My minions know. They're loyal, and you said that means there's no chance they'll betray me. You made a classic blunder, the most well known is don't get involved in a land war in Asia, but only slightly less well known is don't rsveal yourself so clumsily by trying to trick loyal minions!!! Now we know exactly where you are!What if the Sorcerer disguises himself as a monk like you?
The Sorcerer killed you and now He've changed his identity again. The Sorcerer casts subtle spells with impunity.My minions know. They're loyal, and you said that means there's no chance they'll betray me. You made a classic blunder, the most well known is don't get involved in a land war in Asia, but only slightly less well known is don't rsveal yourself so clumsily by trying to trick loyal minions!!! Now we know exactly where you are!
Since we get helpers for a moment, we can take a crack at Counterspell-ing your controlling spell. Hope you had the foresight to treat your minions well.The question is simple. How will your Loyal Minions be? Sorcerer's Minions are obtained and controlled by Sorcerer's spellcasting.
I suggest you to create/show a build that could effectively challenge the DEMIGOD.The build has some definite strengths, but a "demigod" with an AC of 13 (12 without a Simulacrum's help), zero bonus to Wisdom or Intelligence saving throws, and no viable capacity to see an invisible enemy is not ready for a solo "against the world" free for all.
Against any level 20 character with their primary attack stat maxed they will hit you on anything but a natural 1, unless it is a Sharpshooter or Great Weapon Master situation. Having over 200 hit points and resistance to all damage is still not going to cut it against an optimized character who hits 95% of the time.
Against any level 20 caster with their stats maxed this guy will only succeed on a Wisdom save (or the much rarer Intelligence save) on a natural 19 or 20, so 10% of the time. That opens up a lot of weakness. Against a level 20 Lore or Eloquence Bard who can burn inspiration for debuffing his chance of success ON A NATURAL 20 is 1 in 12, with no chance on a natural 19. This means that even spells with repeat saves like Slow or Hold Person are likely to last a fair while against him (and his Simulacrum) provided the caster maintains concentration. It also means he's going to get the benefit of only every 10th long rest once a hostile caster with the Dream spell learns who he is.
You would do well to change the Contingency trigger to be more specific. Lots of spells and effects that would trigger "I can't cast spells" would be unaffected by Greater Restoration.