D&D 5E (+) What would you want for 5e Dark Sun?

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I think the Dragonlance topic of the same name is pretty great and I'd like to follow through a similar course with Dark Sun under the following precepts:

1) Narrative Elements will almost certainly change to adapt the setting toward more modern sensibilities. More female characters, LGBT inclusion, wider ethnic diversity, and some elements may be trimmed or re-framed to be less offensive. This isn't inherently a bad thing. But if you're down with it, what kind of changes would you want to see?

2) Dark Sun has a ton of Systems Changes. From Defiling to Psionics to Environmental Survival. How drastically would you want to see those systems altered, or perhaps do you have ideas on how they could be carried forward? Or do you think that such changes should even be -applied- to a modern table sensibility due to the preponderance of roll-playing as opposed to role-playing in modern game design?

3) Power Level. While it could be included in the Systems changes, Dark Sun's monsters were stronger, it's characters had higher stat generation methods, and magic items, or even good quality weapons and armor, were rare to make things even more challenging. Should that stylistic and mechanical gap remain in 5e, or should it be brought into a more "Modern Balance" spirit where any Athasian character is no stronger or weaker, by default, than any Faerunian one?

I'll go first.

Narrative Changes for Modern Sensibilities:
  • More Female Sorcerer-Kings.
    • On Athas there were only 3 female sorcerer-kings. Abalach-Re, Lalali-Puy, and Yarmuke. And Yarmuke was destroyed by Hamanu who also wiped her city from the world.
    • Thankfully, most of the Sorcerer-Kings gender is pretty irrelevant to who they are and what they accomplish. So making Oronis, Tectuktitlay, or even Andropinis (Who has the most masculine name of them all, Man-Penis) into Female Characters wouldn't actually change much of anything.
    • Could even have one of the Sorcerer-Kings be transgender. Nibenay presents a draconic form and largely hides from the public eye. It could be interesting if that draconic form were feminine.
  • LGBTQ+ loose organizations could be neat.
    • I don't mean big and broad-ranging LGBTQ Lobbyists. I'm talking about smaller organizations of protection. Athas is a harsh place and having trans characters know that, for example, a building with a painted Kank's Head on the front wall wall is a safe space could be interesting. It would also set Athas aside from other settings as one that is harsh, but not without it's mercies.
    • Similarly, an alliance of people with different sexualities creating a group-atmosphere of protection and solidarity might be nice in a cruel world. Like maybe no one cares if some courtier is slipping into silk-sheets with courtiers of similar genders, or whether gladiators are coupling in the barracks between matches, but there's still plenty of reason for abundant caution and escape plans and the like for when bigots -do- rear their ugly heads
    • Though it would also be kind of great to just have no societal stigmas tied to LGBTQ+ existence, of course.
  • Slavery is a tough call. But I think they could largely keep it.
    • 5e D&D tries to keep slavery in the hands of evil people. Which is why the Drow are totally willing to enslave you at the start of Out of the Abyss. The main thrust of slavery in modern fantasy is that it exists, it is evil, and only evil people enslave others.
    • Therefore having slavery as a thing in the setting would still work, but the players would be actively encouraged to fight and kill slavers when possible/reasonable, and free any slaves they find. Which is what good people should do in any setting.
  • Points of (Dim) Light?
    • Athas has always been a place with a handful of real "Towns" and a few villages scattered across the sands between them, often 2-3 days travel apart (On foot) and usually plagued by cannibal Elves, cannibal Thri-Kreen, and cannibal Halflings. Because, honestly, cannibalism is just super popular as a dining option on Athas.
    • This sort of physical structure lends itself well to a Points of Light campaign. And, honestly, making that the style du jour for Athas could fit really, -really-, well. So long as the lights are dim. So long as the safety is fleeting, the comfort expensive, and the danger swift to return.
  • Ethnic Variety
