D&D 5E Xanathar's Guide errata coming

Ashrym

Legend
It was never grossly unbalanced you can't just look at the spell in a vacuum but class access to spells as well. Classes like cleric did not have access to healing spirit. The spell helped classes with more limited healing abilities heal like the druid and the ranger. As it stands the nerf buffs clerics and paladins which did not need buffing and nerfs classes like the ranger which definitely does NOT need any nerfs. When considering the power of spell you can't look at it in a vacuum because spells don't exist in a vacuum.

You're right, I don't look at a spell in a vacuum. I look at spells in comparison to other spells because spells are ranked by spell level and class has nothing to do with it. I would point out that an argument in a vacuum white room trumps the lack of any evidence to the contrary that occurs in gameplay that you provided. Claiming it's a vacuum does not prove any point you might be trying to convince me of.

This is a fact: Out of combat in it's current version allows healing spirit to give 10d6 hp in healing to every member of the party. In a party of 3 that's 105 hp. In a party of 4 that's 140 hp. In a party of 5 that's 175 hp. That's in a 2nd level spell slot. Aura of healing, in a higher level slot, gives 70 hp to the party out of combat per casting. A 2nd level spell should never be better than a 3rd level spell when they both have the same function. That's unbalanced. Please prove otherwise.

Further, healing spirit costs a bonus action to cast and no further actions to maintain. Aura of healing costs an action to cast, and therefore an attack, and a bonus action to maintain. On top of that, aura of healing is restricted to one PC per round instead of on each turn in combat when it matters, and healing spring using the same slot heals the same 2d6 on top of all the other benefits it has over the higher level spell.

Healing word and cure wounds are not efficient healing at all.

Prayer of healing used to be the good out of combat healing spell. By your reasoning adding healing spirit was a buff to druids and rangers, and therefore a nerf to clerics and paladins. Fixing healing spirit cannot be a nerf when it's correcting a nerf. ;)

Prayer of healing is the same spell level as healing spirit. Healing spirit takes a bonus action to cast, no action to maintain, can be used in combat, and heals more hit point damage out of combat. Out of combat healing spirit has healed more hit points than prayer of healing can 9 minutes before prayer of healing goes off. There's nothing but disadvantage for prayer of healing in comparison.

Mass cure wounds, a 5th level spell, requires an action to cast and heals 6 creatures 18.5 hp on average. That's 111 hp total, which is more than prayer of healing or aura of vitality (which makes sense), but less than the same number of creatures using a second level slot for healing spirit does. In combat, healing spirit in the same slot is 14 per target in the first round and doubled to 28 per target in the second round. For a bonus action spell. Second level spells should also not be out performing 5th level spells in the same slot.

That's not a vacuum. That's how the spells work in play and based on how spells are ranked. In combat there is at least a movement requirement but out of combat the spell was clearly ridiculous. A cap on the number of uses has nothing to do with nerfing or buffing any class. It's fixing something in the spell that needed fixing.
 

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Ashrym

Legend
If it saves lives. Prayer is only V, so they can still wander around, take bonus actions, basic object interactions, and other non strenuous things.

It doesn't save anything because there isn't a method of sustaining the casting time until the spell is needed and no way of knowing when the healing will be needed. That wastes the slot more often than it helps with healing.
 



Asisreo

Patron Badass
I'm just hoping they balance the classes in general. It feels like everyone and their mother can't resist using those subclasses unless they're going for a super specific role. Only one player in my party is a PHB subclass, and he's a Ranger which shows what he cares more about.
 

Iry

Hero
It doesn't save anything because there isn't a method of sustaining the casting time until the spell is needed and no way of knowing when the healing will be needed. That wastes the slot more often than it helps with healing.
My tables are often in a position to know when damage might happen. There are many times when you are walking into a potentially dangerous situation and might benefit from the tactic, especially in a dungeon. And again, it doesn't waste any slots.
 

teitan

Legend
This damages the spine.

My other books aren't first printings. And previous erratum were rephrasings at best. This is an actual rules change. And from what I'm seeing is not the only one.

Is it that long of an errata doc it will damage your spine???
 

Li Shenron

Legend
So someone already has a XGtE with these errata? Did they only share the changes to Healing Spirit or is any other corrige known already? Found some spoilers already: D&D BREAKING: New Errata Fixes Healing Spirit, Arcane Archer - Bell of Lost Souls

By the way, anyone knows if the CORE books are still being errata'd as well? I sometimes asked the designers on twitter but they never responded. I want to order some new PHB at some point but I am holding on a bit because of this.
 

cbwjm

Seb-wejem
So someone already has a XGtE with these errata? Did they only share the changes to Healing Spirit or is any other corrige known already? Found some spoilers already: D&D BREAKING: New Errata Fixes Healing Spirit, Arcane Archer - Bell of Lost Souls

By the way, anyone knows if the CORE books are still being errata'd as well? I sometimes asked the designers on twitter but they never responded. I want to order some new PHB at some point but I am holding on a bit because of this.
Looking at the errata currently on the website, the core books haven't had errata since the end of 2018 with their 10th printing.
 


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