Trained Skills
Insight (WIS) +5
Religion (INT) +2
Perception (WIS) +5
Stealth (DEX) +5
Survival (WIS) +5
Proficiencies
Armor: Light, Medium, & Shields
Weapons: Simple Weapons, Short Sword, Longsword, and all "Ammunition" property weapons
Tools: Thieves' tools, Bone flute
Languages: Common, Elven, Auran (primordial)
Racial Traits
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1
Size
Your size is Medium.
Speed
Your base walking speed is 35 feet.
Darkvision
60' see in darkness as if dim light, in dim as if bright
Keen Senses
Proficiency in the Perception skill
Fey Ancestry
You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
Trance
Don't need to sleep, only trance for 4 hours to gain benefit of 8 hour long rest
Elf Weapon Training
You are proficient with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot
Your base walking speed increases to 35 feet.
Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Class Features
Hit Points: 1d8/level
Spellcasting: Cantrips and 1st level and higher spells. Prepare level+WisMod, DC = 8+Prof+Wis
Channel Divinity: 1/Short Rest
Turn Undead: Wisdom save or all undead within 30' are turned for 1 minute
Destructive Wrath When you roll lightning or thunder damage, you can use your Channel Divinity to
deal maximum damage, instead of rolling.
Wrath of the Storm
Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Wild Talent
Message, at will.
Spellcasting
DC: 13, +5 Spell Attack bonus
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|
3/3 | - | - | - | - | - | - | - | - |
Cantrips: Guidance, Thaumaturgy, Toll the Dead
1st: bane, detect poison & disease, inflict wounds, sanctuary, shield of faith
Domain - feather fall, thunderwave
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