    • Honestly, Athas could do this fairly easily if the art department goes for it without any sort of backlash. I don't think there's much chance, at all, that people are going to complain if Tecuktitlay isn't white as snow, or Lalali-Puy doesn't have blonde hair and blue eyes. Honestly, ruddy and dark skin tones should -probably- be the default for the whole setting, with pale skin being a rarity even among the wealthy.
Systems Changes:
  • Arcane/Divine/Psionics as different.
    • 5e's "All magic is just magic" is just not good for Athas. Athas uses Defiling and Preserving as a powerful narrative element, and one that Clerics and Druids are incapable of doing because their power doesn't defile.
    • Athas would need to break the "Weave Narrative" to work. Different types of magic -need- to be different to interact with this core identity of the setting.
  • Psionics as Default
    • A Psionicist Class (I love KibblesTasty's) would be great. Especially one that takes cantrip-casting to heart and builds off of it.
    • Probably a Psionic-Warrior option or something similar as well. Likely as a Subclass of Fighter or maybe Ranger?
    • Maybe just a whole mess of Psionic Subclasses in general.
    • Definitely a ton of Wild Talents as Feats.
  • Defiling as Default
    • Preserving should be something you actively choose, rather than a default. And it should cost you.
    • Yes. This makes Wizards and Sorcerers (if they're even in the game!) weaker unless they defile. That's the point.
    • Playing a Wizard should be unattractive in the setting to keep the Arcane magic level low. Not impossible, so people can still play their Wizards... but less attractive.
  • Travel Mechanics
    • Traveling from place to place isn't hard, really. Pick a direction and go. Getting there -alive- is the trick.
    • Heat Mechanics, Environmental Hazards, Dangerous Monsters, and most importantly LIMITED RESOURCES.
    • Water isn't always available on Athas. And even when you -can- get some it's often dirty.
    • Some sort of mechanical structure that makes survival against the World into it's own unique danger layered on top of everything else would be spectacular.
Power Level
  • Stronger Characters. Harsher Challenges.
    • Athasian characters have been stronger than those of other settings, often with less magical power available. Previous editions handled this with higher attribute scores, which is also an option but consider replacing Magic Items with "Heroic Power"
    • To replace magic items, there should be a new "Internalized Power" system that allows characters to function as if they -have- magic items in many cases and situations, without actually having them.
    • Perhaps give people a number of "Heroic Power" slots equal to their Attunement availability and allow the player to gain these heroic powers through gameplay.
    • Belt of Giant Strength? Nah. Your strength score gets boosted 'cause you have "Mighty Thews" which gives you a +4 Strength Bonus (Max 22) or a +6 bonus (Max 24
  • Bigger Stats
    • Maybe give players their level 4 ASI at level 1? Or their level 8 at level 1 so they just don't get one of the two during leveling.
    • This would keep their overall power level similar while boosting them at low-level play before they can play into the "Heroic Power" system.
  • Wild Talent at level 1?
    • Wild Talents are an important part of Athasian culture. Not -everyone- has them, but enough people do that it's just considered normal.
    • Maybe give all players a single level 1 "Free Feat" which can be a Wild Talent or not, as they personally prefer.
  • Interesting Weapon and Armor Rules.
    • In addition to having some really cool and slightly freaky weapons, Athas also had rules relating to Bone, Stone, and Wooden weapons that probably should be updated.
    • Weapon Breakage was a common problem for Athasian Heroes who would often see their favorite Carrikal break off in the thick armored hide of a Braxat or crushed under the bulk of a rampaging Mellikot.
    • Armor/Shield Breakage was also an issue, but slightly (SLIGHTLY) less common. Maybe give players the ability to actively sacrifice shields and armor to negate a critical hit altogether, or something? Not sure.

What are your thoughts?
 

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Mind of tempest

(he/him)advocate for 5e psionics
If doing psionic elementalism, I would rather see the Druid or the Sorcerer do it. Not the Psion.

