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D&D (2024) 4/26 Playtest: The Fighter


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Undrave

Legend
I suggest to allow fighters to use their whole attack action on a AoO instead of a single attack. (maybe add a little something for ranged fighters too, to allow them to benefit from this feature)
It's good if you want to do MORE damage, but it doesn't really help if your goal is to make it harder for opponents to get past you. Being able to AoO multiple times means you can make it painful to multiple enemies who try to ignore you.
 

mellored

Legend
The wizard gets to have all of the spells "equipped" at the same time and has access any of them at any moment when it's their turn. He has polymorph AND conjure animals in his hand, as well as 20 other spells. The fighter, on the other hand, has to carry a golf bag of gear and spend actions to juggle it into his hand, just to switch between minor effects
You don't need to spend actions to swap weapons.

Fighter 1 can push one turn, trip the next, and cleave the third.

Fightet 7 lets you sap with piercing instead of bludgeoning. Or push with a longbow.

Fighter 13 just expands on 7.
 


Asisreo

Patron Badass
I think you've inadvertently highlighted just why it's bunk for the fighter and great for the spellcaster. The wizard gets to have all of the spells "equipped" at the same time and has access any of them at any moment when it's their turn. He has polymorph AND conjure animals in his hand, as well as 20 other spells.
That's no what I mean.

I mean having the spell polymorph and conjure animals known but only having one prepared. You wouldn't completely ignore the other one as if it doesn't exist.

Also, if the problem is the fiction of having multiple weapons on you...the fighter in the 5e PHB has a sword, spear, shield, and two scimitars.

Actually, I did a simple google of DnD fighter and the first image is this:


The second is this:


And the third is this:


Every one of them is carrying different weapons on them and they don't look like a golfbag caddy fighter at all. Seem like bog standard fighter characters imo.
 

Parmandur

Book-Friend
That's no what I mean.

I mean having the spell polymorph and conjure animals known but only having one prepared. You wouldn't completely ignore the other one as if it doesn't exist.

Also, if the problem is the fiction of having multiple weapons on you...the fighter in the 5e PHB has a sword, spear, shield, and two scimitars.

Actually, I did a simple google of DnD fighter and the first image is this:


The second is this:


And the third is this:


Every one of them is carrying different weapons on them and they don't look like a golfbag caddy fighter at all. Seem like bog standard fighter characters imo.
ky5sva77zi021.gif
 

Minigiant

Legend
Supporter
That's no what I mean.

I mean having the spell polymorph and conjure animals known but only having one prepared. You wouldn't completely ignore the other one as if it doesn't exist.

Also, if the problem is the fiction of having multiple weapons on you...the fighter in the 5e PHB has a sword, spear, shield, and two scimitars.

Actually, I did a simple google of DnD fighter and the first image is this:


The second is this:


And the third is this:


Every one of them is carrying different weapons on them and they don't look like a golfbag caddy fighter at all. Seem like bog standard fighter characters imo.

The core problem D&D had since it'sinception was the fighters an dother warrior could wieldalltheir weapons but not be good at all of them.

Sword,spear,shiel,and 2 scimitar requires at least 2 different builds to be effective. Sword and Board and Dual Swords required having 2 different masteries, kits, fighting style or feats in D&D. Then Archery and thrown were different masteries, kits, fighting style or feats and used a different stat.

You technically had tons of weapons but one of your weapons was clearly your best option and you only switch when that weapon could not be used.

The fiction, the art, and the mechanics never matched up. That's why the fighter is constantly discussed.
 

Asisreo

Patron Badass
You technically had tons of weapons but one of your weapons was clearly your best option and you only switch when that weapon could not be used.
The PHB discusses how fighters are "well-rounded specialists."

What that means is that you're supposed to lean into your primary mode of attack, but when that isn't effective anymore, then you switch to whatever is effective.

So even if you took GWM and didn't take sharpshooter, you can still shoot a flying dragon with a longbow. True, you're not at your best, maybe not even at your baseline, but you're at least contributing.

If you have a shield of missile attraction, then you can have a mundane longsword and play the role of a proper tank against ranged attackers. Same with magic users and a spellguard shield.

There's a lot of interesting approaches to combat that's available to fighters beyond "stick with highest damage."
 

Garthanos

Arcadian Knight
If you have a shield of missile attraction, then you can have a mundane longsword and play the role of a proper tank against ranged attackers. Same with magic users and a spellguard shield.

There's a lot of interesting approaches to combat that's available to fighters beyond "stick with highest damage."
Fix it with magic items... hmmm wonder why that rarely works.
 

Chaosmancer

Legend
He didn't assume cleave would be available every time, he gave it a percentage chance.

What was the percentage?

Push can work well with with something like spike growth.

Fighters and Barbarians don't get Spike Growth. So, it ends up not being useful unless someone else is giving it something to react off of. So what do you do if no one casts Spike Growth for you?

Fighter gets more and earlier, and is less dependent on multiple abilities

They get only one more than the Rogue, who gets many skill boosts, and they don't get feats earlier than other people, they get the first feat at level 4, just like everyone else.

Compared to all other classes, they get 2 more feats. Which, can be good, but is only +2 more ASI's than everyone else. Which isn't exactly breaking the bank.

Also, Fighter's need an attack stat and con. This is the same for Rogues, Warlocks, Wizards, Sorcerers, Clerics, Druids, and Barbarians. Paladin and Ranger can get by with having a lower casting stat, Bards can be weird. So they aren't much less reliant than... most other classes.

Yes and fighters also get stuff at those same levels

What abilities to increase skills and utility are Fighters getting? That's what I was listing for those other classes. You can't just say "stuff" and leave it at that.

They are, and we've been talking about it. Heck, you raised PUSH and it's definitely a control option and unique to fighters being able to put it on more weapons while everyone else is (so far) stuck having to take whatever mastery is pre-assigned to that weapon, and then only if they take a feat (usually) to even get mastery. Fighters come with multiple masteires.

What?

At level 1 a Fighter gets Three Masteries, which can be changed out on a long rest. At level 12.... they still are just getting Masteries. And these masteries aren't unique, because Barbarians have them, and Monks, Rangers and Paladins will have them. Yes, the Fighter can swap a mastery onto a weapon (with limits) on a long rest, but that doesn't actually give them anything NEW to do. If they wanted Push, they could have gotten Push at level 1 and Push never improves. They can never do more than that with the mastery. Yes, masteries are on the weapons, but most of the weapons are still VERY comparable. The difference between a Pike, a Glaive, and a Halberd is literally "do I want Push, Graze or Cleave". And that is a long rest change for anyone. Fighter included.

And, as you point out, everyone is going to have access to that feat, meaning that non-martials will also be able to get these, and also be able to switch them on a long rest.

So... yes, after level 1, the Fighter is not gaining any NEW control options.

Except they can? I get the sense you have not read it much?

No, I read it, little sick and tired of people thinking I can't read. You have to pick which single mastery activates when you make the attack.

So, let me offer you this. You have a level 5 fighter. That fighter uses his Battleaxe to attack and activates topple. Then after the attack he stows his weapon. Then before his next attack he draws a Morningstar and attacks with sap. How is this any different in practical terms than having his battleaxe use topple and then his battleaxe use sap?

What I wanted was the fighter to have their weapon and be able to activate sap AND topple on the same attack. That would be using two at once. not having two on the same weapon but STILL being limited to only activating a single one.
 

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