It has nothing to do with thrill, it's just a fixed number that can be used to compare to any build. Including a warlock build. It's not intended to be something to play - just what can be achieved with no effort.
That is exactly the point, no other class fires a Force Damage Heavy Crossbow that does not use ammunition...for "free".
The effectiveness of Hex + EB+EB Invocations has the practical effect of crowding out other action combinations for the Warlock due to basic cost benefit analysis.
The DPS analysis emphasizes
individual damage output but ignores a D&D truism:
D&D is a cooperative game, and the group that has the most synergy between their actions tends to get the "best" results.
Whom is generally better at exploiting a foe debilitated by the Hold Person spell, a Fighter or a Monk?
The Monk clearly. The Fighter can use their, likely, only action surge.
The monk can Flurry, the monk can just use the Martial Arts bonus, the monk can even keep the target controlled with Stunning Fist if the save against Hold Person is made.
Factors like this are not given consideration by monk class detractors.
Indeed, it strikes me that monk detractors have such a myopic view of how the game is played, that these considerations do not even occur to them.
The Monk gets a much larger pool of Ki points then the number of uses a Fighter has of Second Wind or Healing Surges....yet the hypotheticals people reference seem to be the Fighter can use these powers all the time.