D&D 5E Races and classes


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DEFCON 1

Legend
Supporter
Is it though?

How much of the stuff .... matters?

And with the mix-n-match of Tasha's thrown in ....
Depends I suppose on what matters to you.

For those players that care for very little except game mechanics... subclasses and subraces offer not much difference. Most subclasses have like what, four levels of "stuff"-- two of which don't occur until the teens in level which means many tables will never use them-- and so overall you're only getting a couple new gadgets to play with. (Plus the fact that those gadgets are oftentimes the same mechanics that we already are using-- like gaining Advantage-- just in a new way.)

But for those people for whom the fluff matters most of all... there are a plethora of new ideas and concepts for characterization in all of these things. The Circle of Stars druid might not have this huge new game mechanic that "changes the game"... but if you are playing in Theros for example, the fluff and visualization of this subclass fits in perfectly with Nyx and the Nyxborn. The subclass will give you ideas on how it fits. And almost all the subclasses have these "idea generators" baked into them for new character concepts.
 


DND_Reborn

The High Aldwin
Races
Player's Handbook
  • Dragonborn
    • Standard (PHB)
    • Draconblood (EGtW)
    • Ravenite (EGTW)
  • Dwarf
    • Gray Dwarf (SCAG)
    • Hill Dwarf (PHB)
    • Mark of Warding (ERftLW)
    • Mountain Dwarf (PHB)
  • Elf
    • Dark Elf (PHB)
    • Eladrin (MToF)
    • Eladrin (variant) (DMG)
    • High Elf (PHB)
    • Mark of Shadow (ERftLW)
    • Pallid Elf (EGtW)
    • Sea Elf (MToF)
    • Shadar-kai (MToF)
    • Wood Elf (MToF)
  • Gnome
    • Deep Gnome (SCAG)
    • Forest Gnome (PHB)
    • Mark of Scribing (ERftLW)
    • Rock Gnome (PHB)
  • Half-Elf
    • Standard (PHB)
    • Aquatic Half-Elf (SCAG)
    • Drow Half-Elf (SCAG)
    • High Half-Elf (SCAG)
    • Mark of Detection (ERftLW)
    • Mark of Storm (ERftLW)
    • Wood Half-Elf (SCAG)
  • Halfling
    • Ghostwise (SCAG)
    • Lightfoot (PHB)
    • Lotusden (EGtW)
    • Mark of Healing (ERftLW)
    • Mark of Hospitality (ERftLW)
    • Stout (PHB)
  • Half-Orc
    • Standard (PHB)
    • Mark of Finding (ERftLW)
  • Human
    • Standard (PHB)
    • Mark of Finding (ERftLW)
    • Mark of Handling (ERftLW)
    • Mark of Making (ERftLW)
    • Mark of Passage (ERftLW)
    • Mark of Sentinel (ERftLW)
    • Variant (PHB)
  • Tiefling
    • Asmodeus (PHB)
    • Baalzebul (MToF)
    • Devil's Tongue (SCAG)
    • Disapter (MToF)
    • Feral (SCAG)
    • Fierna (MToF)
    • Glasya (MToF)
    • Hellfire (SCAG)
    • Levistus (MToF)
    • Mammon (MToF)
    • Mephistopheles (MToF)
    • Winged (SCAG)
    • Zariel (MToF)
Elemental Evil Player's Companion
  • Aarakocra
  • Genasi
    • Air (EEPC)
    • Earth (EEPC)
    • Fire (EEPC)
    • Water (EEPC)
  • Goliath
Volo's Guide to Monsters
  • Aasimar
    • Fallen (VGtM)
    • Protector (VGtM)
    • Scourge (VGtM)
    • Variant (DMG)
  • Bugbear
  • Firbolg
  • Goblin
  • Hobgoblin
  • Kenku
  • Kobold
  • Lizardfolk
  • Orc
  • Tabaxi
  • Triton
  • Yuan-ti Pureblood
The Tortle Package
  • Tortle
One Grung Above
  • Grung
Mordenkainen's Tome of Foes
  • Gith
    • Githyanki (MToF)
    • Githzerai (MToF)
Guildmaster's Guide to Ravnica
  • Centaur
  • Loxodon
  • Minotaur
  • Simic Hybrid
  • Vedalken
Acquisitions Incorporated
  • Verdan
Locathah Rising
  • Locathah
Eberron: Rising from the Last War
  • Changeling
  • Kalashtar
  • Shifter
    • Beasthide (ERftLW)
    • Longtooth (ERftLW)
    • Swiftstride (ERftLW)
    • Wildhunt (ERftLW)
  • Warforged
Mythic Odysseys of Theros
  • Leonin
  • Satyr
Classes
Artificer
  • Alchemist (ERftLW)
  • Armorer (TCoE)
  • Artillerist (ERftLW)
  • Battle Smith (ERftLW)
Barbarian
  • Path of the Ancestral Guardian (XGtE)
  • Path of the Battlerager (SCAG)
  • Path of the Beast (TCoE)
  • Path of the Berserker (PHB)
  • Path of the Storm Herald (XGtE)
  • Path of the Totem Warrior (PHB)
  • Path of the Zealot (XGtE)
  • Path of Wild Magic (TCoE)
Bard
  • College of Creation (TCoE)
  • College of Eloquence (MOoT)
  • College of Glamour (XGtE)
  • College of Lore (PHB)
  • College of Swords (XGtE)
  • College of Valor (PHB)
  • College of Whispers (XGtE)
Cleric
  • Arcana Domain (SCAG)
  • Death Domain (DMG)
  • Forge Domain (XGtE)
  • Grave Domain (XGtE)
  • Knowledge Domain (PHB)
  • Life Domain (PHB)
  • Light Domain (PHB)
  • Nature Domain (PHB)
  • Order Domain (GGtR)
  • Peace Domain (TCoE)
  • Tempest Domain (PHB)
  • Trickery Domain (PHB)
  • Twilight Domain (TCoE)
  • War Domain (PHB)
Druid
  • Circle of Dreams (XGtE)
  • Circle of Spores (GGtR)
  • Circle of Stars (TCoE)
  • Circle of the Land (PHB)
  • Circle of the Moon (PHB)
  • Circle of the Shepherd (XGtE)
  • Circle of Wildfire (TCoE)
Fighter
  • Arcane Archer (XGtE)
  • Battle Master (XGtE)
  • Cavalier (XGtE)
  • Champion (PHB)
  • Echo Knight (EGtW)
  • Eldritch Knight (PHB)
  • Psi Warrior (TCoE)
  • Purple Dragon Knight (SCAG)
  • Rune Knight (TCoE)
  • Samurai (XGtE)
Monk
  • Way of Mercy (TCoE)
  • Way of Shadow (PHB)
  • Way of the Astral Self (TCoE)
  • Way of the Drunken Master (XGtE)
  • Way of the Four Elements (PHB)
  • Way of the Kensei (XGtE)
  • Way of the Long Death (SCAG)
  • Way of the Open Hand (PHB)
  • Way of the Sun Soul (XGtE)
Paladin
  • Oath of Conquest (XGtE)
  • Oath of Devotion (PHB)
  • Oath of Glory (MOoT)
  • Oath of Redemption (XGtE)
  • Oath of the Ancients (PHB)
  • Oath of the Crown (SCAG)
  • Oath of the Watchers (TCoE)
  • Oath of Vengeance (PHB)
  • Oathbreaker (DMG)
Ranger
  • Beast Master (PHB)
  • Fey Wanderer (TCoE)
  • Gloom Stalker (XGtE)
  • Horizon Walker (XGtE)
  • Hunter (PHB)
  • Monster Slayer (XGtE)
  • Swarmkeeper (TCoE)
Rogue
  • Arcane Trickster (PHB)
  • Assassin (PHB)
  • Inquisitive (XGtE)
  • Mastermind (SCAG)
  • Phantom (TCoE)
  • Scout (XGtE)
  • Soulknife (TCoE)
  • Swashbuckler (SCAG)
  • Thief (PHB)
Sorcerer
  • Aberrant Mind (TCOE)
  • Clockwork Soul (TCoE)
  • Divine Soul (XGtE)
  • Draconic Bloodline (PHB)
  • Shadow Magic (XGtE)
  • Storm Sorcery (SCAG)
Warlock
  • The Archfey (PHB)
  • The Celestial (XGtE)
  • The Fathomless (TCoE)
  • The Fiend (PHB)
  • The Genie (TCoE)
  • The Great Old One (PHB)
  • The Hexblade (XGtE)
  • The Undying (SCAG)
Wizard
  • Bladesinging (SCAG)
  • Chronurgy Magic (EGtW)
  • Graviturgy Magic (EGtW)
  • Order of Scribes (TCoE)
  • School of Abjuration (PHB)
  • School of Conjuration (PHB)
  • School of Divination (PHB)
  • School of Enchantment (PHB)
  • School of Evocation (PHB)
  • School of Illusion (PHB)
  • School of Necromancy (PHB)
  • School of Transmutation (PHB)
  • War Magic (XGtE)
Yep, this just shows 5E has WAY too much crap now and with Tasha's has officially entered the splat-book/junk phase.

