• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E 20th level Sorcerer vs the world

Hohige

Explorer
Wisdom save +0? Bestow curse from 17 lvl caster with maxed spellcasting ability - DC21. can't hit over. And you will fail forever. that mean you will never do anything.
1) the level 17 can't bypass the "Improved Mirror Image" (More than 60 clones)
1610243044715.png

Disguised Galven Magen​
2) The Sorcerer defeats the caster with 260 damage at 660ft and 1000 damage per turn with Magen Minions.
3) Counterspell
4) Bestow Curse is touch range vs flying 660ft range
5) Bestow Curse can be dispelled.
 
Last edited:

log in or register to remove this ad

Can my sorcerer use Twinned Spell on a spell duplicated by the casting of a wish spell? And if so, how many sorcery points does it cost? Yes, you can. It costs the number of sorcery points appropriate for the level of the spell you’re duplicating.

An unsupportable ruling on the face of the text, but yes, this does seem to be the rules as intended.

Whom is the second simulacrum a simulacrum of?
 

Hohige

Explorer
1) Wizard cast simulacrum

2) Rest

3) Scout the real sorcerer while under invisibility, and using either investgation checks to see who is disguised, or just observe who get cast warding bond on them every 2 hours

4) get abit away behind something cast greater invisibility

5) cast Crown of stars

6) Dimension door, or teleport within 120 feet of target ( preferbly dimension door, so you can use teleport to escape )

7) cast 2 Meteor swarms with your actions, and 2 star motes should be about enough damage ?

the warding bond simulacrum would most likely, die in the frist swarm due 140 damage, and 75 from the original being hit, so thats no more warding bond

the original would take 75 from the frist swarm, then 26 from a star mote, then 140 from the second swarm, and 26 from the second star mote, for a total of 267 damage, of course this is subject to failing saves, and attacks hitting, but in about 54% of the cases it would work

( Warning this post might include erroneous math )

1) The Wizard are dead. Meteor Swarm hits the ground. Flying Creature is immune to Meteor Swarm.
All Wizard tactics failed here.

2) You can't bypass 60 checks and spend 60 actions. It certainly will fail.
Also, they are magically and physically disguised.
Also, the sorcerer has +17 Deception Check, Actor Feat, Seeming Spell, Disguise kit for Mundane Disguise, Seeming Spell. The Simulacrum duplicates it.
Good luck trying.
The wizard may be invisible, but the Sorcerer has more than 60 Searching Action (Create Magen, +6 Simulacrum and himself +6) per turn, he will find you, invisible or not. Good luck.
 
Last edited:


Hohige

Explorer
Overall sorcerers are very powerful but any class at lvl 20 can beat them with a semi competent build. The issue with your build however comes down to a few factors.

1. Limited understanding on spell nuances, spellcasting, and metamagic limitations. (I make these mistakes all the time which is why I always go and read the rules if I am not sure on a particular ruling or ask the game devs).

2. Most likely using the rulings given to you and allowed by your DM (nothing wrong with this in the slightest until you ask people to come up with an in rules build that can beat your character that is played outside of RAW). Even Matt Mercer makes mistakes on the game rules more often than we all would like to admit but he does it for the sake of his players and the joy found in the game. That said if you want to ask a honest question about who can beat who, you need to abide by the RAW game rules that everyone else is using and not a build that your DM let you get away with.

3. Idk just throw a lvl 20 moon druid at him and have the druid use his bonus action on every turn to turn into a mammoth with 129 HP and using his action to eat bananas until you run out of spell slots or do a rain dance(base druids can cast spells while wild shaped at level 18 and can wild shape an unlimited number of times per day at 20th level, moon druid allowing this as a bonus action on each turn).

4. Most OP builds are only OP in a vacuum and rely on the gimmick of being lvl 20 to work (most level 20 games force the DM to use lax rulings just so the combat doesn't get more bogged down than it already is because taking 10 minutes per turn is kind of not fun for the rest of the people at the table).

Lastly I hope this didn't come off as your build is dumb and it smells of elderberries, just some observations about the question you were asking as the start of this thread of which to answer the question who can beat this sorcerer the simple answer is just about any class that gets decent rolls and is played by a good and smart player (excluding Mystics, cuz they aint real no more).

Ok, Moon Druid level 20.

1) 260 damage per turn at 660 ft is a good place to defeat him.

2) Create Magen blasts him with 1000 damage per turn.

3) The Sorcerer casts Distant Power Word Stun. Well... It's over.
Automatic fails against all Create Magen's Static Discharge + Celestial and Simulacrum damage.