Perhaps, there can even be psionic elementalist archetype (subclass) that both the Druid and the Sorcerer can take. The archetype makes the Druid and Sorcerer features psionic.

The psionic elementalism can go by the name of primal. But if shamanistic animism itself comes to be understood as psionic, even better.

Can people handle a psionic Druid? A primal Druid sounds more familiar, even if primal is psionic.
primal is closer to the divine in that it involves working for powerful beings, psionic is more from within, in contrast to arcane which seems to be influencing something outside the body.

also, one subclass for it would work fine as wizards have never done it well.

why would you give it to sorcerers?
In retrospect, psionics is the perfect example!

Psi represented the "incorporeal essence of power" which is why the word psychic exists.

But psionic is a new cognate, which has a direct connection to the original while not being anything relevant.

Specifically it was coined in the 1950s as a combination of the terms psychic and electronics but that's another story...

Maybe if we were to try and do something similar? Come by in the psychic root with a more common term we could coin a phrase that would actually communicate intention without a side discussion about definitions...

On the topic of psychometabolism though, it isn't shape-shifting. Shape-shifting is an aspect of psychometabolism, but not the entirety of it. That would be like saying necromancy is the power to raise the dead. Without touching on any of the part where it kills things really good.
necromancy also includes stuff about talking to the dead and I have always wanted more of that included but that might be my love of the dumb concept of thantonauts.

Psychometabolism is more or less synonymous with psychosoma, and psychometabolic with psychosomatic.

Essentially, it means "mind and body" is a single being, whence "mind-over-body", that thoughts can reshape the body. The "metabolism" suggests more emphasis at a cellular level of the body.

This concept that a thought can shapeshift the body, is central to the Norse view, and many other animistic views.

In the medieval world, people believed the physical appearance of a child depended on the stray thoughts that the parents had while having sex. It might sound surprising to us, but that is the medieval world in many cultures.
psychometabolism is the complete mastery of biology, if you have an idea that people call biomancy then it belongs under psychometabolism, so shape-shifting, blood magic, anything this guy does.
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Heh, if someone coined the word "psionic", right now, for sure, I would say, "No way!"

But the term is a wellknown and familiar term since the origins of D&D.

Even scifi uses the term less and less. Pretty much only D&D still uses the term.

But for D&D players, psionic seems ok, but there still needs to be a good alternate name, like "mind magic", to help make this term fit within a medievalesque setting. (Compare the alternate names "Drow" and "Dark Elf".)
we could look for any real-world terms that have thematic links that have yet to be devoured by arcane casters?
 

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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Psychometabolism is more or less synonymous with psychosoma, and psychometabolic with psychosomatic.

Essentially, it means "mind and body" is a single being, whence "mind-over-body", that thoughts can reshape the body. The "metabolism" suggests more emphasis at a cellular level of the body.

This concept that a thought can shapeshift the body, is central to the Norse view, and many other animistic views.

In the medieval world, people believed the physical appearance of a child depended on the stray thoughts that the parents had while having sex. It might sound surprising to us, but that is the Medieval World in many cultures.
Psychometabolism also includes things like ignoring the cold, enduring ridiculous heat, not needing food or water for weeks or even months, slowing your heart rate or breathing to the point of appearing dead, and grafting inorganic matter to the body.

It includes absolute control over your body's functions. Not just the ability to alter the structure of them.

You can't really "Medievalize" that because it wasn't a european medieval idea. There were people doing Psychometabolic stuff further East, of course, because that's where most of the stuff in Psychometabolic sciences and disciplines come from.
 

Yaarel

He Mage
primal is closer to the divine in that it involves working for powerful beings, psionic is more from within, in contrast to arcane which seems to be influencing something outside the body.
Primal has nothing to do with powerful beings.

Indeed, this is an example of how D&D falsifies and confuses reallife history and cultures.

