Pathfinders of Pelligrew's Pinnace [IC 01]

The unfortunate fellow that drew the 'watch Lerissa' card freezes in place as her piercing shriek rends the air . . . presenting a perfect target for her scimitar to similarly rend his back. He falls to the floor and doesn't move.

[sblock=Mikey]Nicely written!

It didn't matter in this case as your attack hit and killed him, but using Intimidate this way is usually a standard action so you can't do it and attack in the same round. The shaken condition that results from the intimidate check then lasts for one round, plus one round for every 5 points by which you beat the DC for the Intimidate check.[/sblock]
 

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You hear Mustapha calling from the other side of the fog. "Come back, friend! Things were just getting interesting! Oh, don't be that way . . . I'm sorry I singed you a little! Spoilsport!"

Nessian plainly recognizes the situation, and despite the fact that he's not been touched a hunted look comes across his face. He swings his flail again at Abraxis, but the attack has a desperate feel to it and is not very accurate.

OOC: Party's Up!

[sblock=Combat]
Code:
[U]Init   Combatant       AC/T /FF     HP        Effects/Status[/U]
17     [s]War Hounder 01  12/10/12     00/??[/s]     Dead
       [s]War Hounder 02  12/10/12     05/??[/s]     Ran Away
       Nessian         19/15/14     00/??     
16     Abraxis         16/16/14     07/18     Mage Armor
13     Lerissa         12/12/14     17/17     
08     Leaf            14/11/13     12/20     

Obscuring Mist remains for 09 Rounds.
[/sblock]
 

Attachments

  • Pyramid of the Dog.jpg
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Leaf tries to manuver and get a better attack on the leader. But he blocks the doorway and is using his surroundings to his advantage.

[sblock=actions]
Move: none
Standard: Attack nat 1 Lucky for him because the damage was 14 points [/sblock]

[sblock=Stat Block]
Code:
   HP: [COLOR=white][COLOR=orange]12[/COLOR]/20[/COLOR]     AC: [COLOR=white]14[/COLOR]  AC(T): 11AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * Cause Fear      
* Read Magic        * [s]Obscuring Mist (D)[/s]
 
Special abilities:
Channel Energy(positive) 1d6  [COLOR=#ffff00]1[/COLOR]/3
Wooden Fist  6/6
Icicle 6/6
[/sblock][/QUOTE]
 

Abraxis steps back, wounded, and calls out the words of an arcane spell. Suddenly, the ground beneath Nessian becomes slick with grease.


5' step southwest, cast grease beneath Nessian (DC13 rflx save).

[sblock=Stat Block]
Code:
HP: [color=red]07/18[/color]     AC: 16  AC(T): 16  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1         
Ref:             03     0     +2    +1   
Will:            03     2     +1         

  BAB: 01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Glaive                   +3       1d10+2         20/x3     
Gauntlet, spiked         +2       1d04+1         20/x2     
Warhammer                +2       1d08+1(2)      20/x3     
Heavenly Fire            +2 [RT]  1d04+1         20/x3     Ranged Touch, 30' range, 3/4

Spells Available:
    * 0 Level (At will, DC12)
    * 1st Level (1/4 Daily, DC13)
[/sblock]

[sblock=Spells]
0 Level (At will, DC12)
- Detect Magic
- Read Magic
- Light
- Mage Hand
1st Level (0/4 daily, DC13)
- Mage Armor
- Grease
- True Strike
Heavenly Fire (3/4 daily)[/sblock]
 


Abraxis steps back, wounded, and calls out the words of an arcane spell. Suddenly, the ground beneath Nessian becomes slick with grease. The would-be crime lord looks somewhat dismayed as his feet lose their purchase on terra firma, but he quickly recovers.

Lerissa comes hurtling around the corner of the tower and positions herself to join the fight when an opportunity presents itself.

Leaf lunges at Nessian with his massive trident, but misjudges the distance; the points of his weapon imbed themselves in the door behind his foe and he's hard pressed to pull them out.

His first choice of foe temporarily out of reach, Nessian turns to deal with Gozreh's priest. The flail lashes out once more from behind his shield, slamming into Leaf's side as he frantically pulls on his trident. Leaf finally gets his weapon free but is out of position to attack again quickly.

