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D&D (2024) 4/26 Playtest: The Fighter

I'd go as far as making it a 11th level feature!

I mean, at 11th level, casters start throwing 6th level spells, I dont think martials reaching as modicum of epicness at that level would be gamebreaking.
I'd tweak this. The fighter level 11 ability of a third attack is awesome. Fighter class feature at level 12: "Pinnacle: You count as level 20 for the purpose for qualifying for feats" would mean that the fact they had probably reached STR 20 at level 8 so their future feats would both be second choices and have less synergy would fix that problem with the fighter getting extra feats. And would give the post-11 fighter some sort of identity. (Also allow them into the Expert group at level 16 and all groups at level 20 when most people would just get their first epic boon).
 

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Asisreo

Patron Badass
Well, I get that they want martials to excel at combat without having to strategize too much, so I think having some extremely powerful epic boons would help and moving the current epic boons to maybe 15th or so level.

I want an epic boon where for three turns in a long rest, the martial gets +10 to attack rolls, damage, AC, and saves, and immunity to all damage.

I know people want utility and I think that's fine. I think their intention will always be that casters have a wider range of utility. I just think that if that's the case, martials should really be the kings of combat.

Also, we could completely not give casters any way to do skill checks except maybe the bard and ranger that, rather than have expertise, have just the ability to have skills while the rogue gets expertise and such.
 

Stalker0

Legend
I'd tweak this. The fighter level 11 ability of a third attack is awesome. Fighter class feature at level 12: "Pinnacle: You count as level 20 for the purpose for qualifying for feats" would mean that the fact they had probably reached STR 20 at level 8 so their future feats would both be second choices and have less synergy would fix that problem with the fighter getting extra feats. And would give the post-11 fighter some sort of identity. (Also allow them into the Expert group at level 16 and all groups at level 20 when most people would just get their first epic boon).
I like the enthusiasm, but wotc would never ever go with this. Giving a fighter a boon a few levels earlier I could see them considering, doing it at 12th..,no way Jose
 

I like the enthusiasm, but wotc would never ever go with this. Giving a fighter a boon a few levels earlier I could see them considering, doing it at 12th..,no way Jose
The thing is I cant see an actual good reason not to do this for fighters at 12 and rogues, barbarians, and monks at 16. I don't think there are any significant balance issues and it does give more conceptual heft.
 

The thing is I cant see an actual good reason not to do this for fighters at 12 and rogues, barbarians, and monks at 16. I don't think there are any significant balance issues and it does give more conceptual heft.
Epic Boons and feats should not be watered down or have their design purpose muddled. They should stay at Epic level. It's simple. Don't water down the identity of a rules object's purpose.

Warriors can be balanced at higher levels without Epic feats. It's just that warriors are currently more balanced as consistent survivors and damage dealers with reliable resources, rather than fragile mages that have their selective toolkit that is responsible for having the potential to fulfill a variety of roles, but not necessarily at the same time, or maybe not at all if they are not prepared. People may disagree about what inherent magic all warrior classes should have (magic being the only real way to explain supernatural attacks like shockwaves and air slashes and dragoon jumps).

I have no idea if Wizards will every explore the Book of Nine Swords-style magical warrior classes again. But there has got to be a market for it, right? If Wizards can't fit that into their tight design schedule for their 5-year plan, that is an opportunity for 3rd parties to get into that space.
 

People may disagree about what inherent magic all warrior classes should have (magic being the only real way to explain supernatural attacks like shockwaves and air slashes and dragoon jumps).
Magic also being a component of hit points. But WotC basically seem to (at least before Tasha's) equate magic with spells. Dragoon jumps more resemble the supernatural ability of a dragon to fly than they do the wizard's ability to wiggle their fingers and say some magic words.

And the purpose of Epic Boons is whatever the designers end up making it. If it's to reflect how these are not ordinary people then I see no reason to not give them to fighters and others who concentrate on their non-casting abilities before to casters. As they stand they appear to be simply a reward for playing a mono-classed character.
 

Stalker0

Legend
The thing is I cant see an actual good reason not to do this for fighters at 12 and rogues, barbarians, and monks at 16. I don't think there are any significant balance issues and it does give more conceptual heft.
From a balance standpoint, there’s isn’t a huge difference between 17 and 20th, so a fighter getting an epic boon a little earlier doesn’t rock the boat too much.

At 12th though it’s a different discussion. So now you every time you make a new epic boon you’ll have to ask the question “what happens if a 12th level fighter takes this?”

Wotc is not going to want to confine their design like that, and i wouldn’t blame them
 

Asisreo

Patron Badass
From a balance standpoint, there’s isn’t a huge difference between 17 and 20th, so a fighter getting an epic boon a little earlier doesn’t rock the boat too much.