In animistic cultures, all of the beings of nature are moreorless equal in power. There are individual humans who are recognized as unusually powerful, and likewise there are individual nonhumans who are recognized as unusually powerful. But humans and nonhumans are generally beings who are equally powerful.

In animism, the idea is that all of the features of nature, including humanity as a feature of nature, are each others neighbors and members of the same community. It is important to be good neighbors to each other.



also, one subclass for it would work fine as wizards have never done it well.

why would you give it to sorcerers?
Heh, I less enthusiastic about the 5e Sorcerer. But it does develop its elemental themes well enough.

I am probably more interested in a Druid as a psionic/primal elementalist, who can swap out the shapeshifting, to focus on elementalism.



necromancy also includes stuff about talking to the dead and I have always wanted more of that included but that might be my love of the dumb concept of thantonauts.
I am not into necromancy. But I recognize it is a thing for some players. Compare how the Pathfinder "occultist" blends psionics and necromancy together.

If necromancy has a place in Dark Sun (and it seems to have some place), I might want to see Warlock as the psionic necromancer.

For D&D, I specifically view "necromancy" as almost exactly equal to: "dying, necrotic damage, vampiric healing, plus the creature types: undead, fiend, and aberrant". In the case of the aberrant, I notice the name "Necronomicon", making aberrants part of necromancy.
 

Stormonu

Legend
BTW, recently re-reading some of the Dark Sun supplements, I would turn Lalia-Puy into an Avangion. From what I have read, she is the one sorcerer-king who is somewhat benevolant, and seeks to preserve life on Athas.

Likewise, I also think that Dark Sun would be one campaign world that would (strongly) benefit from the removal of alignment. This coming from someone who generally likes the alignment system and would like it stay as a general part of D&D.
 

Yaarel

He Mage
You can't really "Medievalize" that because it wasn't a european medieval idea.
If you are saying Nordic countries arent part of Europe, that is true in the sense, they are not part of Continental Europe.

But Nordic themes are part of D&D, and certainly did lots of "psychometabolism" during the Medieval Period.

When Nordic shamans shapechange into animals, they do it by means of the "strength" of their own mental powers. (The Norse term "hugar" literally means "minds" or mindforces. And "hamr", meaning "form", is a shamanic term for a mental self-image.) The shaman becomes the form that the shaman has in mind.
 
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Yaarel

He Mage
BTW, recently re-reading some of the Dark Sun supplements, I would turn Lalia-Puy into an Avangion. From what I have read, she is the one sorcerer-king who is somewhat benevolant, and seeks to preserve life on Athas.
Sounds good to me!

Likewise, I also think that Dark Sun would be one campaign world that would (strongly) benefit from the removal of alignment. This coming from someone who generally likes the alignment system and would like it stay as a general part of D&D.
Alignment is tricky. Much of the survivalism of Dark Sun is amoral.

On the other hand, for the sense of "corruption" that associates with Dark Sun defiling and the sword-and-sorcerer genre generally, alignment might enhance it the feeling of "falling".
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
BTW, recently re-reading some of the Dark Sun supplements, I would turn Lalia-Puy into an Avangion. From what I have read, she is the one sorcerer-king who is somewhat benevolant, and seeks to preserve life on Athas.

Likewise, I also think that Dark Sun would be one campaign world that would (strongly) benefit from the removal of alignment. This coming from someone who generally likes the alignment system and would like it stay as a general part of D&D.
Sorcerer King Keltis.

Also known as Orionis.

Hiding in New Kurn, becoming an Avangion.

4af45a9454390bc31196a70c6fe71f2b.jpg


Lalali-Puy is actually really -really- evil.

She tells stories about how the Halflings were the real monsters and how she was there, watching them create their monstrosities and using their life-shaping magic for wicked purposes. How she fought against them as they turned their back on nature and they almost destroyed her. How the Crescent Forest was all the good and green she could save from them... Her reverence for nature is just a form of control along with the gaslighting of the populace. She uses Nibenay's nearby presence and joint use of the Crescent Forest to create an external foe for her people to be afraid of so they'll cling to her, and her rule, all the harder.

