Lord Vangarel said:If fighting a +24 AC the character tends to swap to a single weapon and usually hits once inflicting an average 19 points of damage.
So put him up against a +24 AC fighter with a single weapon, and all his specialization goes out the window!
Just make a 1/2 orc opponent with the same exact same stats (maybe put the 15 in Int?), using a longsword and shield. Now equip him with the same amount of gear. Your guy has a +2 flaming and a +1 flaming bastard sword, right? That's 26670 gp right there. +3 full plate and a +3 large shield adds up to +16 AC with 6850 gp to spare. Or a +3 full plate, +2 large shield and +1 ring of Protection: 9850 gp to spare. That allows you to add a nice +2 sword as well. Or you can get another +1 to AC (sword of Defending, +2 ring of Protection, Amulet of Natural Armor...), or some other nice item.
And then of course, you get to pick three extra feats that your guy had to spend on Ambidexterity, 2WF, and Exotic Prof: Bastard. Dodge and Expertise if you further want to trick out his AC. Improved Disarm to get rid of his nice flaming toys (remember: a bastard sword is a medium sized weapon!).
Nasty tricks: armor of Fire Resistance, or a mage casting the spell would sure annoy the flaming sword guy. Glamered armor could make him use the less effective 2-weapon approach because he doesn't realize he's fighting against a 24+ AC opponent.