Static Discharge (Recharge 5–6).
The magen discharges a lightning bolt in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (with disadvantage if the creature is wearing armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

x 60 = 1320 automatic damage.
+ Sorcerer/Simulacrum/Celestials for extra 260 damage.
 
Last edited:

Hohige

Explorer
This post is broken into three parts: rules questions, verisimilitude questions, and questions related to the challenge the OP presents. It got long, so I spoiler-boxed them.

Rules questions and possible errors:
How does the (Wished) Simulacrum have a 9th level spell slot for the summons or other claimed uses? Unless I am mistaken, it duplicates you after you cast the spell (i.e. you with an expended 9th-level spell slot), and it can't recover any spell slots.

Every night, as soon as your character sleeps, your Contingency goes off, so you might want to reword it. Unless you can cast spells while you are asleep.

With respect to the Warding Bond, each time you take damage, the sim also takes the damage. It has fewer hit points than you do and is not as easy to heal, so it will reach zero hp about the time you reach your "bloodied" value (to borrow a 4e term). That's assuming that the sim isn't directly eliminated through direct damage or AoE. The rest of your HP shouldn't be counting the resistance. Later (post-magen-creation) castings of Simulacrum will have even fewer hit points, making it (and you) even more vulnerable.

Each of your Summon Celestial minions requires a verbal order from you to attack. The intent seems to be that is a requirement each round. This isn't a knock on actions, as the rules state that there is no action cost to these orders, but it does open up a vulnerability. A silence spell that lands on you "prevents" them from attacking. (It also weakens your Seeming; see below.) Of course, if you take the Planar Binding wording to supersede the Summon Celestial wording, then they are just as likely to become "hostile" and twist the wording of any command given as is any other planar-bound summon.

You seem to want to give yourself unlimited 9th-level spell slots. Wished Magen (that die pretty easily as you conquer the world, permanently draining your hit points unless you Wish the lost hit points back, which will eventually cost you the ability to ever cast Wish again), Wished Simulacrum (that seem to have another 9th-level spell slot despite you having used yours in the creation of them and that will "expire" in usefulness pretty quickly, as they can never regain the spell slots they are expending to keep your Warding Bond active and summoning things in combat with their one (ever) 6th - 8th level slots), Wished Mind Blank, and upcasted Summon Celestials.

On poor verisimilitude, if that is the right word:
The faux mirror image is kind of useless once the action starts. At that point, the different "heavenly beings" begin to take very different actions, making it easy to tell one from the other(s). The Subtle Spell that makes you cast (with impunity) rather makes you stand out more, in that case. (Which one is the Sorcerer? Well, it's not that one -- it just shot a radiant-damage bow, and those just Magen-zapped with static discharge; must be one of those two that just spaced out for a sec before the Insect Plague appeared.) That and most of the creatures/minions seem to require you to verbally direct them what to do, (the sim, the magen, the planar-bound, though some might have preset orders), so the "real you" is easy to discern as the one giving all the orders.

Warding Bond has a duration of 1 hour. Extending it means the simulacrum has to cast it less often, I suppose, but it would still not have the spell up all the time. Under what conditions would you have the sim cast Warding Bond? Since it can't recover spell slots, you'll have to re-Simulacrum every time it runs out of spell slots. That reduces the number of days you have 9th-level slots available at all. (I think the sim can rest and regain sorcery points, which can then be used to make some slots, but that is bordering on the "coffee-lock" strategy, isn't it?)

On the challenge presented:
As to the challenge, I am not sure what your intent is. Is it just a challenge to make a character that can kill yours with the parameters you have delineated (One v one, etc.)? If so, you would need to specify more parameters. Most especially, how many days of preparation are you thinking of your character (and thus anyone else) using? I mean if it's "wake up alone from a long rest in an arena and the fight is happening right now," that's a different question from, "this character does these things regularly over time; at some point, the opponents become aware of one another and decide to eliminate each other," isn't it?

The weaknesses of your character: low perception and soft stats, no safe haven or reliable long-distance travel, no information-gathering. Barring an arena situation, this suggests a stealth kill. In any world ran with some degree of a hat tipped towards verisimilitude, I'm generally unconvinced that your character could match the Wizard (from the referenced thread) for general applicability and conquering, nor am I convinced that you and your army could match one raised by the wizard.

In an arena situation, the duration of prep would be a key point, as would the arena layout. From a start where you are totally alone with nothing but your regular (mundane) gear, how many days of prep? or how many hours? or rounds? (Days of prep favors casters, so I would imagine you would want at least a few in an arena set-up.) What sort of arena and start would you imagine?

What are the actual parameters of the engagement?

The many mistakes here.

1) "Every night, as soon as your character sleeps, your Contingency goes off, so you might want to reword it. Unless you can cast spells while you are asleep."

