D&D (2024) 2024 PHB Feats and Misc discussion

TerraDave

5ever, or until 2024
A third thread to help unpack the flood of info coming our way.

Another starting observation, if feats are to be made a part of the core game, they need a total rework, and they seem to be doing that.

As this is also a "misc" thread, they may want to leave crits alone, and bring back the drunken condition.
 

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My group uses feats, so this isn't a dealbreaker for me. Looks like things are being cleaned up, and level-locking some feats seems like a no-brainer.
 


I have limited feats and consider them to be the real weak spot of 5e.

I liked the idea of a no feat 5e for those that want that.

But thinking about, I played 3 (and 3.5) and 4e, and those had feats. And 3e feats were based on certain proficiencies--and later some other official optional things--that were feat-like in 2e, and we also used those. So given that 20 years+ with them, I guess I can handle this.

As long as they finally fix them.
 

even the 1st level feat have the "always take" and dump tier category:

Everyone will consider Alert, Tough and Lucky, maybe Magic initiate. Possibly Healer
Rest will be ignored as usual.

Skilled should be 4 skills or 2 skills and +1 ASI,
Crafter, musician, Savage attacker are joke feats.

Tavern brawler has d4 damage and reroll of 1's. Just make it d6 and stop complicating things.
 

even the 1st level feat have the "always take" and dump tier category:

Everyone will consider Alert, Tough and Lucky, maybe Magic initiate. Possibly Healer
Rest will be ignored as usual.

Skilled should be 4 skills or 2 skills and +1 ASI,
Crafter, musician, Savage attacker are joke feats.

Tavern brawler has d4 damage and reroll of 1's. Just make it d6 and stop complicating things.

I'd like to quote the playtest packet:

"Power Level. The character options you read here might be more or less powerful than options in the Player’s Handbook (2014). If a design survives playtesting, we adjust its power to the desirable level before official publication. This means an option could be more or less powerful in its final form."

That's not to say that discussion of feats being of variable desirability is of no use. (Quite the contrary, hammer this naughty word out and make sure to tell them in the survey!) Rather, it's just a gentle reminder that they do know everything isn't pitch perfect and these are not necessarily the feats' final forms. 😉
 

I'd like to quote the playtest packet:

"Power Level. The character options you read here might be more or less powerful than options in the Player’s Handbook (2014). If a design survives playtesting, we adjust its power to the desirable level before official publication. This means an option could be more or less powerful in its final form."

That's not to say that discussion of feats being of variable desirability is of no use. (Quite the contrary, hammer this naughty word out and make sure to tell them in the survey!) Rather, it's just a gentle reminder that they do know everything isn't pitch perfect and these are not necessarily the feats' final forms. 😉

As if the designers put some thoughts into the document...
 


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