The Romance of the River Kingdoms

Maidhc O Casain

Na Bith Mo Riocht Tá!
Thanks, Dr. Simon! -2 Str suits me fine, and it fits the physical description of 'wiry muscle' as well as the Warrior race idea.

In regards to threatening adjacent spaces, I'll take that if you'll allow it, of course :) - I'm not one to turn down an offered perk. Game balance isn't really my strong suit, so I'm not sure whether it's game breaking or not. Maybe others could chime in?
 

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Dr Simon

Explorer
I didn't see the Ti-Kop's stat bonuses posted. Did you have suggestions for those?

That's because I forgot the gloppies! Currently at +2 Con, -2 Int. I'm not sure where to put the other +2 - any ideas based on their description?

Edit: added a scale image of Annika plus ura.
 

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Dr Simon

Explorer
I did think maybe Str, since they are described (like the ura!) as wiry, but a bonus to Str and Con would make them go-to race for tough fighter types. Wis was the other option, which would also allow for shamanic types alongside warrior types.
 


Dr Simon

Explorer
Well, I totted up what the other characters have got and it probably doesn't amount to more than 1000 gp each, including starting money! I didn't realise that this campaign was quite so stingy. There is treasure to be found, they just seem to have missed a lot of it!
 


Walking Dad

First Post
Just some building around ;)

old:

Str: 12 (4 pt)
Dex: 14 (6 pt)
Con: 14 (6 pt)
Int: 10 (4 pt, -2 racial)
Wis: 17 (6 pt, +2 racial, +1 level)
Cha: 10 (2pt)


New:

Druid 5th

Str: 14 (5 pt)
Dex: 16 (5 pt, +2 racial)
Con: 14 (5 pt)
Int: 10 (2 pt, -2 racial)
Wis: 18 (7 pt, +2 racial, +1 level)
Cha: 11 (1pt)

Feat:
5th: Spell Focus (conjuration)

---

Shall we also choose character traits?
 

ahayford

First Post
Code:
Name: Glip Wavecrest        Age: 22
 Class: Warrior (Favored)   Archetype: Shield Fighter
  Race: Gloppy              Height: 5'"                  
  Size: Medium              Weight: 150 lbs
Gender: Male                Hair: Black
 Align: Neutral Good        Eyes: Orange
 Deity: None                Skin: Blue/Green

Str: 18 +4 (13 p + lvl)     Level: 05             XP: xxx
Dex: 14 +2 (05 p)       BAB: +5             HP: 
Con: 16 +3 (05 p + 2)   CMB: +9            CMD: 21
Int: 10 +0 (02 p - 2) Speed: 20'/30'     Swim: 30'  
Wis: 12 +1 (00 p + 2)  Init: +2      Spell Res: None 
Cha: 10 +0 (00 p)       ACP: -2      Spell Save: N/A
                    Dmg Red: 0/anything    ASF: 00

    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Dodge  Misc
               19    10    +6     +0    +2    +0    +0    +0    +1     +0
Defensively
               22    10    +8     +0    +2    +0    +0    +0    +2     +0

                  Touch AC: 13              Flatfooted AC: 18

Saving Throw   Base    Mod   Misc   Special  Total  
Fort:            04    +3     +0               7
Ref:             01    +2     +0               3
Will:            01    +1     +0               2

   
Weapon                        Attack       Damage     Critical     Special
Masterwork Shell Trident  5+1+4+1=10    1D8 -2 +4           x2      
   *Attack from BAB/MW/STR/WF             
   *DMG from Shell/STR

Languages: Common, Tik

Racial Traits:
   * Swim speed of 30 ft.  
   * +8 racial bonus to Swim checks and may move through water at their base speed without making a Swim check. 
     They must make a check to perform a special manoeuvre and may always Take 10, even when rushed or threatened. 
     A ti-kop may use the run action whilst swimming provided it swims in a straight line. 
   * Amphibious: Ti-Kop are able to breathe air and can survive out of water indefinitely.. 
   * noxious secretion once per day. DC 10 + the ti-kop’s character level + Con modifier or immediately regurgitate 
     the character. Touch attack which, if successful same saving throw as above or sickened 1 round 
   * Low Light Vision.  
   * +2 racial bonus to Intimidate checks. 

Class Abilities:
    * Weapon Proficiency Simple
    * Weapon Proficiency Martial
    * Armor Proficiency Light
    * Armor Proficiency Med
    * Armor Proficiency Heavy
    * Bonus Feat x5 + 3
    * Active Defense (Ex): At 3rd level, a shielded fighter gains a +1 dodge bonus to AC when wielding a shield and 
      fighting defensively, using Combat Expertise, or using total defense. This bonus increases by +1 for every four 
      levels beyond 3rd. As a swift action, he may share this bonus with one adjacent ally, or half of the bonus 
      (minimum +0) with all adjacent allies, until the beginning of his next turn. This ability replaces armor training 
      1, 2, 3, and 4.
    * Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a 
      shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full attack action, a shielded 
      fighter may alternate between using his weapon or his shield for each attack. This action does not grant
      additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1.

Traits: 


Feats:
   *Power Attack
   *Weapon Focus: Trident
   *Shield Focus
   *Spring Attack
   *Dodge
   *Mobility
   *Missile Shield

 
Skill Points: 20, max ranks 2 (2 * 5, +5 favored class)
             
Skills                           Rank    CS   Ability   ACP   Misc  Total
Climb (Str)                         0     3         4    
Craft (Bone/Shell Armor) (Int)      5     3         0
Craft (Bone/Shell Arms) (Int)       0     3         0
Handle Animal (Cha)                 0     3         0
Intimidate (Cha)                    0     3         0 
Knowledge (dungeoneering) (Int)     0     3         0
Knowledge (engineering) (Int)       0     3         0
Profession (Wis)                    0     3         1
Ride (Dex)                          0     3         2
Survival (Wis)                      5     3         1
and Swim (Str)                      5     3         3


Equipment                               Cost     Weight
--Worn / Carried-- 
Masterwork Shell Trident x2              315          8 (fragile)
Masterwork Tortoise Shell Heavy Shield   153         10 -1AC +1 acp(shell) +1 acp MW (fragile) +1 AC 0 ACP
Masterwork Shell Breastplate             250         30 -1AC +1 acp(shell) +1 acp MW (fragile) +5 AC -2 ACP
Backpack Masterwork                       50          4
Monk's Outfit                              5          1




*fragile weapons break on natural 1
*fragile armor breaks on natural 20 confirmed crit

--In Backpack--
Artisan tools MW                          55          5





Money:

172 gp remaining

                         Total Weight on person:  53

            Light  Medium   Heavy    
Max Weight: 0-116  117–233  234–350

hellboy_fishman.jpg


I used the primitive weapons rules from the Ultimate Combat book to stat out his shell armor/weapons.

http://paizo.com/pathfinderRPG/prd/...orAndWeapons.html#primitive-armor-and-weapons
 
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