Asisreo
Patron Badass
Though, it's important not to let things get too out-of-hand otherwise the themes and default assumptions of the game can change dramatically.This is a game where a mid-level character can faceplant to the ground from the highest tower in the land and walk it off. Any non-magical realism left the moment people started receiving class levels.
Stealing someone's wallet without them noticing is a funny trick. Completing an entire heist by yourself flawlessly is a near impossible feat. Stealing the hoard of an ever-vigilant dragon is a mythical feat. Stealing the kingdom's treasure from a nation's distance away is just magic. And stealing abstract ideas or intangible concepts is just looney toons logic.
I know people think nonmagic should be equally as useful as magic and I agree. But there's a difference between something being as useful and something being identical.