+2 Flaming, Shocking, Frezzing Great Axe

kreynolds said:


That depends. Endure Elements only absorbs 5 points of damage of one type of energy selected per round. The weapon in question would be dealing more than that, and it would consist of multiple energy types.

If your weapon only had flaming on it, I don't know, maybe. I actually think its better that you have to turn all of the weapon enhancements on one by one. But that's just my opinion.

As Caliber pointed out, you can have the spell cast multiple times, though it makes the item cost more. Assume a hardness of 1 for the scabbard, and you are just fine. Actually, given this rule, this scabbard should be a rather popular item. I suck at coming up with item costs, so if someone wants to volunteer...nudge/wink:D

I'm actually surprised an item like this has not made it to any of the books yet. It makes me wonder whether they really meant for these commands to take a standard action, and for each different elemental enhancement.:eek: Has this been confirmed by the Sage?
 

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jontherev said:
I'm actually surprised an item like this has not made it to any of the books yet.

Because it's mickey mousey. Same goes with the Glove of Storing.

jontherev said:
It makes me wonder whether they really meant for these commands to take a standard action, and for each different elemental enhancement.:eek:

Yes.

jontherev said:
Has this been confirmed by the Sage?

Yes.
 

kreynolds said:


Because it's mickey mousey. Same goes with the Glove of Storing.



Yes.



Yes.

Maybe to you (yes I read your sig:D). Our group never knew this rule and therefore never used it. To my knowledge, I am the only one who knows about it (I'm not DM). So, both we and the enemy swing our elemental weapons from the get-go, and it doesn't bother us at all. So, we don't need the Glove of Storing or Scabbard of Mickey Mouseness. I was just helping out those who DO use the rule. I don't like the rule, so I doubt I will point it out to anyone. Everyone seems happy as is anyway...FWIW, I have no pc's with elemental weapons (and don't have any plans to), so it's not like I am trying to get away with something.
 

jontherev said:
I have no pc's with elemental weapons (and don't have any plans to), so it's not like I am trying to get away with something.

That's the funny part. I don't have any players in my games with them either. :)
 

Caliber said:
Round 1 - "Judy!" (Flaming, Freezing, AND Shocking come on)

Nope, it's:

(concentrate on fire) Judy!

Next round

(concentrate on ice) Judy!

Next round

(concentrate on electricity) Judy!


Or, as a certain childhood television show had it...

Thunder
Thunder
Thundercats, HO!


:D :D :D
 

Vanye said:


Nope, it's:

(concentrate on fire) Judy!

Next round

(concentrate on ice) Judy!

Next round

(concentrate on electricity) Judy!


Or, as a certain childhood television show had it...

Thunder
Thunder
Thundercats, HO!


:D :D :D
Yes, but while his sword was increasing in size with each utterance of Thunder or HO, no one was able to attack him except for a few choice episodes where the sword was knocked out of his hands (who could predict Mumm-Ra would ready an action?). But then Snarf (SNARF!!!) would come in and kick everyone's booty with his insurmountable charismatic charm. So, what's my point? I'm not sure really, you tell me.:D:cool:
 



3 standard actions or one??

One of the biggest issues for balance is the stacking issue what stacks and what doesn't. The general rule is that like bonuses OR PENALTIES do not stack except for certain ones mentioned in the DM guide.

If the command word for all enchantments is the same then by definition they are the same TIME PENALTY. Therefore the actions simply overlap one another and you take the greatest penalty. Since all penalties are one standard action the total penalty is one standard action.

If however the words are different then they would require a new speech, which would require a new standard action. Thus if Bait is the word for two abilities and say Hook is the word for the third it would require two standard actions to activate ALL abilities.

This can be explained logically as well. Lets say that Wizard Zorander (copyright terry goodkind) places the flaming ability on a sword. He decides that the word to activate it should be his grandson so its Richard. Anyone who picks up the sword and says richard makes the sword burst into flame regardless of whether they know of the nature of the sword. Next, The Wizard/Prophet Rahl places the shocking ability on the Sword. he chooses his decendant's name from one thousand years in the future and it is Richard. Again by definition whenever anyone holding the sword says richard it should become electrically charged.

Now if anyone can turn on either of these magic abilities when they pick the sword up, then that means they don't have to be concentrating on any particular element for it to surface. So if Kahlan Amnell picks up the sword she doesn't have to be thinking of fire or indeed anything whenever she says richard. Since Richard is the name of her husband then that means that she is probably just saying the name, and if she happens to have the sword in her hand well it will "come to life"

Next, Since it is not the persons concentration, but rather the conscious speaking of the word Richard that brings both abilities to life, then it is the words and not the intentions of the person. so regardless of whether the person wants one or the other, or neither attribute to come on when they say the key word, it wont matter. Both attributes will be activated.
 

Caliber said:
Wouldn't it be possible to cast multiple Endure Elements on a sheath in order to give it resistance to multiple elements? Just helping out. :D

*twitch twitch*

Just make a special magic item to do it.
No spells or anything, its the only real solution.

Wood DOES burn..... I've seen it.
 

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