At 12th though it’s a different discussion. So now you every time you make a new epic boon you’ll have to ask the question “what happens if a 12th level fighter takes this?”

Wotc is not going to want to confine their design like that, and i wouldn’t blame them
I should clarify that I don't think current Epic Boons are enough to even be called "Epic." So they'd have the same effects but have the prerequisite of 11th+ level.

The true epic boons would be much more epic.
 

From a balance standpoint, there’s isn’t a huge difference between 17 and 20th, so a fighter getting an epic boon a little earlier doesn’t rock the boat too much.

At 12th though it’s a different discussion. So now you every time you make a new epic boon you’ll have to ask the question “what happens if a 12th level fighter takes this?”

Wotc is not going to want to confine their design like that, and i wouldn’t blame them
That is however a better balance conversation than the current one, which is "How outside combat is a fighter different from a same level commoner hired to carry around the party's luggage?" And "Why is it considered such a great thing after maxing out their primary stat that a fighter gets to pick a feat that wasn't good enough for them at their previous pick?" This at least fixes those two fundamental flaws in the fighter class.

Of course WotC could do other fixes?
 

Chaosmancer

Legend
Warriors can be balanced at higher levels without Epic feats. It's just that warriors are currently more balanced as consistent survivors and damage dealers with reliable resources, rather than fragile mages that have their selective toolkit that is responsible for having the potential to fulfill a variety of roles, but not necessarily at the same time, or maybe not at all if they are not prepared. People may disagree about what inherent magic all warrior classes should have (magic being the only real way to explain supernatural attacks like shockwaves and air slashes and dragoon jumps).

I have no idea if Wizards will every explore the Book of Nine Swords-style magical warrior classes again. But there has got to be a market for it, right? If Wizards can't fit that into their tight design schedule for their 5-year plan, that is an opportunity for 3rd parties to get into that space.

The problem is though, in practice, this simply does not work.

Let's just take a snap shot at 11th level, the fighter will have let's say (10+4) + (11x6+4) = 124 base hp. They have 4 second winds, which will give them an additional 4x11+5.5 =66 hp. So, we can assume a daily hp pool of 190.

Let's say the average damage per fight for the Fighter is going to be something approximating the fire giant, a CR 9 creature. This is just to get rough numbers. We'll give the Fighter a greatsword, plate armor, and a magic item to increase AC, so he's sitting at 19 AC.

+11 on two hits per round, three rounds of combat per fight on average.

.65x28x2 = 36.4 per round
36.4 x 3 = 109.2 per fight

Well... this is a problem, isn't it? A fighter can't even last two fights in this scenario. Maybe Giant's are too strong? But let's increase the level of the fighter to 16th level.

That brings their hp to (10+4) + (16x6+4) = 174 + (4x16+5.5) = 260 effective Hp. So, an increase of 70 hp which will mean the fighter can now last 1 additional fight against our fire giants. But the fighter also gained... not much to change how they approach the fights either. They got three feats and the ability to action surge twice, but that is likely all still being in melee and swinging their weapon. After all, before getting to 11th level they already had three feats which they used to get what they wanted. These last three aren't going to be dramatically changing their play style.


Now, I'm sure I here the complaint "Well, the wizard at those levels only has 74 and 104 hp respectively! So they can't even survive as much as the fighter can!" Very true, and what do you think happens when the wizard drops to near death and has very low hp? The adventuring day ends. The party finds a way to retreat, OR the fighter takes on additional damage so that the wizard survives long enough to get through the adventuring day. We have the term "meat shield" for a reason after all. So the adventuring day ends when one member of the party reaches close to zero hp.

Now, between levels 11 and 16, what did the wizard gain? One 7th and one 8th level spell. And these are significant, because they can each end a fight or drastically change it. That is a Forcecage and a Dominate Monster. And before that the wizard had three 3rd, three 4th, two 5th and one 6th level spell, and by 3rd level spells you get things like Hypnotic PAttern, which can end even high level fights. So the wizard is sitting on the ability to end or dramatically shape NINE fights.


So, the wizard with their low hp but massive power is dictating the number of fights we go through, no matter what. Because the Fighter is defending them, and taking their share of the damage, so the adventuring day is continuing, and they are likely the major reason the fighter can go through more than a handful of fights and encounters before their HP is simply tapped as well.

And all of this assumes that we are getting more than 3 or 4 fights, which is not a good assumption, as we have long known that 5e games have not reached the 6 to 8 fights per day that was originally predicted. So any plan that has the Fighter or other martial breaking even in fight 6, 7, 8, 9 or 10 is fundamentally missing the point, because they are likely only going to get to fight #3 before the day is over.
 

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