Flight of the Resistance (Star Wars)

I updated the OP with my more coherent take on Obligation / Duty / Morality, and with a starting Character Roster (along with ways players might establish a connection to each character).

It's assumed that everyone in the party is able to communicate with each other, so there are no languages to take, per se.

With that said, there is a talent "Speaks Binary" that gives you some advantages on working with computers/droids. And I will probably be playing up Arsinoe's not understanding Binary or Shyreeruk for RP purposes.

Ah, hmm, well that will be interesting to interpret in play. I guess that's pretty true to the source material where language is only an obstacles when it serves to reinforce a character's theme/background.

A few things that crossed my mind:

1. For players: If you're new to the system, make sure to spend as much of your starting XP on your Attributes as you can (Brawn, Agiltiy, etc). It is difficult to raise these later in the game.

2. For the GM: XP and some Talents work on the time mechanism of "session", for example, "once per session, you can reroll X roll". As PBP doesn't work in "sessions" like a live game, you need to determine how long a "session" is. XP is also given out at this time. In other games with such non-standard time tracking, we've used 1 month=1 session, but it's up to you.

3. XP issues: The generally suggested XP amount per session is 5 XP per hour (from forums/developers, I believe), plus story rewards. In my live groups, we play for about 3 hours, so we would get 20-25 XP. We found it led to some significant power creep. One of my DMs eventually went down to 10 XP per session, plus about 2 for roleplay (averaging 12/session), and we only hit 20 XP when we finished a major story reveal. It leads to slower character progression, which may not be good in PBP, but for a two-weekly game it worked.

3. Also, be careful about major XP dumps, such as when a new player enters a game, or a player makes a new character. It's just something I've noticed (but I haven't talked about it with any of my GMs), but it's tempting to say "build a character with the XP of the rest of the party". So you give them a massive dump of a couple hundred XP. While in theory this makes them "just as powerful", the reality is that it can overbalance that character in relation to the rest of the party. While the rest of the party developed their characters with dribbles of XP, this new one can do a massive dump to max out the most important skills for their characters while others in the party might only have 2-3 ranks in their most important skills. Not sure of a solution to this, but just something I've noticed.

Um...if I think of anything else, I'll let you know LOL

Good things to look out for. Thanks!

2. I like the idea of a "session" being interpreted as an actionable goal that requires more than one scene to resolve. That mirrors how most of my face-to-face sessions play out: a handful of scenes organized around a particular goal the part has. And to remove ambiguity I can label posts when a new "session" begins.

3. Eventually I'll probably include notes on what happens if a character dies, a new player joins, a player needs to be absent for an extended period, etc. I agree that giving a character a lot of starting XP is undesirable, both from a learning the game standpoint & from a power level standpoint; I'll probably implement some kind of policy like start no higher than 150, and while playing catchup to rest of party gain 2x normal XP rewards.
 

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Quick question... do you have stats for a Mirialan? I am a very visual person and I hate to say it something a picture really inspires me... and I came across this one and I am thinking about building a character around him :)

Mirialan

If not I could just use Human and be fine with that ;)

There are many ways to approach a character concept; if it inspires you and works for you then it's the right way.

Just PM'ed you.
 

Are they from Force & Destiny? Man, I really wish FFG tried to keep their games in stock. The Edge of the Empire is sitting around $50+ and F&D is unavailable at all from Amazon (and has been for almost a month, I know cause I have been looking to buy both). I could probably get it on EBay but most are running $60+ minimum... just not going to pay that much for a book right now :)
 


Hmm, weird... I checked them out locally here but most of Seattle's game stores are not close by so I have to go out of my way to just check. The closes one doesn't have any of the Core Rules, just a few of the supplements. The owner told me he was trying to get the core back instock but so far nothing for at least 3-4 weeks.

There are a number of other stores but mot are on not anywhere I live :) so I rely on Amazon for most of the game stuff. Just easier then driving around randomly I guess
 

So still putting a couple of characters together... a quick question then... would two Force Emergency be to many? I only have AoR so that is the only Force User I have access to right now. If I go that route I will probably go Human also (thinking Ace/Pilot with the Force Emergent extra specialty).

My other idea is a Wookie Spy (Scout) or a Mirialins Spy (Infiltrator). Re-reading the first post again I just want to make sure I am not stepping on anyone else's toes.
 