[sblock=Combat]
Code:
[U]Init   Combatant       AC/T /FF     HP        Effects/Status[/U]
17     Nessian         19/15/14     00/??     
16     Abraxis         16/16/14     07/18     Mage Armor
13     Lerissa         12/12/14     17/17     
08     Leaf            14/11/13     [COLOR="Red"]02[/COLOR]/20     Critical Miss: -4 TH (1 Round)

Obscuring Mist remains for 08 Rounds.
GM: Party's Up! (Don't forget your +1 TH/Damage from Mustapha's song)
[/sblock]
 

Attachments

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Abraxis maintains his distance, taking advantage of the reach offered by his glaive. Seeing an opening as the crime lord strikes Leaf, the aasimar arcs his weapon in, drawing the enemy's blood...


Glaive vrs Nissian: 22 To Hit for 7 Damage.

[sblock=Stat Block]
Code:
HP: [color=red]07/18[/color]     AC: 16  AC(T): 16  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1         
Ref:             03     0     +2    +1   
Will:            03     2     +1         

  BAB: 01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Glaive                   +3       1d10+2         20/x3     
Gauntlet, spiked         +2       1d04+1         20/x2     
Warhammer                +2       1d08+1(2)      20/x3     
Heavenly Fire            +2 [RT]  1d04+1         20/x3     Ranged Touch, 30' range, 3/4

Spells Available:
    * 0 Level (At will, DC12)
    * 1st Level (1/4 Daily, DC13)
[/sblock]

[sblock=Spells]
0 Level (At will, DC12)
- Detect Magic
- Read Magic
- Light
- Mage Hand
1st Level (0/4 daily, DC13)
- Mage Armor
- Grease
- True Strike
Heavenly Fire (3/4 daily)[/sblock]
 

Leaf falls back his ribs felling cracked in several places. Reentering the mist to help protect him he gasps for air. Through the gasping he manages to call upon Gorzeh to heal him of this terrible wound.

[sblock=actions]
Move: 5' back into mist; probably southeast
Standard: Cure Light on self for 6 [/sblock]

[sblock=Stat Block]
Code:
   HP: [COLOR=red]8[/COLOR][COLOR=white]/20[/COLOR]     AC: [COLOR=white]14[/COLOR]  AC(T): 11AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * [s]Cause Fear[/s]      
* Read Magic        * [s]Obscuring Mist (D)[/s]
 
Special abilities:
Channel Energy(positive) 1d6  [COLOR=#ffff00]1[/COLOR]/3
Wooden Fist  6/6
Icicle 6/6
[/sblock]
 

Lerissa

Lerissa arrives and quickly asseses the situation. Seeing he is now alone she stops just shy of Nessian's reach and says, "You are alone, we killed your two other guards and you are next. Drop your weapon."

1d20+10=17 - Not sure if I still get the +1 bonus for Mustapha's song. If so, the number is an 18.

OOC: By the way, Lerissa's AC is incorrect in the combat block.


[sblock=Stat Block]
Code:
   HP: 17/17     AC: 16  AC(T): 12  AC(FF): 14  Init: +02

Saving Throw   Total  Base   Mod  Misc   Special
Fort:            03     2     +1          
Ref:             02     0     +2          
Will:            04     2     +2          

  BAB: +01       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Scimitar                +3        1d6+1       18-20/x2     +1 (weapon focus)
Secondary               +0        0d0         00-00/x0     
Missile                 +0        0d0         00-00/x0     

Judgments: 0/1 per Day

Spells Available:
    * 0 Level                * 1st Level (2/2 per Day)
      * Create Water           * Cure Light Wounds
      * Purify Food            * Inflict Light Wounds
      * Detect Magic
      * Guidance
[/sblock]
 
Last edited:

[sblock=OOC]
  • Good catch on the Combat Block - thanks!
  • What's the roll for? I'm guessing an Intimidate check but wanted to be sure before I continue.
  • I really dislike the way the new OOC tag stands out and makes the OOC comments the most important thing in the IC post . . . Of all the new 'tools,' the GM tag is the only one that should see any use, and I'll even put that one inside spoiler blocks like the combat posts if/when I use it.
[/sblock]
 

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