No, Coonttingency duration is 10 days.

2)" With respect to the Warding Bond, each time you take damage, the sim also takes the damage. It has fewer hit points than you do and is not as easy to heal, so it will reach zero hp about the time you reach your "bloodied" value (to borrow a 4e term). That's assuming that the sim isn't directly eliminated through direct damage or AoE. The rest of your HP shouldn't be counting the resistance. Later (post-magen-creation) castings of Simulacrum will have even fewer hit points, making it (and you) even more vulnerable."
Sorcerer taking damage is actually very difficult. I found no enemy who was able to hit him.

3) I suggest you create/show a build that can challenge the Sorcerer, Its more harder than you think.
Low Perception, Low Wis saving throw doesn't really threaten him. His defenses bypass it.

4) Each of your Summon Celestial minions requires a verbal order from you to attack. The intent seems to be that is a requirement each round. This isn't a knock on actions, as the rules state that there is no action cost to these orders, but it does open up a vulnerability. A silence spell that lands on you "prevents" them from attacking. (It also weakens your Seeming; see below.) Of course, if you take the Planar Binding wording to supersede the Summon Celestial wording, then they are just as likely to become "hostile" and twist the wording of any command given as is any other planar-bound summon.

Subtle Planar Binding avoid "Hostility". I love subtle spell so much.
Celestial
"It obeys your verbal commands (no action required by you)"
This does not mean that I need to give a command him every turn. Just give a general command and it's over. It also apply to Create Magen, give a general comand (Protect me and defeat every creature other than us that are on your range). You don't need do it every turn.

5) Do you think 1x1 is a bad parameter for you?
 
Last edited:

Hohige

Explorer
At people claiming wish cannot be twinned -- it can, but it depends on how it's being applied. That same caveat goes to people who claim wish can be twinned. ;-)

As for the build, it's too susceptible to stealthy builds and weak save or suck attacks.

Picking up expertise in stealth, invisibility, and true seeing makes for a strong surprise attack at the correct target argument.

Bards have the spells and skills to pull this off at 11th level. 13th level wizards who use the skill expert feat for stealth have that 3rd feat at 12th level and spell DC bump at 13th level to use this tactic. A 14th level lore bard can hit the surprise attack with a cranked initiative for a second turn before before the sorc can act.

17th level casters surprise attacking with true polymorph is a solid win most of the time on that strategy.
It doesn't work. Create or Show a build that could effectively challenge him.
 

Hohige

Explorer
The build I presented (The Demigod) is stronger than it looks, it has powerful defenses. Improved Mirror Image, Master of Deception, Best counterspeller, attack at long distances, free flight, 717 real HP, 60 Search Action per turn, all minions can fly.

Offensively, it has over 1500 damage per turn and attacks at 660ft.
It's pretty good because it's single classed, no magical item. Just a good pick of feats and spells.

I don't know if it's possible to win, but it's not just coming from nowhere and casting a spell against him, because it won't work. It's clear as water.
 
Last edited:

Eltab

Lord of the Hidden Layer
Please break down your '1500 damage' claim.

Please provide an accounting of your spell slot and sorcery point usage; you will run out of gas at some point. (Good luck trying to 'recharge on a short rest' if your opponent can keep going longer than you can.) Suppose you go nova on Turn One; what do you do on Turn Two, Turn Three, &c?

What happens if you roll badly for initiative and the other guy goes first?

How long does it take to bring all those minions on line and combat-ready? (Your opponent gets just as long to prepare his army too.)

Are you thinking your opponent will stand still on a featureless plain while you hover over him? Give your opponent credit for brains - include the effects of cover, Greater Invisibility, using sniper tactics. Your damage claims are not going to hold up if you cannot find or cannot hit the target.

In a group fight, do you have enough Counterspells to deal with likely caster tactics? You in your group for 'Seeming camouflage' is an invitation to every AoE spell in the book - aimed at your space or somebody in your group if not at you.

If your build is truly unstoppable, how do you handle somebody who simply copies you?
 

Iry

Hero
How does the (Wished) Simulacrum have a 9th level spell slot for the summons or other claimed uses? Unless I am mistaken, it duplicates you after you cast the spell (i.e. you with an expended 9th-level spell slot), and it can't recover any spell slots.
You rest for a day before your simulacrum casts (Normal) Simulacrum on you. It means all your simulacrums have one less 7th level spell, but get your 8th and 9th level spells.
If your build is truly unstoppable, how do you handle somebody who simply copies you?
He's a sorcerer supremacist. If the other build that beat him was a sorcerer, he would probably be orgasmic.
 

Remove ads

Top