's SMART. If I's builds it, it not have hurty things, an' I makes it all colorfulul an' fills it wit' bugses an' shroomies an' shinies OH SO MANY SHINIES I LOVES THE SHINIES!!!"

He just stands there grinning stupidly up at Leif for a minute, dribbling a bit, hands clasped together in joy, thoughts wandering.

When people start to look at him a little funnier than usual, he adds "Oh, an' mebbe I's share some shinies wit' you, if you nice. But whats we talking about again?"

As soon as someone, anyone, reminds him, the gnome blurts out "OH AND I FINDS FUNNY HOLES WIT' SHINIES AN' STUFFS AN' MEBBE BUGS OH YEAH BUGS YAAAAAY!!!" He jumps up and down, excited, then remembers something and says more quietly "Oh yeah but I's never tells you that a'fore. Grackle talkeded to rockses an' heard 'bout emppy spaces that HAS TO HOLDS SHINY-SHINIES AN' BUGSES AN' STUFFS!!!! I jes' knows it has to!"

He scurries over to the spot on the wall with the mural of a door holding something nasty back, points at it and mutters "Ya-hah!" then scampers over to the spot on the floor where a pit trap had been, one Jill disabled yesterday, pointing down at it and muttering "O-hoh!" and giggling. Then he hops back from that spot and does a wierd little dance.

After that, Grackle just stands around grinning and dribbling a bit. It's getting kind of creepy. The weasel shakes its head in dismay and opens up Grackle's backpack, slipping inside as it closes the flap.

(ooc: Recasting Mage Armor on himself. Then False Life on himself.)
False Life wand (1d10+3=10)
 

Logan Lightbringer, Cleric9, AC28,FF27T17,HP76/76, DR3/-, F+9,R+4,W+11

Logan is amused, but far from satisfied, with Grackle's 'answer.' "So did you find out how we can get to these holes full of shinies? Logan was thinking about mentioning how Grackle so unashamedly 'tossed his weasel' right there in full view of the group the night before, but thought better of it. ;)
 

Ballista, HP48/48, AC 24/29vRanged(FF19/24vR-T15/20vR) F5 R13 W6

Ballista wakes dreamily having had a full eight hours of mostly uninterputed sleep. Her mind is once again ready to unleash its magical energies at a moments notice. Whatever has irritated the gnome so early in morning completely escapes her as she sets about pulling together some small semblence of a meal before the group plunges back into the eerie ,if festively painted, tomb. She scratches the head of Fongul seeing that he has already been out hunting from the fresh blood under his chin.

With everyone having finished their morning prayer or study, and the gnome having returned with a fresh coating of mud on his face, she begins looking around the tomb's entrance again with fuller interest. When the gnome conveys what he learned the night before, she moves over to the indicated pit trap. "See Jillsie? I told that was probably where it was. Hey Garagos, Harrison you want to try to lift or smash this trap door, or should we have Jillian safely spring it so Grackle and I can take a quick looksie for any forgotten booty at the bottom?"

-after the others decide whether to lift/break/spring the trapdoor, Ballista will casually walk down the inside wall of the pit trap (most likely with Grackle in tow) and take a careful look around, while staying mindful to be back out in no more than 5 minutes.
 
Last edited:



Remove ads

Top