The actual Primal Spirits of the forest -fear- the Oba, because her foul Sorceries -command- their allegiance, binding them against their will. Her way to make sure there would be no Druids in the Crescent Forest to oppose her!
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
If you are saying Nordic countries arent part of Europe, that is true in the sense, they are not part of Continental Europe.

But Nordic themes are part of D&D, and certainly did lots of "psychometabolism" during the Medieval Period.

When Nordic shamans shapechange into animals, they do it by means of the "strength" of their own mental powers. (The Norse term "hugar" literally means "minds" or mindforces. And "hamr", meaning "form", is a shamanic term for a mental self-image.) The shaman becomes the form that the shaman has in mind.
... Yeah... that's a dramatic reinterpretation of what I was -actually- referring to. Being the whole "Everything else that Psychometabolism does".

You can't "Medieval Europe" the concepts of India and Southeast Asia because those ideas weren't a big thing in the west. Oh, people endured the cold (I live in a place where Polar Bearing is a thing to do in winter). But not with the level of dedication to extreme body-control that occurred in the East.

Never heard of any Norse Shaman who could stop their own heart and restart it later, after all.
 

Yaarel

He Mage
You can't really "Medievalize" that because it wasn't a european medieval idea. There were people doing Psychometabolic stuff further East, of course, because that's where most of the stuff in Psychometabolic sciences and disciplines come from.
Actually.

The Wizard class devoured the term "transmutation". To me this term connotes protoscientific "alchemy", such as "transmuting" lead or mercury into gold, which is perfect for the Wizard, but is wrong for the Psion.

By contrast, "shapechange" connotes things like Norse "form traveler" (hamfari) and Native American "skin walker", which are perfect for the Psion.
 

Mind of tempest

(he/him)advocate for 5e psionics
Primal has nothing to do with powerful beings.

Indeed, this is an example of how D&D falsifies and confuses reallife history and cultures.

In animistic cultures, all of the beings of nature are moreorless equal in power. There are individual humans who are recognized as unusually powerful, and likewise there are individual nonhumans who are recognized as unusually powerful. But humans and nonhumans are generally beings who are equally powerful.

In animism, the idea is that all of the features of nature, including humanity as a feature of nature, are each others neighbors and members of the same community. It is important to be good neighbors to each other.




Heh, I less enthusiastic about the 5e Sorcerer. But it does develop its elemental themes well enough.

I am probably more interested in a Druid as a psionic/primal elementalist, who can swap out the shapeshifting, to focus on elementalism.




I am not into necromancy. But I recognize it is a thing for some players. Compare how the Pathfinder "occultist" blends psionics and necromancy together.

If necromancy has a place in Dark Sun (and it seems to have some place), I might want to see Warlock as the psionic necromancer.

For D&D, I specifically view "necromancy" as almost exactly equal to: "dying, necrotic damage, vampiric healing, plus the creature types: undead, fiend, and aberrant". In the case of the aberrant, I notice the name "Necronomicon", making aberrants part of necromancy.
you telling me than trying to negotiate with a mountain spirit you would not be the weaker party?
so instead of the left-right hand divide of arcane and divine, psionics and primal would be what self contrasted with not-self?

it probably does not help my basic view of reality is rather anti neighbourly as I assume reality is a factory of nightmare merged with an automated slighter house which I am getting the feeling is very much the opposite of animism?

sorcerer has almost nothing to do with elementalism it is all power of past legacies most commonly of blood hence my dislike of it.

I dislike necromancy just being the evil school of magic, as why would anyone let them live they would all be killed before they learn the secrets of it, plus the meddling in things gods do not want us to do is more or less the entire of arcane magic, death magic should not inherently be evil just far more abusable as let us face it enchantment is flat out consent breaking and evocation is how to commit a war crime in less than six minutes.
 

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