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D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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It's not at all self-evident. When I'm in a fist fight I want to knock everyone on their butts ASAP. Why would you not want that? What does weapon juggling have to do with anything?

What you mean to say is that you just don't see a problem with what I pointed out.

Which is fine, but after 143 pages of arguing with people and asserting how "not having a problem" with something isn't a fair counter argument to people saying theres a problem, Id think you wouldn't be engaging in the same behavior just because now the tables are turned.
 

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Incenjucar

Legend
What you mean to say is that you just don't see a problem with what I pointed out.

Which is fine, but after 143 pages of arguing with people and asserting how "not having a problem" with something isn't a fair counter argument to people saying theres a problem, Id think you wouldn't be engaging in the same behavior just because now the tables are turned.
I literally have no idea what you're pointing out.

What is wrong with proning enemies?

What does weapon juggling have to do with anything? Are you talking about weapon traits or something?
 

Chaosmancer

Legend
I watched that video earlier, I don't particularly think martials are suddenly equal to casters because they have a few control options on tap. Prone can be detrimental to your party (as that video shows, when Eldritch Blast became a terrible option due to all the melee proning people), the weapon switching wasn't a balance issue (6 more damage on the round where the guy did 106, lol), and giving martials the ability to push a guy 10' on a hit is like, 2014 cantrip + invocation level.

If anything, to me, it proves that boosting martials is a good thing- the melee Warlock was not overperforming compared to the Barbarian and the Fighter.

Yeah, I watched it and it felt very balanced in terms of everyone shining, but prone in a group with 4 melee experts and a caster who goes giant ape? Obviously that felt powerful, while if they had been built with 4 ranged characters and 2 casters, it would have been seen as much more situational.
 


Chaosmancer

Legend
What you mean to say is that you just don't see a problem with what I pointed out.

Yes, people asking you to explain something are generally indicating that they don't see what you see. If they did, it wouldn't need explained.

Which is fine, but after 143 pages of arguing with people and asserting how "not having a problem" with something isn't a fair counter argument to people saying theres a problem, Id think you wouldn't be engaging in the same behavior just because now the tables are turned.

So the problem is that it makes ranged attacks more difficult to execute? Because that is what would happen in my current party.
 

Ill let a couple redditors take this one

Screenshot_20230626_192512_Reddit.jpg
 
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Incenjucar

Legend
So weird how this topic brings out hostile attitudes.

Anyways. One of the fun things with a mythic warrior concept is how it can be used to synergize with other classes. I really enjoy the idea of a fighter whacking someone so hard with a bludgeon attack that they suffer disadvantage to Int/Wis/Cha saving throws for a bit.
 


That's fair, I just like the simpler design of using things already in the game mechanics to provide the same mechanical flavor. The Dream Druid supposedly teleports by walking down fey paths, so there is prescendent both ways.

I kind of like this super AOE style attack.

Yeah, I get it and wouldn't mind. Others would though. That said also pointing out that martials can get outcomes / effect oriented abilities and bypass the normal action economy and "discrete" outcomes of move, attack, etc.

We don't have to say you can teleport or take moves, or get +X to your movement. That stuff can be abstracted to get the effects we want if easier / better way to represent it.
 

Instead of "walked to" I'd say "could have traveled to" just so that you can cross gaps or end up on low roofs. I agree, no teleporting through a wall.

Yeah, this is an example of bypassing the action economy. It would feed into cool movement abilities too. Like the dimension door like one I mentioned earlier. "If at all action heroy possible to travel from point A to point B" you spend a move action and do it or whatever. Let the DM and player work together to figure out how this happens.
 

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