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  1. Memnus

    Major gods overhaul

    In an effort to expunge Wizards of the Coast IP, the Gods are undergoing some major changes. The final versions will be posted under http://www.the13kingdoms.org/tiki-index.php?page=Gods within the week, superceding what is in the system document, but here are the highlights: New domains (see...
  2. Memnus

    New use of the Disguise skill

    Normal: When a character speaks Tradespeak, her kingdom of origin is immediately obvious. A PC may use the Disguise skill to attempt to speak Tradespeak with a different accent than her kingdom of origin (the synergy bonus from the Bluff skill always applies to this roll). Any listener must...
  3. Memnus

    Anyone? Anyone?

    It's been so long! If anyone sees this post, give me a shout. I'm talking with Emiricol about taking over www.the13kingdoms.org (anyone remember that site?) and turning it into a wiki. Much easier to navigate and read than the combination of system document and local boards that currently...
  4. Memnus

    Setting guide...

    Supposedly there is some version, somewhere, of 2.0? I keep hearing it needs editing, then nothing about it... one reason we're not gettin much any interest could be that I can't find a single copy of even the old guide, anywhere, linked off the main page (no comment) or off the forums. Does v2...
  5. Memnus

    Magic item - Rope of Warming

    Developed recently in Mittendien, by the Dumeldein Brotherhood of Alchemists, to counter the harsh winter and the frost giant threat. This thick rope, woven of several different fibers, comes in 50-foot lengths, and does not work if cut any shorter. When laid along the bare ground, it calls...
  6. Memnus

    Winter +67 AK Development

    Ok, wow, this is late. Sorry. On account of the oversight, any objections to keeping Winter season open until end of June?
  7. Memnus

    Magic items and metamagic feats

    Boards have been quiet lately ... so here's a topic for discussion. So, you can use metamagic feats in creating spell storage items, i.e. wands and scrolls. Some of the wands for random generation have metamagic attached, specifically, heighten spell. So what about others? The description of...
  8. Memnus

    That city... on the coast...

    I know we've discussed a city on the coast of the Kracken Gulf, at the mouth of the River Ettledein, but I can't for the life of me remember the name. It got used in my game today, so here's what came up. Size - medium city Demographics - all races represented, human dominant vaguely...
  9. Memnus

    For those not watching the Miscellaneous board

    (Can't say I really blame you.) My treasure generator is FINALLY, after all this time, updated for 3.5. You can download it at: http://www3.hmc.edu/~byoung/Treasure35.zip Only 95Kb, Windows (probably runs on your favorite emulator too), OGL content as far as I know. Anything that's not, drop...
  10. Memnus

    Loot!

    That's right, it's finally here, that which you've been waiting for so long you've probably forgotten about! My Treasure Generator program is finally updated for 3.5 edition, and available at: http://www3.hmc.edu/~byoung/Treasure35.zip System requirements are minimal; only tested on Windows but...
  11. Memnus

    While we're on the subject of PrCls

    A player has brought up a new PrCl on the Miscellaneous boards, and he and I are having differing opinions on how powerful the class ought to be, and what flavor of abilities it should get. Could we get a third opinion on the various revisions it's gone through?
  12. Memnus

    Dreamwalker / 3.5

    I don't know if this has come up yet, but if it hasn't, the Dreamwalker prestige class has 9 ranks in Scry as a prerequisite, along with skill focus: Scry. Scry is no longer a skill in 3.5. If not, my suggestion: Change the skill requirement to Spellcraft, and the feat requirement to Spell...
  13. Memnus

    Keepers of the Vigil of Adenan Stronghand

    In the chaos of the early Age of Kings, some center of stability was needed to protect the innocent from the mighty conflicts that yet waged. A sect of priests and paladins, the first Keepers of the Vigil of Adenan Stronghand were mostly loners, travelling the countryside offering their...
  14. Memnus

    Knight Hospitaler of Adenan Stronghand

    I've been working with a player that wants to use the Hospitaler prestige class out of Complete Divine. I thought we could adapt it as a special order under Adenan Stronghand - based out of Solinburg, if Northman does indeed wish to place the headquarters there. However, the question is: the...
  15. Memnus

    Archmages of the 13 Kingdoms

    If this class has been introduced already, let me know... if not.... Prestige class: Archmage No profession is as selective, and very few as dangerous, as the wielding of arcane magic. The most powerful casters touch the very essence of magic itself, warping it to suit their whims. The...
  16. Memnus

    Dumeldein: City and environs

    Dumeldein: large city (48180) Human 84% Dwarf 6% Halfling 3% Elf 2% Other (half-elf, gnome, half-orc) 5% Dumeldein is the largest city and capitol of Mittendein. The majority of the trade from outside the kingdom has its ultimate destination here. The stone walls of the city rise a full...
  17. Memnus

    Open Roleplay - Mittendien

    (This thread is for inactive characters, or active characters in the area, to meet and interact with each other. Form friendships or feuds, have a drink, whatever you want. Please, keep OOC talk to a minimum.) The Silver Fin Tavern, Solinburg In the midst of busy docks district of Mittendien's...
  18. Memnus

    Getting players involved - regional tavern roleplay

    Here's an idea that came to me last night, in order to get players involved. Each CM opens a thread in the Tavern boards, set at a tavern or similar gathering place in their kingdom. Inactive (or active, if appropriate) players in those regions can hang out, have conversations, spread rumors...
  19. Memnus

    Artifact: The Betrayer's Blade

    The Betrayer's Blade: artifact weapon, Chaotic Neutral The Betrayer's Blade is believed to have been created just under a thousand years ago, though the craftsman is unknown. Perhaps it was not even created on purpose, merely appearing as the side effect of powerful chaotic forces, or an...
  20. Memnus

    Ettledein and Allard's Keep

    Ettledein (small city) - pop. 11,383 88% human 5% dwarf 7% other (halfling, gnome, half-elf, and elf primarily) This city in southern Mittendien sits on the River Ettledein, at the point where the river becomes too shallow for the great sea barges to travel any further. It is the stoppoing...
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