Bring on 6E now and let's get back to sanity.

that is an absurdly huge amount of stuff....
Yep. This. Exactly.
 


Warpiglet-7

Cry havoc! And let slip the pigs of war!
Yep, this just shows 5E has WAY too much crap now and with Tasha's has officially entered the splat-book/junk phase.

Bring on 6E now and let's get back to sanity.


Yep. This. Exactly.
I plan to establish it now. My group aside from me is not into tashas.

I am probably done at this point aside from a great module.

I was sort of bred to play a lot with a finite number of books. Playing wi the pals and not strangers makes this doable. I am not ready to pay WOTC for a whole new system.

and unless they change their behavior in some spaces I am not only satiated but not into their extra game related stuff.
 

My suggestion is to give a "subclass feat" in the first level to show your PC is since the first instant.

I like the idea from Pathfinder 2 about replacing racial traits with optional of race feats, allowing more flexibility and avoiding "typecasting" with classes (for example gnomes or rogues or illusionists).

But still it is too soon for 6th Ed, because there are enough space to before testing new things, for example new classes with special game mechanics, and not only the psionic powers.
 

BookTenTiger

He / Him
Yep, this just shows 5E has WAY too much crap now and with Tasha's has officially entered the splat-book/junk phase.

Bring on 6E now and let's get back to sanity.


Yep. This. Exactly.

This attitude is so confusing to me. At the end of the day, having "too many options" will only occur if:

* You are playing a campaign that includes Forgotten Realms, Eberron, Theros, Ravnica... If you are playing only in one campaign setting, the options are cut down dramatically.

* You ignore the fact that at the end of the day, you will only have as many races and classes at the table as needed for the number of players at the table. I have 4 players. There may be 100 subraces and subclass options, but I only have to worry about the 4 my players pick.

Not only are there so many other RPGs that cater to a more limited palate, but D&D itself has systems in place to limit the number of races and classes you want at your table. Simply saying "this is a Lord of the Rings style campaign" limits the choices.

Furthermore, 5e has systems that keep new subclasses in check, like bounded accuracy. And the optional origin rules in Tasha make it even easier to have the characters at the same "power level," if that's your preference.

I honestly don't see how having more options is a problem.
 


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