I was making up a group of NPCs to challenge the party and decided for a bit of flavor, that I would change the NPC caster to a warlock from a sorcerer. Both were level 6.
However, I got a lot less bang for my buck in terms of challenging the players. I tend to run one big encounter/combat per session, rather than several smaller combats, so maybe that was my problem?
The warlock's eldritch blast at that level does 3d6 damage, only affecting one opponent at a time - and, they still need to make a ranged attack to hit.
A 6th level sorcerer could cast at least 3 fireballs at that level, and most likely four. Each fireball would do 6d6 damage, does not need a "to hit" roll and can affect a whole slew of targets.
Then, after the sorcerer casts his 3 or 4 fireballs, he could then cast 5 or 6 scorching rays. Each casting would be two scorching rays and each ray would do 4d6 damage (better than the warlock's eldritch blast) - while the sorcerer's attack bonus (+4 vs +3) is not as good as the warlock's, he does get two shots to the warlock's one.
Finally, after spending 8-10 rounds unloading fireballs and scorching rays, the sorcerer can then cast 3 magic missiles per round for 6-7 rounds for 3d4+3 damage each round with no chance of missing.
So, unless my big encounter goes well over 14-17 rounds, I would consider the sorcerer way more potent than a warlock.
However, in a campaign where there are several encounters per day, that usefulness can change quite a bit.
But, am I missing something on the warlock otherwise?
Thanks
However, I got a lot less bang for my buck in terms of challenging the players. I tend to run one big encounter/combat per session, rather than several smaller combats, so maybe that was my problem?
The warlock's eldritch blast at that level does 3d6 damage, only affecting one opponent at a time - and, they still need to make a ranged attack to hit.
A 6th level sorcerer could cast at least 3 fireballs at that level, and most likely four. Each fireball would do 6d6 damage, does not need a "to hit" roll and can affect a whole slew of targets.
Then, after the sorcerer casts his 3 or 4 fireballs, he could then cast 5 or 6 scorching rays. Each casting would be two scorching rays and each ray would do 4d6 damage (better than the warlock's eldritch blast) - while the sorcerer's attack bonus (+4 vs +3) is not as good as the warlock's, he does get two shots to the warlock's one.
Finally, after spending 8-10 rounds unloading fireballs and scorching rays, the sorcerer can then cast 3 magic missiles per round for 6-7 rounds for 3d4+3 damage each round with no chance of missing.
So, unless my big encounter goes well over 14-17 rounds, I would consider the sorcerer way more potent than a warlock.
However, in a campaign where there are several encounters per day, that usefulness can change quite a bit.
But, am I missing something on the warlock otherwise?
Thanks