I have a question, my local store has Star Wars Edge of the Empire: Special Modifications, which is basically a splat book for the technician class. Would you allow me to use material from the book for Rex?
 

So still putting a couple of characters together... a quick question then... would two Force Emergency be to many? I only have AoR so that is the only Force User I have access to right now. If I go that route I will probably go Human also (thinking Ace/Pilot with the Force Emergent extra specialty).

My other idea is a Wookie Spy (Scout) or a Mirialins Spy (Infiltrator). Re-reading the first post again I just want to make sure I am not stepping on anyone else's toes.

Two Force-Sensitive Emergents I have no problem with. Heck, if you wanted to play an all-Jedi party, I'd be OK with that.

Also I can provide snapshots of relevant careers/specializations/species, just PM me what you're interested in.
 

I have a question, my local store has Star Wars Edge of the Empire: Special Modifications, which is basically a splat book for the technician class. Would you allow me to use material from the book for Rex?

Yes, with the caveat that since I don't have anything beyond the core 3, I'll need you to describe any non-core talents/traits you take. My hunch, after seeing one that KahlessNestor took is that they're probably balanced, but I do want to double check (and just have a sense of what your PCs are capable of).
 

Here is my first VERY (very) rough draft...

Kospirian Cowl

KospirianCowl.jpg

Kospirian Cowl was born and raise in the Mid-Rim world of Chryya. His family was involved with the Spice Trade, smuggling it towards Hutt Space and other various criminal organizations. Kospirian never really thought about the illegal nature of the trade as it was not something talked about on planet; it was just another business. His ‘job’ within the family business was to act as a spy on the other families to make sure they were all being 'honest' with each other.

This all changed for him when he encountered a group of smugglers that were using slave labor to transport their goods. This awakened a powerful sense against the injustices of not only slave trade but the illegal spice trade itself (as it relied on a lot of other criminal infrastructure.)

Kospirian helped the slaves escape and got them off world, leaving himself when his family found out. They did not turn him in to the local enforcers but they made it clear he was not welcome on world any longer.

For a time he wondered a bit, working as a space hand on some bulk freighters, keeping to himself. It was in these few years of early wandering that he started noticing things that others did not. At first he thought he might be going crazy, until fate would draw him towards the Outer-Rim World of Akiva and a native Ania-Ko shaman who help him connect with his natural Force Abilities.

After a few months spend with the shaman, Kospirian returned to the Galaxy at large and found himself working for the Resistance against the First Order (he believes in their cause). He is not really admitted to anyone about his Force abilities but he wants to…

Spy (Infiltrator Specialization, plus Force Emergent)

Species: Mirialins
Motivation: Honor, Redemption (Family)
Morality: ?
Force: 1

ATTRIBUTES
Brawn 2
Agility 3
Intellect 2
Cunning 2
Willpower 3
Presence 2

Wound Threshold: 18
Strain Threshold: 10
XP: 100
Encumbrance: 7

SKILLS (*Career)
Cool* 1 (2A+1P)
Deception* 1 (1A+1P)
Discipline 1 (2A+1P)
Melee* 1 (2A+1P)
Perception* 1 (1A+1P)
Stealth* 1 (2A+1P)

TALENTS
Dodge 1 (take a dodge incidental and 1 strain and increase opponent’s attacks against you by one Difficulty)
Uncanny Senses 1 (add one Boost die to all Perception checks)

PERSONAL GEAR
Heavy Clothing (Defense 0, Soak +1 [3], Price 50, Enc 1), Vibroknife (Damage +1 [3], Crit 2, Range [Engaged], Enc 1, HP 2, Price 250, Special [Pierce 2, Vicious 1]), Holdout Blaster Pistol (Damage 5, Crit 4, Range [Short], Enc 1, HP 1, Price 200, Special: Stun Setting)

[sblock=Build] Start the Game with 1 rank of Discipline and 1 rank of Cool
Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skullduggery, Stealth
Bonus: Deception, Melee, Skullduggery, Streetwise
+1 Cunning [+20Xp]
+1 Willpower [+30XP]
Deception 1 [+5 XP]
Melee 1 [+5 XP]
Perception 1 [+5 XP]
Stealth 1 [+5 XP]
Dodge [+5 XP]
New Specialization (Force Emergent) [+20XP]
Uncanny Senses [+5XP][/sblock]
 
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