D&D 5E Why Class X is good (+)

Sacrosanct

Legend
Quite frankly, I'm tired of seeing the same threads week after week about people complaining how class X sucks. Whether it's using DPR, or fluff, or whatever, a lot of people seem to be caught up in spending time and energy complaining about classes that don't work how they want them to work.

Not every class is designed for you or your playstyle. The sooner we understand that and move on, the happier we will all be.

So...that leads me to this thread. Some positive focus for a change. Tel me what classes you like. And why. For whatever reason.

This is a + thread, that means don't argue with someone and tell them they are wrong. And don't complain about a class you don't like.

I think if we see how others share their positive experiences, it might help us see a broader picture outside of our own preferences. I hope at least.
 

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ad_hoc

(they/them)
The classes that I like are the ones that fulfill their thematic promise, which is close to all of them. There are just a few subclasses that fall short on this that I won't mention for the sake of the thread.

I particularly like the Monk, Warlock, and Druid.

Specifically the Land Druid, it doesn't get as much love as it should.
 

Sacrosanct

Legend
One of my favorite characters was one of my first official 5e ones: a shadow monk. Human variant with the magic initiate feat (hex, eldritch blast, minor illusion).

I was more than able to keep my own all through HotDQ campaign. Hex pairs extremely well with flurry, and eldritch blast is great for a ranged attack. Combined with my movement, I was able to kite a roper by myself.

For me, battlefield mobility is a big deal. So many things come up in battles that throw your plans in a fit (ranged vs melee, immunities or resistances, etc), but mobility is almost always important. Being able to move huge distances came in handy a lot. I even was able to catch a fleeing enemy who was on a horse. And when I got shadowstep, it became a game changers. I recall one battle where the enemies would grapple you and then try to drain your life (some sort of vampire IIRC). if they'd hit me, I'd just shadowstep out of their grasp on my turn and begin wailing on them again.

Overall, it was a very fun class to play. He did end up dying, but that was due to no fault of his own. The party warlock had darkness up to cover our movements, but he decided on his turn to head a different direction after a cultist, leaving me wide out in the open suddenly visible to a dozen archers all with poison arrows. Who all went before me. Doh.
 

Sacrosanct

Legend
My second favorite class to play is the one I'm playing now: shadow sorcerer. Extremely good at portraying the theme I want and how I envisioned my PC being, fluff wise. The first time I twinned witch bolt at a level 2 slot, the rest of the party started calling me Palpatine lol. I suppose it fit :)
 

Asisreo

Patron Badass
I've loved the Draconic Sorcerer, 4-elemonk, life cleric, frenzy barbarian, and beastmaster ranger for quite some time. The GOOlock also gets some love now and then.

These classes seem mechanically bad, but hell hath seen no wrath than the scorn of a player whose favorite classes are often ridiculed online. I sometimes enter new games where the players go "You can't do that, can you?" And "wait, did you just...?" When I use these characters to their fullest potential.

I often think these classes merely don't have their potential as apparent as others so that they are usually played suboptimally.

Because building a class optimally isn't even a quarter of the battle.
 

aco175

Legend
One of my players always plays a champion fighter. Maybe a cleric at a convention, but always a fighter in my games, maybe 8 campaigns in 5e. He still asks for the 4e power 'come and get it'.

Generally someone plays a cleric with life, light, fire, and storm being those chosen. The light and fire cleric gets fireball and we tend to not have a mage in my groups for some reason. Life cleric helps with big fights and undead which I tend to favor.

I tend to throw in a DMPC to round out the group and it tends to be a normal thief. One player tried an assassin and an arcane trickster, but keep forgetting to use his spells and it tends to be just a thief.

Some of the other classes are ranger with 'humanoid' as a favored enemy and no beast master archtype. There have been a couple barbarians. I think there was one warlock, wizard, sorcerer, and monk, although these were shorter campaigns or conventions.
 

Consider this my love letter to Druids:
  • Class progression always gives you something to look forward to and they have a fantastic capstone.
  • They don't suffer from MADness and some of the subclasses would allow you to get away with 10s in every attribute.
    • You can totally play a buff, or intelligent, or charismatic druid without much sacrifice.
    • That weird feat you've always wanted to take but never had the ASI's for? Go nuts, you can always polymorph into a T-Rex if it doesn't work out for you.
  • Their shape shifting is unique and super useful whether you're a moon druid or not.
  • You can take on just about any role the party needs.
    • One long rest later and you can completely shift what role you're playing.
  • You're a full caster so the world is your giant oyster.
  • The fluff and mechanics of the class go hand-in-hand, keeping the druid theme strong.
 

cbwjm

Seb-wejem
I haven't played one (mostly a DM) but I do like the way you can customise a warlock. With most classes your customisation typically comes down to picking your subclass and then using feats to change things up. With the warlock you choose your subclass, then you choose your pact ability, then you have a number of invocations that can be used to custom build your warlock. People talk about the warlock being good because of how powerful Eldritch blast can become, I think it's good because of its customisation.

The ranger is a decent class, even before Xanathar's I really liked the hunter. Similar to the warlock, the hunter allows you to custom build how you want to go into battle. I really like both colossus slayer for improved damage to whittle down larger foes and horde breaker for being the go to guy to smash through a group of orcs. In the right situation, a 3rd level ranger can be making 3 attacks in a round when dual wielding like some whirling dervish of death.
 

Warpiglet-7

Cry havoc! And let slip the pigs of war!
Hands down: blade pact warlock, single classed! I know, I know they suck ;)

My highest level 5e character is 8th.

he has one level of war cleric of the seven heavens with 7 levels of celestial warlock (with a fallen but good angel patron).

the character has one eye and is carved with evil runes by a night hag (and the fallen angel saved him). He has an 8 dex and walks with a limp, also courtesy of the hag.

while the angel tried to save the former mercenary and steer him to good, the 7 Heavens are using the pc to teach the judgmental angel more compassion. Neither knows that the 7 heavens are using both to redeem one another.

heavily armored, the character uses a staff to lean on. In combat, he has pole arm master and swings his staff trying to smite. During one of his first routines with smite he had 2 crits and rolled big damage dice!

the dirty halfling rogue calls him “one eye” but does not complain about the heals or smites. Fun stuff.

I also had a pure fiend blade pact warlock “the reverend” who also served a fallen angel...only his patron was NOT good and so you imagine his flock was not getting goodly advice...
 

doctorbadwolf

Heretic of The Seventh Circle
Man I love so many classes.

I'll try to gather all my thoughts. I think the only class that won't get a mention is the Cleric, tbh.
 

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