Let's see how this worked out [MENTION=6855204]tglassy[/MENTION]
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[tr][td]
Name: Xull'avin Xorlarrin
Alignment: unknown
Race: Elf, Drow
Effective Class: Wizard-1
Former Profession: Gardner/Navigator[/td][td]
Height: 0' 0"
Weight: 000#
Eyes: ???
Hair: White
Age: ???[/td][td]
Surprise: 1 in 8
Movement: 12"
Init Reaction: +3
AC: 6 (-4 from Dex)
Hit Points: 03/03[/td][/tr][/table][table="align:left"]
[tr][td]
Strength:
Intelligence:
Wisdom:
Dexterity:
Constitution:
Charisma:
Comeliness:
[/td][td="align:center"]12
17
17
18
14
15
13[/td][td]
To Hit: +0
Damage: +0
Weight Allowed: +100
Open Door: 1-2
BB/LG: 04%
Additional Languages: 6
Chance to Know Spell: 75%
MIn # Spells: 8
Max # Spells: 14
Magic Saves Adj: +2
Bonus Spells: n/a,
Spell failure: n/a
Reaction/Missile Adj: +3
AC Bonus: -4
HP Adj: +0
System Shock Survival: 88%
Resurrection Survival: 92%
Max # Henchmen: 7
Loyalty Adj: +15%
Reaction Adj: +15%
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[td]
SAVING
THROWS
Wizard-1[/td][td="align:center"]
Paralyzation, Poison
& Death Magic
14[/td][td="align:center"]
Petrification
& Polymorph
13[/td][td="align:center"]
Rod, Staff
& Wand
11[/td][td="align:center"]
Breath
Weapon
15[/td][td="align:center"]
Spells
12[/td][/tr][/table][table="align:left"]
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Armor Class
Wizard 1[/td][td="align:center"]
10
11[/td][td="align:center"]
9
12[/td][td="align:center"]
8
13[/td][td="align:center"]
7
14[/td][td="align:center"]
6
15[/td][td="align:center"]
5
16[/td][td="align:center"]
4
17[/td][td="align:center"]
3
18[/td][td="align:center"]
2
19[/td][td="align:center"]
1
20[/td][td="align:center"]
0
20[/td][td="align:center"]
-1
20[/td][td="align:center"]
-2
20[/td][td="align:center"]
-3
20[/td][td="align:center"]
-4
20[/td][td="align:center"]
-5
21[/td][td="align:center"]
-6
22[/td][td="align:center"]
-7
23[/td][td="align:center"]
-8
24[/td][td="align:center"]
-9
25[/td][td="align:center"]
-10
26[/td][/tr][/table][table="align:left"]
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Weapon
Dagger[/td][td="align:center"]
To Hit
Bonus
+0[/td][td="align:center"]
Damage Vs
Small/Medium
1d4[/td][td="align:center"]
Damage
Vs Large
1d3[/td][td="align:center"]
Range
S/M/L
1/2/3[/td][td="align:center"]
Attacks
per Round
1/1[/td][/tr][/table][table="align:left"]
[tr][td]
Features
Languages Spoken: Common, Undercommon, Elvish, Gnomish, +7
Wizard
Level: 1
XP Earned: 0/2,500
XP Bonus: +10%
# of Weapon Proficiencies: 1; Non-Proficiency Penalty: -5; Next Proficiency: Level 7
Weapon Proficiencies: Dagger
Equipment
dagger and scabbard
boots, high, hard
cloak
robes
pouch, belt large
backpack
spellbook:
read magic, sleep, hold portal, identify
waterskin
bedroll
History
Notes:
It’s possible he joined up with Bregan D’aerth, a mercenary band of Drow males who flaunt society’s rules, but are too useful as spies and mercs to be gotten rid of. Their leader, Jarlaxle, is my favorite character in the Drizzt books. Very flamboyant, very anti Drow. He likes collecting outcast males, especially nobles.
So, if my character fell for a half Drow, and it was discovered, then Jarlaxle could have agreed to relocate her to the surface in exchange for his services. And then they get the letter 7 years later, a drop in the bucket since they’ll live over 700.
Mc too much backstory for a character who will likely die quickly, but most of it wrote itself from what I know of Drow society.
He’ll be more on the good side. Very young, very new to Sorcere, the Drow magic academy, before joining Bregan D’aerth. He’s not very “nice”, and he has a tendency to think himself superior to other races, but he’s not overly cruel. [/td]
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